Re: [Imports] "fleet manager" speed limit import proposal (Global)

2014-06-25 Thread Richard Weait
On Wed, Jun 25, 2014 at 8:57 AM, Jason Remillard wrote: > Hi Richard, > >> Questions: >> 1) I think that these speed limit submissions might be suitable for a >> MapRoulette challenge, as long as users limit their challenges to >> their local area, so they may apply some local knowledge. Does tha

Re: [Imports] "fleet manager" speed limit import proposal (Global)

2014-06-25 Thread Simon Poole
Not trying to get involved but this would obviously, if you want to go the gamification route, be something that would far better suited to a Kort challenge. Kort assume that the players are on the ground and can actually check. And as I've remarked to Richard already, given the state of the geome

Re: [Imports] "fleet manager" speed limit import proposal (Global)

2014-06-25 Thread Jason Remillard
Hi Richard, > Questions: > 1) I think that these speed limit submissions might be suitable for a > MapRoulette challenge, as long as users limit their challenges to > their local area, so they may apply some local knowledge. Does that > sound good to you? > Since the challenge can't be resolved

Re: [Imports] "fleet manager" speed limit import proposal (Global)

2014-06-25 Thread Paul Norman
On 2014-06-25 1:13 AM, Pieren wrote: On Wed, Jun 25, 2014 at 3:44 AM, Jason Remillard wrote: Assuming the data quality is good and the existing way does not have a speed limit, I don't see any reason not do an automated edit. You assume that the actual average speed limit and the legal maxim

Re: [Imports] "fleet manager" speed limit import proposal (Global)

2014-06-25 Thread Pieren
On Wed, Jun 25, 2014 at 3:44 AM, Jason Remillard wrote: > Assuming the data quality is good and the existing way does not have a > speed limit, I don't see any reason not do an automated edit. You assume that the actual average speed limit and the legal maximum speed limit are equal (or close) w