On ma, 2017-01-23 at 09:57 +, Chris Wilson wrote:
> On Mon, Jan 23, 2017 at 11:41:12AM +0200, Joonas Lahtinen wrote:
> >
> > On la, 2017-01-21 at 14:50 +, Chris Wilson wrote:
> > >
> > > In order to reset the GPU early on in the module load sequence, we need
> > > to allocate the basic
On Mon, Jan 23, 2017 at 11:41:12AM +0200, Joonas Lahtinen wrote:
> On la, 2017-01-21 at 14:50 +, Chris Wilson wrote:
> > In order to reset the GPU early on in the module load sequence, we need
> > to allocate the basic engine structs (to populate the mmio offsets etc).
> > Currently, the
On la, 2017-01-21 at 14:50 +, Chris Wilson wrote:
> In order to reset the GPU early on in the module load sequence, we need
> to allocate the basic engine structs (to populate the mmio offsets etc).
> Currently, the engine initialisation allocates both the base struct and
> also allocate
In order to reset the GPU early on in the module load sequence, we need
to allocate the basic engine structs (to populate the mmio offsets etc).
Currently, the engine initialisation allocates both the base struct and
also allocate auxiliary objects, which depend upon state setup quite
late in the