Dear QT Team,
I have some issues with QPainter on Mac 10.10 when using the OpenGL 4.1.
profile. I posted here the details:
http://qt-project.org/forums/viewthread/53319/
Can anyone of you help or may be give some information about the state
of OpenGL 4 pipeline integration on systems like Ma
On 03/03/15 01:30, "Tron Thomas" wrote:
>I have successfully made a build of Qt 5.4.2 from Git on a Macintosh
>System running OS X 10.10.2, and 64-bit Windows system running Windows 7
>Enterprise.
>
>I have also tried to perform the same build process on two virtual
>Machines, one running Wind
On Monday 02 March 2015 21:17:05 Simon Matthews wrote:
> I sucessfully built Qt 5.3.2 on CentOS 5 and 6, but it now looks like I need
> to tweak the builds somewhat.
>
> I need to ensure that WebKit is built as part of my Qt5 build. Is there any
> way to tell at the configuration stage if WebKit w
I sucessfully built Qt 5.3.2 on CentOS 5 and 6, but it now looks like I need
to tweak the builds somewhat.
I need to ensure that WebKit is built as part of my Qt5 build. Is there any
way to tell at the configuration stage if WebKit will be built?
I built using the options "-qt-xcb -opengl", bu
On Tuesday 03 March 2015 00:26:35 Tron Thomas wrote:
> I am unaware of any differences in how the machines were configured. I have
> done the builds multiple times and continue to get the same results. The
> physical Windows machines builds successfully and the virtual machine does
> not.
>
> This
I am unaware of any differences in how the machines were configured. I have
done the builds multiple times and continue to get the same results. The
physical Windows machines builds successfully and the virtual machine does not.
This is the command I used to configure to build on the physical ma
On Monday 02 March 2015 15:46:01 Shi Yan wrote:
> Thank you.
>
> But why does es2 use egl, whereas the desktop opengl uses glx?
I think it's the other way around: GLX implies desktop GL, so using OpenGL ES2
implies using EGL. EGL supports desktop GLs too.
> I learnt that nvidia's egl implementa
sorry, I replied too quick without reading your response.
Yes, this is what I want to try! Thanks
On Mon, Mar 2, 2015 at 12:59 PM, Andrew Knight wrote:
> On 03/02/2015 10:28 PM, Thiago Macieira wrote:
> > On Monday 02 March 2015 12:06:23 Shi Yan wrote:
> >> I'm trying to make my own platform pl
Thank you.
But why does es2 use egl, whereas the desktop opengl uses glx?
I learnt that nvidia's egl implementation can only support opengl es, is
this true with intel graphics too?
On Mon, Mar 2, 2015 at 12:28 PM, Thiago Macieira
wrote:
> On Monday 02 March 2015 12:06:23 Shi Yan wrote:
> > I'
On Monday 02 March 2015 23:30:02 Tron Thomas wrote:
> I have successfully made a build of Qt 5.4.2 from Git on a Macintosh System
> running OS X 10.10.2, and 64-bit Windows system running Windows 7
> Enterprise.
>
> I have also tried to perform the same build process on two virtual Machines,
> on
On Monday 02 March 2015 21:55:34 Guido Seifert wrote:
> I am currently playing around with the new signal/slot syntax.
> Modernizing one of my older programs.
>
> When I switched my QProcess connections from ...SIGNAL(finished(int,
> QProcess::ExitStatus)... to function pointers
> I got at runtim
I have successfully made a build of Qt 5.4.2 from Git on a Macintosh System
running OS X 10.10.2, and 64-bit Windows system running Windows 7 Enterprise.
I have also tried to perform the same build process on two virtual Machines,
one running Windows 7 Enterprise 64-bit and another running Cent
Is there any way to make partial 'clearComponentCache', for example remove
only one particular component? Would be nice to have such a feature as it
would allow to implement live-coding environment with incremental updates.
___
Interest mailing list
Inter
On 03/02/2015 10:28 PM, Thiago Macieira wrote:
> On Monday 02 March 2015 12:06:23 Shi Yan wrote:
>> I'm trying to make my own platform plugin with egl. but I always get a
>> black screen.
>>
>> I’m trying to build the xcb-plugin with egl support, so that I can debug it
>> and compare it with my imp
I am currently playing around with the new signal/slot syntax.
Modernizing one of my older programs.
When I switched my QProcess connections from ...SIGNAL(finished(int,
QProcess::ExitStatus)... to function pointers
I got at runtime:
> QObject::connect: Cannot queue arguments of type 'QProces
On Monday 02 March 2015 12:06:23 Shi Yan wrote:
> I'm trying to make my own platform plugin with egl. but I always get a
> black screen.
>
> I’m trying to build the xcb-plugin with egl support, so that I can debug it
> and compare it with my implementation.
>
> I noticed if CONFIG has x11_egl, th
I'm trying to make my own platform plugin with egl. but I always get a
black screen.
I’m trying to build the xcb-plugin with egl support, so that I can debug it
and compare it with my implementation.
I noticed if CONFIG has x11_egl, then it will use egl instead of glx.
but I tried to configure t
Hello,
You can install eventFilter for qApp in for instance your QMainWindow,
and after that do something like
bool MainWindow::eventFilter(QObject * watched, QEvent * event)
{
if(watched == qApp) {
if(event->type() == QEvent::ApplicationActivate)
myAppIsActiva
Macintosh, Qt 5.4
I have a complaint from a customer who is alpha testing our application port to
Qt. He uses the Application Menu Hide Others item to hide our application while
he does other work in other applications. Since our application is scriptable
and can do computations that literally
On 2 March 2015 at 19:38, Rutledge Shawn
wrote:
>
>
> Did you try the photosurface example?
>
> It’s getting some new features in 5.5, because pinch zooming and flicking
> will both work better on OS X than they have in the past, with a trackpad.
> Of course it’s not a typical gallery app for mob
> But if I then execute above function,
> the data is not inserted, but row 0 is deleted from the db.
Forget this part. I do it myself via removeRow.. However, this shows I can write
to the db. Makes it even more strange that I cannot insert records into this
table.
Guido
___
Hi,
I discovered that some ancient code stopped working. Don't know when this
actually happened. Maybe when I ported it from qt4 to qt5
ages ago.
The problem:
I have a sqlite table:
CREATE TABLE IF NOT EXISTS searchdir(
selected INT DEFAULT 0,
directory TEXT NOT NULL UNIQUE
)
On 27 Feb 2015, at 06:08, Ben Lau wrote:
> Hi all,
>
> I am making a mobile application for iOS and Android that will provide a
> photo viewer. Just like other photo viewer did, it need to support flicking
> (with physical simulation) and pinching for zoom-in and out. I use Flickable
> + PIn
> -Original Message-
> From: interest-bounces+kai.koehne=theqtcompany@qt-project.org
> [...]
> Anyway, as you noticed already patching the CXX flags is the way to go
> (maybe you could patch the mkspecs to set only -g for the debug option, but
> its been a really long time since I loo
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