Re: [Interest] Qt 5.8 failed to build on Windows: EGL/egl.h: No such file or directory

2016-09-04 Thread Émeric MASCHINO
a-feira, 2 de setembro de 2016, às 19:40:49 CEST, Émeric MASCHINO > escreveu: >> No, nmake doesn't work either. >> >> The failing component is QtWebEngine > > Then stop compiling qtwebengine. Your problem was in qtmultimedia. > > -- > Thiago Macieira - thiago.

Re: [Interest] Qt 5.8 failed to build on Windows: EGL/egl.h: No such file or directory

2016-09-02 Thread Émeric MASCHINO
And indeed, there's no such uiviewsettingsinterop.h file extracted from the latest qt-everywhere-opensource-src-5.8.0-alpha.zip archive. Émeric 2016-09-02 17:40 GMT+02:00 Thiago Macieira : > Em sexta-feira, 2 de setembro de 2016, às 13:16:34 CEST, Émeric MASCHINO > escreveu: >&g

Re: [Interest] Qt 5.8 failed to build on Windows: EGL/egl.h: No such file or directory

2016-09-02 Thread Émeric MASCHINO
"Fortunately", same problem with nmake. Émeric 2016-09-02 13:16 GMT+02:00 Émeric MASCHINO : > So I started everything from scratch on a clean PC this morning using > the Qt 5.8.0-alpha source just released yesterday. I ensured > thatthere's no egl.h header on

Re: [Interest] Qt 5.8 failed to build on Windows: EGL/egl.h: No such file or directory

2016-09-02 Thread Émeric MASCHINO
/c c:\qt\qt-everywhere-opensource-src-5.8.0-alpha\qtwebengine\src\3rdparty\chromium\base\win\win_util.cc /Foobj\src\3rdparty\chromium\base\win\base.win_util.obj /Fdobj\src\3rdparty\chromium\base\base.cc.pdb Should I try with nmake? Émeric 2016-09-01 22:14 GMT+02:00 Émeric MASCHINO : > S

Re: [Interest] Qt 5.8 failed to build on Windows: EGL/egl.h: No such file or directory

2016-09-01 Thread Émeric MASCHINO
"sorry for the noise". Émeric [1] https://github.com/alpqr/qtvulkan 2016-08-17 22:16 GMT+02:00 Thiago Macieira : > On terça-feira, 16 de agosto de 2016 17:41:27 PDT Émeric MASCHINO wrote: >> Hi, >> >> Does anybody had success building Qt 5.8.0-alpha latest snapsh

Re: [Interest] Qt 5.8 failed to build on Windows: EGL/egl.h: No such file or directory

2016-08-17 Thread Émeric MASCHINO
7;t check successful creation of an EGL context). BTW, I'm running NVIDIA hardware. Émeric [1] http://pablo.khronos.org/ [2] http://developer.amd.com/tools-and-sdks/graphics-development/amd-opengl-es-sdk/ 2016-08-16 17:41 GMT+02:00 Émeric MASCHINO : > Hi, > > Does anybody h

[Interest] Qt 5.8 failed to build on Windows: EGL/egl.h: No such file or directory

2016-08-16 Thread Émeric MASCHINO
Hi, Does anybody had success building Qt 5.8.0-alpha latest snapshot [1] on Windows? Following advice in [2], I've configured my build with: c:\qt\qt5.8.0\configure -opengl dynamic However, I'm getting compilation errors in various modules because of missing EGL/egl.h header, such as: c:\qt\qt5

Re: [Interest] [Qt3D] Frustum culling

2016-07-07 Thread Émeric MASCHINO
Hi, 2016-07-01 17:37 GMT+02:00 Sean Harmer : > Hi, > Frustum culling is simple once you have the bounding volumes for entities and > the planes forming the view frustum. These are computed elsewhere to where the > culling is actually performed. The culling is currently performed at: > > http://

[Interest] [Qt3D] Frustum culling

2016-06-29 Thread Émeric MASCHINO
Hi, I don't understand how frustum culling works with Qt3D (Qt 5.7 as time of writing). From QFrustumCulling documentation [1]: "If present, only tries to draw entities that are in the view of the camera. The camera is selected by a QCameraSelector frame graph node in the current hierarchy." How

[Interest] [Qt3D] Node's parent-child relationship clarification, please?

2015-09-29 Thread Émeric MASCHINO
Hi, In classical scenegraph approach, the path to a node gives the relationships between the nodes. For example, the following path root -> transform -> mesh means that the mesh node will be applied the transform given by the transform node. The scenegraph's root is the parent of the transform nod