> On Apr 13, 2022, at 06:52, Sze Howe Koh wrote:
> Apple has let their OpenGL implementation stagnate since 2010 [1].
> They then officially deprecated it in 2018, citing significant
> advantages of Metal over OpenGL [2]. They have not revealed when
> OpenGL will be removed.
>
> Most of Qt
> On Apr 13, 2022, at 03:52, Sze Howe Koh wrote:
>>>
>>> My guess is that it has to be explicit on your side because Metal has some
>>> advantage that OpenGL doesn't. I wouldn't know what, since it's not an area
>>> I
>>> pay attention to.
>>>
>>
>> :-)
>>
>> So instead of defaulting to
> On Apr 12, 2022, at 06:20, Thiago wrote:
>
> On Monday, 11 April 2022 23:17:17 PDT Dirk Hohndel wrote:
>>> The error message is talking about how the same path was being removed
>>> more
>>> than once, which means your binary has it twice. I gues
Hi Thiago,
Thanks for the detailed response.
> On Apr 11, 2022, at 13:43, Thiago wrote:
>
> On Sunday, 10 April 2022 10:22:21 PDT Dirk Hohndel wrote:
>> ERROR: "error:
>> /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolch
>&g
Hi all,
I'm running into a number of interesting problems on macOS. I am testing
against the 6.3.0 RC
This is for a fairly complex app called Subsurface, in case anyone cares.
When I create fat binaries for the app by setting CMAKE_OSX_ARCHITECTURES to
arm64;x86_64 things mostly work, but a
Hi there,
So this may be a strange question.
I have a sorted filtered list in C++ that is accessed through a list model
in QML. In the delegate I need to access many of the members of the object
underlying the model. Through properties that should be fairly low
overhead, if I could "cache" that
> On Jul 10, 2018, at 8:19 AM, Thiago Macieira
> wrote:
>
> On Tuesday, 10 July 2018 08:00:37 PDT Dirk Hohndel wrote:
>>> On Jul 10, 2018, at 7:23 AM, Thiago Macieira
>>> wrote:>
>>> On Monday, 9 July 2018 23:42:06 PDT Dirk Hohndel wrote:
>>
> On Jul 10, 2018, at 7:23 AM, Thiago Macieira
> wrote:
>
> On Monday, 9 July 2018 23:42:06 PDT Dirk Hohndel wrote:
>> When upgrading to Qt 5.11 we ran into an odd problem when packaging our
>> app... we seem to be missing a dependency for l
When upgrading to Qt 5.11 we ran into an odd problem when packaging our app...
we seem to be missing a dependency for libQt5PositioningQuick.so (or
QtPositioningQuick.framework on Mac). What's odd is that this worked perfectly
fine with Qt 5.10 - so nothing from our side has changed.
I'd love
<http://blog.qt.io/blog/2017/12/01/sharing-files-android-ios-qt-app/>
> http://blog.qt.io/blog/2018/02/06/sharing-files-android-ios-qt-app-part-3/
> <http://blog.qt.io/blog/2017/12/01/sharing-files-android-ios-qt-app/>
>
> hope you get the idea HowTo get the data from your Inten
Hi,
I'm pretty sure that I'm missing something fairly basic...
Our Android Qt app registers its desire to be opened when a certain type of
USB device is plugged into the Android phone / tablet:
AndroidManifest.xml:
...
...
The
> On Jul 2, 2017, at 3:55 AM, Allan Sandfeld Jensen <k...@carewolf.com> wrote:
>
> On Samstag, 1. Juli 2017 20:41:45 CEST Dirk Hohndel wrote:
>>> On Jul 1, 2017, at 11:39 AM, Thiago Macieira <thi...@macieira.org> wrote:
>>>
>>> On sábado, 1
> On Jul 1, 2017, at 11:39 AM, Thiago Macieira <thi...@macieira.org> wrote:
>
> On sábado, 1 de julho de 2017 11:35:33 PDT Dirk Hohndel wrote:
>> I still wish someone would just make binaries available that include
>> QtWebKit and ran on reasonably old OS/hw co
> On Jul 1, 2017, at 10:14 AM, Dirk Hohndel <d...@hohndel.org> wrote:
>
> I'm trying to build Qt from source (since my project relies on QtWebKit and
> there are no pre-built binaries for that - which is a shame).
>
> As always, building from source is a remarkably
I'm trying to build Qt from source (since my project relies on QtWebKit and
there are no pre-built binaries for that - which is a shame).
As always, building from source is a remarkably painful, time intensive and
overall frustrating experience.
In order to have the binaries that we ship run
Hi there,
I thought I had read that this was being considered for 5.9, but I can't find
that post anymore.
Can anyone shed some light on the plans regarding Bluetooth LE?
Thanks
/D
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Hi there,
I run an interesting little project that provides an application across quite a
few different OSs - with a Qt/QWidget UI for Windows, Mac, and various Linux
flavors, and a QML UI (with currently significantly limited functionality) that
can be built for Mac and Linux, but that is
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