Hi,
I wants to start testing my Qml apps (qt4.8, quick 1.1) with Quick2 Qt5
... But how can I easily test it with Qt5 with a working Qt4 source ..
Is there any way to define #ifdef QT5 import Quick 2.0 #else import
Quick 1.1 ?
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t) or different screen size.
Le 19/02/2012 21:00, Thiago Macieira a écrit :
On domingo, 19 de fevereiro de 2012 20.41.56, qtnext wrote:
Hi,
I wants to start testing my Qml apps (qt4.8, quick 1.1) with Quick2 Qt5
... But how can I easily test it with Qt5 with a working Qt4 source ..
Is there any w
it's sure that lot of people will wait for a release version of 5.0, or
5.1, if there is no way to use the same source code with #ifdef ...
Providing the way to test Qt5 before, will allow more feedback from
users ... and a stronger release ! just my two cents !
Le 21/02/2012 17:55, henry.have
Hi,
is it possible to mix QT3D qml and 2D qml in any way... for example have
a QML 2D base item with 2D items, inside a 3D viewport with item3D,
open a loader from a Item3D when click and load for example a 2D item
(webkit or video or complex 2D qml) ?
__
Hi,
Is it possible like in qml 2D to create a c++ custom item : For example
I need to replace the static skybox in Qt3D by a skybox with movie
inside. I have checked in the qt5 snapshot and it seems that there is no
way to derive from a basic QT3DItem class
_
Le 22/03/2012 21:48, BOUCARD Olivier a écrit :
> It is not well documented. But you can look at predefined QtQuick3D
> elements (like cube.h, teapot.h, ...) in the Qt5 source: root>/qt3d/src/quick3d.
I will check this ... thanks :)
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Hi,
I have started a new desktop application trying to use only qml with
Qt5 : I need to choose file. There is now no ready to use components to
open, choose a file, so I have tryed to add widgets module in the pro
file, and use Qfiledialog ... I can open QFileDialog, but when I close
the di
07-05-2012 15:09, qtnext skrev:
Hi,
I have started a new desktop application trying to use only qml with
Qt5 : I need to choose file. There is now no ready to use components to
open, choose a file, so I have tryed to add widgets module in the pro
file, and use Qfiledialog ... I can open QFileDialog
Hi,
I need to play video in my windows Seven qml application. On qt4, it
was working with directshow (but It don't works with windows H264
decoder ... I need to distribute my apps with a commercial decoder). I
have tryed with wmf plugin : It works with windows H264 decoder, but
when I delete
on git today : http://qt.gitorious.org/qt/qtquick1/commits/master
Strip out Maemo5 code.
Remove Symbian support.
Le 19/06/2012 17:40, Jason H a écrit :
Well Nokia just introduced the 808 to the US. Symbian Belle based,
programmed in Qt, same icons as my N9.
Maybe the Linux stuff goes away, b
if I understand correctly ... at this time :
- Ios : QT5 qml can be port to ios regarding V8
- WP8 : Qml qt5 use opengl acceleration, WP8 will use only directx 11 ..
perhaps angle lib is the solution ?
Le 21/06/2012 14:33, Till Oliver Knoll a écrit :
> 2012/6/21 Konstantin Tokarev :
>>
>> 21.0
Hi,
I have installed qt4 msvc2010 and in qt creator the default compiler is
windows SDK 7.1 : is QT4 and QT5 binary compiled with windows SDK 7.1
version or with msvc2010 ?
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Hi,
I am trying to use QNam instead of Qftp (because depreciated) to upload and
download file on Qt4.8.2 Windows :
I works fine when there is no problem ... but it seems difficult to provide
valuable information to user when there is a problem (login false, password
false, host false).
If I downl
is there any news about the release date of the qt 4.8.3 ? it seems to be
tagged on git but there is no updated changes files ?
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Hi,
I use qt3D in my application. it works fine but I wants to be able to use
hardware stereo opengl and render myself the two stereo view :
it seems that activating stereo in qglview to enable qglwidget to enable
PFD STEREO flag, enable also an automatic stereo paingl.
is there any way allow PFD_
Hi,
I need to have a fullscreen on two outputs on Seven .. so I need to open to
fullscreen qglview . I suppose that I need to share the first context for
the second qglview(like for a qglwidget). Is there any way to do that in
Qt3D / Qt4 version ?
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Hi,
is there anyone using I.MX6 and Qt5 (quick2 / OpenGL / Multimedia playback
) ? Is it easy to use ? is there any ressource to start ?
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elson
> On 01/15/2013 09:23 AM, Thomas Senyk wrote:
> > On Tue, January 15, 2013 08:01:41 Eric Nelson wrote:
> >> On 01/15/2013 02:41 AM, Thomas Senyk wrote:
> >>> On Mon, January 14, 2013 22:31:47 qtnext wrote:
> >>>> Hi,
> >>>>
> &g
; > >> wrote:
> > >>> On 01/15/2013 03:43 PM, qtnext wrote:
> > >>>> thanks for the info ... I hopes that with I.MX6 it's possible to
> decode
> > >>>> HD video in hardware and for example remap to an opengl texture or
> > >
Hi,
I have a customn qquickitem that draw an opengl view. I wants to implement
picking when I have a mousePressEvent : It works fine on Windows, but crash
on Mac when I call any opengl functions. I suppose I need to call a
makeCurrent before calling any opengl functions but I don't know how to d
Hi,
I have a custom qquickitem that draw an opengl view. I wants to implement
picking when I have a mousePressEvent : It works fine on Windows, but crash
on Mac when I call any opengl functions. I suppose I need to call a
makeCurrent before calling any opengl functions but I don't know how to do
Hi,
I wants to port an existing apps from Qt4 to Qt5. I suppose that all is
easily portable, but I use qt3D c++ scenegraph to render my opengl stuff.
It seems that qt3D is not included in qt5 trunk, but has anybody tryed to
compile qt3D C++ with qt5 ? Does it works for basic feature ?
eum...@qt-project.org [mailto:
> interest-bounces+helmut.muelner=joanneum...@qt-project.org] *Im Auftrag
> von *qtnext
> *Gesendet:* Sonntag, 10. März 2013 18:20
> *An:* Interest@qt-project.org
> *Betreff:* [Interest] qt3D and qt5 status
>
> ** **
>
> Hi,
>
> ** **
&
Hi,
Is there any progress about Qt3D QT5/Angle Lib support ? I do'nt understand
what is not working : qt3D is from scratch build to use Opengl ES, so it
should works with angle ?
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Hi,
I need to add text support in my qt opengl/qt3D application. I try to draw
text in a fbo like this:
QPainter painter(m_render_fbo);
painter.setRenderHints(QPainter::Antialiasing
|QPainter::TextAntialiasing |QPainter::SmoothPixmapTransform,true);
document.drawContents(&painter);
pai
Hi,
it seems that macdeployqt (at least with qt quick 2 on 5.1) is not working
: http://qt-project.org/forums/viewthread/29805/P15.
I have tryed to copy Qt.Quick2 in the exe folder : it works on my
development computer but don't works on a mac of my customer (where qt is
not installed).
Is there
Hi,
I have upgraded my Mac Os to 10.9. And now I can't start my apps developed
with 5.1.1 /Quick2 apps (with embedded qml in qrc files) .. It crash with
the following errors :
"
Thread 5 Crashed:: QThread
0 QtQml 0x00010d3afcb3
QQmlDebugServer::instance() + 51
1 QtQ
Hi,
I have trouble with Mac Maverick with a tray icon app : the app go to sleep
, thanks to the new mac power management :( ... It works if I use terminal
command to disable nap management for this apps, but is there a way to
change the plist file with qmake to disable directly the Nap management
Hi,
I have just tried to download the latest Qt 5.2 mac snapshot : I can open
the dmg, but the installer inside is broken : you can't launch the files
inside : a dialog box comes saying that the file is broken and ask him to
eject the Disk image.
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