Ok.
Can you make a simple test? To replace IupButton by IupFlatButton and
check if there is any difference?
Best,
Scuri
Em qua, 19 de jun de 2019 às 15:05, Simon Orde <
simono...@family-historian.co.uk> escreveu:
> … sorry – yet more clarification.
>
>
>
> When I said “if I modify the scri
Ok.
Em qua, 19 de jun de 2019 às 15:03, Simon Orde <
simono...@family-historian.co.uk> escreveu:
> To be precise, when I said “If I run the iup dialog script from my
> previous post… in (Visual C++) debug mode … it will close the application”,
> I meant: “… it will close the application *if*
> What else is different about the way we do things?
Nothing, just that. What I'm used to see is the Lua context is just one
and the same in the entire time the application is running. To destroy the
Lua context every time is just different for me, not a wrong way to do
things.
> does IUP ever
… sorry – yet more clarification.
When I said “if I modify the script to add something (a message box) say, after
the call to “dlg:destroy()”, the message box code never gets called if I call
dlg:destroy.”
Again – what I meant is that if you click on the ‘OK’ button in the dialog, the
To be precise, when I said “If I run the iup dialog script from my previous
post… in (Visual C++) debug mode … it will close the application”, I meant: “…
it will close the application if you click on the OK button in the dialog”. It
will not close the application if you click on the ‘X’ in the
Hi
Thanks for the reply.
>> First, what do you mean by Debug Mode? Are you debugging the Visual C++
>> application or the Lua script?
By ‘Debug Mode’ I mean that I am running my Visual C++ application under the
Visual C++ debugger. My application has its own editor/debugger for run
Hi Simon,
I can't see anything wrong with your script.
First, what do you mean by Debug Mode? Are you debugging the Visual C++
application or the Lua script? When not in debug mode it works?
Second, you have a very peculiar configuration as we speak previously.
Maybe you will have to bui