Re: [JAVA3D] In case nobody else noticed

1999-10-18 Thread Veith, Gernot
sorry, can't agree with that: compiling with jdk 1.3 beta -> flickering animations java3d alpha 1 and jdk 1.2.2 / jdk 1.3 beta -> desktop gets frozen (winNT4 & Viper550) and picking results in a NPE. IMHO the most stable combination is still java3d 1.1.2 & jdk 1.2.2 Gernot [EMAIL PROTECTED] htt

[JAVA3D] Implementing collision detection

1999-10-18 Thread Leung, Sunny
Hi, Have anyone tried to implement collision detection behavior on a point by point basis. For example, a set of coordinates are stored in a text file and use to translation and rotate an object in space. And collision detection is applied to detection whether collision occur at each coordinates.

[JAVA3D] URGENT : need help in rotating sphere with images

1999-10-18 Thread Tria
Hi..   I used to program in Java, but I'm really blind in Java 3D. I have to make a rotating globe with images in it. Images consist of continents, and sure it must be changed in every rotation. How to combine those images with the 3D sphere? O yes, each image is like an image map. Several

Re: [JAVA3D] In case nobody else noticed

1999-10-18 Thread Daniel Selman
Hurrah! I will look forward to testing that out myself. I'm gearing up to wipe my system and reinstall 1.2. I will take great joy in replacing the lengthy Tornado Labs Java 3D installation instructions with the simple words: "Install 1.2" Sincerely, Daniel Selman -Original Message- Fr

[JAVA3D] In case nobody else noticed

1999-10-18 Thread Tim Bray
Enough bugs have been fixed that if you now go download & install the most recent Java 2 JRE & plugin, taking all the defaults, and you then go download and install the most recent OpenGL J3d, taking all the defaults, you can run J3D applets and they work! Belated applause to the J3d guys. -Tim

Re: [JAVA3D] KeyNavigatorBehavior and thrashing

1999-10-18 Thread Doug Twilleager
Hi Andrew, The current KeyNavigator implementation is similar to Billboard and DistanceLOD in that it uses WakeupOnElapsedFrames(0). This means that it will trigger, even though it should be idle. This is most likey why your CPU usage is so high. The only workaround would be to copy the KeyNav

[JAVA3D] Tooltip functionality for Canvas3D

1999-10-18 Thread Shih-Jen Hsu
Hi All! My project is currently investigating Java3D, and one of the functionalities we would need is tooltips for Canvas3D. Since Tooltips only exist in JComponent, which Canvas3D does not derive from, I'm not sure how to get a nice tooltip for an arbitrary position inside the Canvas3D. I've t

Re: [JAVA3D] Type of collision detection

1999-10-18 Thread Doug Twilleager
Hi Sunny, There are no new collision API's in 1.2 alpha1. The implementation is completely new, but the API is the same. If you think you found a bug, please submit the test case to [EMAIL PROTECTED] Thanks, Doug Twilleager Java 3D Team > MIME-Version: 1.0 > Subject: Re: [JAVA3D] Type of co

Re: [JAVA3D] Getting the bounding extent of a subgraph

1999-10-18 Thread Doug Twilleager
Hi Victor, This is bug in 1.1.2. To get the correct bounds in 1.1.2, you need to make the subgraph live before getting the bounds. This is fixed in 1.2 alpha1. Doug Twilleager Java 3D Team > X-Originating-IP: [134.132.73.158] > Mime-Version: 1.0 > Subject: [JAVA3D] Getting the bounding exten

Re: [JAVA3D] Window Resize bug possibly?

1999-10-18 Thread Olivier fillon
I have found a similar behaviour (1.1.2 NT version) Olivier -Original Message- From: Decker, Scott D <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date: Tuesday, October 19, 1999 7:06 AM Subject: [JAVA3D] Window Resize bug possibly? >Hey All >I have noticed some things he

[JAVA3D] Window Resize bug possibly?

1999-10-18 Thread Decker, Scott D
Hey All I have noticed some things here with the HelloUniverse example and some of the other examples(I did not test them all) but the default window resize policy is PHYSICAL_WORLD meaning that, if I resize my window, then the viewport will expand to fit within that newly resized window What I

Re: [JAVA3D] primitive documentation?

1999-10-18 Thread Doug Gehringer
>> Hi - I believe they are documented, not in the API book but in the JavaDocs. >> Just open the API docs you installed with Java3D and look for the class >> 'Primitive'. > > nope, not in the docs I installed with the java3d package The utilities documentation is available as part of the implemen

Re: [JAVA3D] primitive documentation?

1999-10-18 Thread Ron Timbol
download the docs from here: http://java.sun.com/products/java-media/3D/download.html they should include all the util docs. ron > -Original Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of Casteel, Don > Sent: Monday, October 18, 1999 2:49 PM > T

Re: [JAVA3D] primitive documentation?

1999-10-18 Thread Casteel, Don
nope, not in the docs I installed with the java3d package -Original Message- From: Gary L. Graf [mailto:[EMAIL PROTECTED]] Sent: Monday, October 18, 1999 1:08 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] primitive documentation? Hi - I believe they are documented, not in the API book

Re: [JAVA3D] primitive documentation?

1999-10-18 Thread Gary L. Graf
Hi - I believe they are documented, not in the API book but in the JavaDocs. Just open the API docs you installed with Java3D and look for the class 'Primative'. "Casteel, Don" wrote: > Can anyone tell me why primitive shapes are not documented in the main > Java3d API? > > I realize they are in

[JAVA3D] primitive documentation?

1999-10-18 Thread Casteel, Don
Can anyone tell me why primitive shapes are not documented in the main Java3d API? I realize they are in the com.sun.j3d.utils package, but why? It would seem that they should be part of the main API? It seems that especially for beginners (like me) these objects would be used often, and documen

Re: [JAVA3D] KeyNavigatorBehavior and thrashing

1999-10-18 Thread Tim Bray
At 10:54 AM 10/18/99 -0500, Andrew R. Thomas-Cramer wrote: Thanks for the response! By thrashing, I mean the application is using near 100% of CPU time, only when KeyNavigator is used. Well, I subclassed KeyNavBehavior so I could do some stuff in the processStimulus method to provide

Re: [JAVA3D] KeyNavigatorBehavior and thrashing

1999-10-18 Thread Andrew R. Thomas-Cramer
Thanks for the response! By thrashing, I mean the application is using near 100% of CPU time, only when KeyNavigator is used. I have 128M physical RAM, and am running Java with -mx64m. The scenes I'm testing with have only several thousand geometric primitives distributed across several Shap

Re: [JAVA3D] Vector and Quaternion MAths

1999-10-18 Thread Veith, Gernot
hi, a good book that deals with computer graphics in 3D, written for newbies in 3D mathematics, is "Computer Graphics for Java Programmers" from Leen Ammeraal, published by John Whiley & Sons. More about that: http://home.wxs.nl/~ammeraal/ Gernot [EMAIL PROTECTED] http://www.janet.de > -Ori

Re: [JAVA3D] Transform3D Coordinates

1999-10-18 Thread Matthew Warren
Hear Hear!! I found it very useful too :) Matthew (A different one, of course) Warren, IBM ADSM Support, Mainz (SCS Ltd) > >Thanks to Matthew! > >This is the best "plain english" definition I've seen. I have asked this >question before myself and never gotten an explination that didn't hurt m

[JAVA3D] Vector and Quaternion MAths

1999-10-18 Thread Matthew Warren
Hello, I have written a class to rotate an object around the world x and z axes, and accelerat/deccelerate along its Z axis, using a keyListener to get input. This has been quite complex for me, as I knew no vector or matrix maths, and the resulting code for rotating the axes and the ship and th

Re: [JAVA3D] Transform3D Coordinates

1999-10-18 Thread Vladimir Olenin
What is more, each cell of orientation matrix is a multiple of cosinus/sinus functions of rotation angles around each axis. Right now i can't recall how this matrix looks exactly, but i do remember that if rotation is made around one axis only (like rotX function does, for instance), then the cell

Re: [JAVA3D] Transform3D Coordinates

1999-10-18 Thread Casteel, Don
Thanks to Matthew! This is the best "plain english" definition I've seen. I have asked this question before myself and never gotten an explination that didn't hurt my brain. Thanks again Matthew! Don -Original Message- From: Matthew Pocock [mailto:[EMAIL PROTECTED]] Sent: Monday, Octobe

Re: [JAVA3D] Transform3D Coordinates

1999-10-18 Thread Matthew Pocock
Hi. I am not a mathematician, so can't give a detailed account of the 16 numbers in the transform3d, but I can talk you through how they work. The transform looks like this: xx xy xz tx yx yy yz ty zx zy zz tz sx sy sz ss You can see four areas of numbers. The upper left block are the rotation

Re: [JAVA3D] Transform3D Coordinates

1999-10-18 Thread Veith, Gernot
hi, transform3D consists of a so called homogeneous 4X4 matrix, where the upper left 3x3 matrix describes the orientation and the most right column the translational component (x,y,z,1). Gernot [EMAIL PROTECTED] http://www.janet.de > -Original Message- > From: Juan José Abenza Moreno [ma

[JAVA3D] Transform3D Coordinates

1999-10-18 Thread Juan José Abenza Moreno
Does anybody know what is the meaning of each one of the 16 coordinates in a Transform3D? Thanks, Juan Jose Abenza [EMAIL PROTECTED] === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message

[JAVA3D] Object Naming Technique

1999-10-18 Thread Rajesh Jain
What is the best way to have named Objects in the SceneGraph and to query them based on their names. Does Java3D provide such a method for the SceneGraphObjects or do I have to use setUserData /getUserData and cycle through all the Nodes. Thanx. -- Rajesh Jain ([EMAIL PR

[JAVA3D] Where is the right TransformGroup ?

1999-10-18 Thread Juergen Neubauer
Hello, I have a problem with the recognition of the TransformGroup. What I do: import of a vrml-file into java via the vrml-java3d loader. scene.getNamedObjects() - looks like javax.media.j3d.TransformGroup@5b53d2ec sceneGroup.getChild(i).setUserData("TEST") Then I do a pickRay on the Canvas an