> Hi,
>
> > primitives) with the mouse. The scale could be non-uniform, depending on
the
> > move of the mouse.
> > I try to modify MouseTranslateBehavior this way and I always get a
> > BadTransformException ... non-affine transform.
>
> Hmm, sounds like you're trying to modify the TransformGroup
Hello folks,
Summarized, my problem is: I do not get Textures to work in Immediate Mode, whatever I
try.
The problem occurs with Java3D 1.2 Beta 1 under JDK 1.2.2 on Windows 98.
The "TextureTest" example works fine on my system, but when I try to adapt the
Appearance setup from TextureImage a
While we're talking about sound isses: I have a J3D app that uses a looped
background sound for ambient rumble. If the app crashes, or if it gets
real slow, I usually end up locking-up the sound card (SBLive on NT4) and
there's nothing I can do to get sound back but reboot. Is this a common
expe
Vladimir
I'm sorry if some of your past issue/reported-bugs slipped thru the cracks.
I am the guy Doug was refering to months ago who is responsible for sound
issues.
(1) Java 3D 1.2 has new methods for setting and getting the threadPriority
MasterControl.set/getThreadPriority()
whic
Jimmy,
Sorry, I forgot to address the MIPMAP question.
Yes, MIPMAPS will take more memory, but storing 256x256 images with MIPMAPS
actually uses *less* memory than storing a single 512x512 image...
Surprising, but true! It's that old combinatorial explosion thing at work!
;-)
Sincerely,
Danie
Jimmy,
That's quite some machine you're running on! ;-) You say the scene works
fine in VRML - by that I infer that the VRML viewer is not written in
Java...
As far as I know there is no inherent limit built into Java 3D (but
"insiders" may know better).
Is the JVM itself running out of memory
HI,:)
Have you tried running your java program with the Xmx option?
java -Xmx128m myprogram
Hope this helps.
Mojtaba
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Eric
> how to detach a child object from transform group?
>
>
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how to detach a child object from transform group?
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Hi Daniel,
Thanks for your response.
> By my calculation your application uses over 39 MB for storing textures (and
> that's 8 bit textures!). Considering that most video cards have between 8
> and 16 MB for texture memory I'd expect pretty horrible performance (at
> best!). There is a good chan
Nic,
Go to "Project", "Properties", and then "Libraries". Select "New", then
select the ... button in the class path field. Then select the "Add Path",
and add the four jar files for java3d, which if you installed with a
typical set up, should be in the jre/lib/ext directory of the jdk
director
Jimmy,
By my calculation your application uses over 39 MB for storing textures (and
that's 8 bit textures!). Considering that most video cards have between 8
and 16 MB for texture memory I'd expect pretty horrible performance (at
best!). There is a good chance that the JVM ran out of memory also.
Has anyone had any problems getting textures to work in an applet? If I run
the program on my computer it works just fine, but if I try to run it off my
web site the program runs, but no textures appear. Thanks for any help
Eric
=
Hi,
> primitives) with the mouse. The scale could be non-uniform, depending on the
> move of the mouse.
> I try to modify MouseTranslateBehavior this way and I always get a
> BadTransformException ... non-affine transform.
Hmm, sounds like you're trying to modify the TransformGroup belonging to
Hi,
> U can play midi files together with Java3D, but not wavs. But it's
> quite natural - none 2 wav or midi files can be played concurrently
> in Windows, though 1 wav and 1 midi do can. That's because midi uses
I was hoping to at least be able to temporarily disable the Java3D sound
and let a
By all accounts, I'm still a novice, so take these comments with a grain
of salt
I'm guessing that your performance problems have to do with adding "live"
functionality to the scene. Every object that can be changed
at run time must be checked for incoming and outgoing information for
Heiko Gottschling wrote:
> I've been using J3D with JDK1.2.1 on Solaris, and it worked fine. Now,
> we've upgraded to JDK1.2.2 and everything is much slower :-(
> The rendered universe now moves very jerky. Has anyone made a similar
> experience?
Could THAT be what's causing my problems?!?! My
Gary,
Use a Raster. It will probably be quite slow (guessing). I'd expect picking
to be faster.
Sincerely,
Daniel Selman
[EMAIL PROTECTED]
http://www.tornadolabs.com
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Gary L. Graf
> Se
just include java3d in project ...
it's that simple
N CHILTON wrote:
> Has anyone managed to set up JBuilder 3 Foundation to work with Java3D?
> There is obviously more to it than just installing J3D in the foundations
> JDK.
>
> Currently I'm using FreeJava, which is nice for editing,
Hi Vladimir:
A bug is filed for this. We'll address this issue
in the next release of D3D for Java3D v1.2.
Note that currently Java3D v1.2 beta1 only support OpenGL.
Thanks for your bug report.
- Kelvin
Java3D Team
Sun Microsystems Inc.
>X-Priority: 3 (Normal)
>Mime-Version:
"Dvorak, Daniel J." wrote:
> ... I've looked at the "lookAt" method in
> Transform3D, but then I still have to calculate which way I want to be "up"
> in the view.
One nice thing about the lookAt() method is that the "up"
vector doesn't need to be exact (i.e. it does not need to
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