Re: [JAVA3D] Scaling objects with mouse

2000-01-29 Thread Frédéric Chopard - BaK
> Hi, > > > primitives) with the mouse. The scale could be non-uniform, depending on the > > move of the mouse. > > I try to modify MouseTranslateBehavior this way and I always get a > > BadTransformException ... non-affine transform. > > Hmm, sounds like you're trying to modify the TransformGroup

[JAVA3D] Please help - cannot get Textures to work in Immediate Mode

2000-01-29 Thread Julian Scheid
Hello folks, Summarized, my problem is: I do not get Textures to work in Immediate Mode, whatever I try. The problem occurs with Java3D 1.2 Beta 1 under JDK 1.2.2 on Windows 98. The "TextureTest" example works fine on my system, but when I try to adapt the Appearance setup from TextureImage a

Re: [JAVA3D] Various Java3D Sound issues

2000-01-29 Thread Tim Bray
While we're talking about sound isses: I have a J3D app that uses a looped background sound for ambient rumble. If the app crashes, or if it gets real slow, I usually end up locking-up the sound card (SBLive on NT4) and there's nothing I can do to get sound back but reboot. Is this a common expe

[JAVA3D] Various Java3D Sound issues

2000-01-29 Thread Warren Dale
Vladimir I'm sorry if some of your past issue/reported-bugs slipped thru the cracks. I am the guy Doug was refering to months ago who is responsible for sound issues. (1) Java 3D 1.2 has new methods for setting and getting the threadPriority MasterControl.set/getThreadPriority() whic

Re: [JAVA3D] texture memory limit

2000-01-29 Thread Daniel Selman
Jimmy, Sorry, I forgot to address the MIPMAP question. Yes, MIPMAPS will take more memory, but storing 256x256 images with MIPMAPS actually uses *less* memory than storing a single 512x512 image... Surprising, but true! It's that old combinatorial explosion thing at work! ;-) Sincerely, Danie

Re: [JAVA3D] texture memory limit

2000-01-29 Thread Daniel Selman
Jimmy, That's quite some machine you're running on! ;-) You say the scene works fine in VRML - by that I infer that the VRML viewer is not written in Java... As far as I know there is no inherent limit built into Java 3D (but "insiders" may know better). Is the JVM itself running out of memory

Re: [JAVA3D]

2000-01-29 Thread Mojtaba Hosseini
HI,:) Have you tried running your java program with the Xmx option? java -Xmx128m myprogram Hope this helps. Mojtaba === To unsubscribe, send email to [EMAIL PROTECTED] and incl

Re: [JAVA3D] how to detach a child object from transform group

2000-01-29 Thread Eric Arnold
use the removeChild(int) method. Eric > how to detach a child object from transform group? > > === > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For ge

[JAVA3D] how to detach a child object from transform group

2000-01-29 Thread SUBSCRIBE JAVA3D-INTEREST peter
how to detach a child object from transform group? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and i

Re: [JAVA3D] texture memory limit

2000-01-29 Thread Jimmy Talbot
Hi Daniel, Thanks for your response. > By my calculation your application uses over 39 MB for storing textures (and > that's 8 bit textures!). Considering that most video cards have between 8 > and 16 MB for texture memory I'd expect pretty horrible performance (at > best!). There is a good chan

Re: [JAVA3D] IDEs Using JBuilder 3 Foundation

2000-01-29 Thread Stephen C. Upton
Nic, Go to "Project", "Properties", and then "Libraries". Select "New", then select the ... button in the class path field. Then select the "Add Path", and add the four jar files for java3d, which if you installed with a typical set up, should be in the jre/lib/ext directory of the jdk director

Re: [JAVA3D] texture memory limit

2000-01-29 Thread Daniel Selman
Jimmy, By my calculation your application uses over 39 MB for storing textures (and that's 8 bit textures!). Considering that most video cards have between 8 and 16 MB for texture memory I'd expect pretty horrible performance (at best!). There is a good chance that the JVM ran out of memory also.

[JAVA3D] textures in applets

2000-01-29 Thread Eric Arnold
Has anyone had any problems getting textures to work in an applet? If I run the program on my computer it works just fine, but if I try to run it off my web site the program runs, but no textures appear. Thanks for any help Eric =

Re: [JAVA3D] Scaling objects with mouse

2000-01-29 Thread Jimmy Talbot
Hi, > primitives) with the mouse. The scale could be non-uniform, depending on the > move of the mouse. > I try to modify MouseTranslateBehavior this way and I always get a > BadTransformException ... non-affine transform. Hmm, sounds like you're trying to modify the TransformGroup belonging to

Re: [JAVA3D] Java3D Sound issues

2000-01-29 Thread Jimmy Talbot
Hi, > U can play midi files together with Java3D, but not wavs. But it's > quite natural - none 2 wav or midi files can be played concurrently > in Windows, though 1 wav and 1 midi do can. That's because midi uses I was hoping to at least be able to temporarily disable the Java3D sound and let a

Re: [JAVA3D] poor performance

2000-01-29 Thread The Casteels
By all accounts, I'm still a novice, so take these comments with a grain of salt I'm guessing that your performance problems have to do with adding "live" functionality to the scene. Every object that can be changed at run time must be checked for incoming and outgoing information for

Re: [JAVA3D] Java3D and JDK1.2.2

2000-01-29 Thread Kenneth Gordon
Heiko Gottschling wrote: > I've been using J3D with JDK1.2.1 on Solaris, and it worked fine. Now, > we've upgraded to JDK1.2.2 and everything is much slower :-( > The rendered universe now moves very jerky. Has anyone made a similar > experience? Could THAT be what's causing my problems?!?! My

Re: [JAVA3D] Pixel Coordinates to Model Coodinates

2000-01-29 Thread Daniel Selman
Gary, Use a Raster. It will probably be quite slow (guessing). I'd expect picking to be faster. Sincerely, Daniel Selman [EMAIL PROTECTED] http://www.tornadolabs.com > -Original Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of Gary L. Graf > Se

Re: [JAVA3D] IDEs Using JBuilder 3 Foundation

2000-01-29 Thread peter
just include java3d in project ... it's that simple N CHILTON wrote: > Has anyone managed to set up JBuilder 3 Foundation to work with Java3D? > There is obviously more to it than just installing J3D in the foundations > JDK. > > Currently I'm using FreeJava, which is nice for editing,

Re: [JAVA3D] Canvas3D reusing

2000-01-29 Thread Kelvin Chung
Hi Vladimir: A bug is filed for this. We'll address this issue in the next release of D3D for Java3D v1.2. Note that currently Java3D v1.2 beta1 only support OpenGL. Thanks for your bug report. - Kelvin Java3D Team Sun Microsystems Inc. >X-Priority: 3 (Normal) >Mime-Version:

Re: [JAVA3D] Orbiting the View around an object

2000-01-29 Thread Allen McPherson
"Dvorak, Daniel J." wrote: > ... I've looked at the "lookAt" method in > Transform3D, but then I still have to calculate which way I want to be "up" > in the view. One nice thing about the lookAt() method is that the "up" vector doesn't need to be exact (i.e. it does not need to