Clara,
I had the same problem, but a Bilboard behavior attached at every label with
point as center of rotation ( wich was the center of the label ) solved my
problem.
Clara Dinh wrote:
> I've looked through the archives for Java3D and have read the
> messages dealing with obtaining rotation ang
Hi Eric,
From the line number of the source code, it seems
that you pass
criteria = null
in
wakupOn(WakeupCondition criteria)
If it is the case, then this is expect behavior.
Otherwise, it is a bug and it would be helpful
if you can send us a test case for it.
Thanks,
- Kelvin
-
I would greatly appreciate it if someone could help me out. I am trying to
use picking to get the transform group of one of the objects in my scene.
Right now when I click anywhere inside the application I get this error:
Exception occurred during Behavior execution:
java.lang.NullPointerExcepti
Heiko,
That's the whole point... Coordinates are all in doubles or floats but are
relative to the position of the Locale. 256 bit coordinates are used to
allow objects the size of an atom to be described, yet be positioned within
an area larger than the size of the known universe. This would allo
> From: Clara Dinh <[EMAIL PROTECTED]>
>
> I have a 3D graph, with the standard x,y,z axes and labels.
> When I rotate the graph, the labels rotate with it, as they should.
> However, depending on the direction of rotation, sometimes the labels
> will appear upside down.
Sounds like a perfect use
Hi,
I want to use two different Locales in my program and I came across the
HiResCoord class which is needed to set the Locale's location within the
VirtualUniverse.
Just curious: what's the use of specifying these coordinates with a
precision of 256 bits??? Why wouldn't double values do as well
There was a thread on this before.. No you can not serialize
as far as i know a scene (at least with j3d 1.1.*; It is very sad but it is
so...) I need to check if there is something new under 1.2
any help welcome as it is a common problem: I solved it by
doing my own serialization( restricted
Although, I am happy to get a good responce on this, I have to say this is a VERY
disappointing development. Walk-thru's are a small piece of the applications of
a 3D API. And even in walk-thru's, there should be some "moving" i.e.
transforming objects in the scene! Static 3D models are nearly
I've looked through the archives for Java3D and have read the
messages dealing with obtaining rotation angles and quaternions and
matrices, etc. However, from all of that information, I still
haven't been able to fix my problem.
I have a 3D graph, with the standard x,y,z axes and labels.
When I r
Java3D allows node component objects (such as coloring attributes in
your test program) to be shared between multiple views/universes. You
have pointed out a bug in our implementation and will be fixed in
beta2.
-Uma
Java3D Team
- Begin Included Message -
>From [EMAIL PROTECTED] Mon Fe
I got the same problem (as said in a previous post ), but
don't get any solution ! So if someone could help this would be greatly
appreciated.
Thanks.
> Can anyone confirm if this problem really exists or am I confused , and if
are there some solution ?
>
> Thanks.
>
>
> > Hi everyone,
> >
> > T
Can anyone confirm if this problem really exists or am I confused , and if are there
some solution ?
Thanks.
> Hi everyone,
>
> The problem arises when two or more Universes are working together, then
> if the ColoringAttributes from one shape is changed (under some
> circumstances) the follow
Sorry, I was trying to reply to a previous post by [EMAIL PROTECTED] He
said let him know if any one was interested in knowing about terrain
following in Java3D. What I assumed was that if the terrain was not flat
but contained hills and/or depressions, an object would move along the
terrain, ri
Billboards are one way to render "fuzzy particles" but there are two
alternatives which should be faster:
1) Large, anti-aliased points. These should be the fastest, but
there may be problems with inconsistent rendering on different
OpenGL implementations
2
What do u mean by 'terrain following'? If what u mean is just the
motion around the scene (flat surface), then what exactly u wanna
know?
vladimir
-=V=-
>---<=>---<
Join in Java community now!
http://JavaCafe.VirtualAve.net/
>---<=>---<
In you
The model u referring at can't be found by the URL u pass. Check up
the URL one more time. And browse through this mailing list archive:
this topic has been discussed here approximately half a year ago.
(There is also a non fatal bug in the default .obj loader concerning
the base URL - see the arc
what do you mean with "terrain following"?
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Matthew Flagg
Sent: Monday, February 07, 2000 4:32 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] How to set up the terrain following in java 3d
I
These error messages don't help much. What is going wrong here depends on
what your program is doing at this point.
To me it looks like you specified an invalid URL to the object loader. The
"no protocol" error could mean that you did not specify "http://" at the
start of the URL. If you are crea
I don't know if it helps you with keyboard input, but I found that using the
new JDK 1.3 (which is available as rather stable RC1 from
http://developer.java.sun.com) boosts overall performance because it has a
much better garbage collector than 1.2.
I think you can expect the final 1.3 Release wi
I don't think this question has been answered on the list. If it has then I
missed that post. Either way I would be interested in knowing how to
implement terrain following. Thanks.
> -Original Message-
> From: The Casteels [SMTP:[EMAIL PROTECTED]]
> Sent: Saturday, February 05, 2000 9
Hi,
I'm trying to load an object file into a 3d scene. The java code I have
compiles OK, but when I try to run the application, I get the following
error:
Exception while getting parameter.
java.lang.NullPointerException:
Trying to create URL
Trying to load URL
Err
Hi Daniel,
find the Java/DLL code for my Win32 timer solution attached - not well
documented, sorry.
Yes, I am using JNI and certainly that incurs an overhead but - there's no
way to avoid this (except perhaps recompiling bin\java). The Hires-Timer I
am using should work under Win32, but yet I
Fahad,
You didn't show how/where you are transferring the new position data to the
server? If you are doing this within the Behavior processing loop and you
are using synchronous IO you might be slowing down the whole Behavior
processing... Also make sure you are not opening/closing a new socket
Hi All ! , What You think about how is possible
to save dynamically content of 3D scenes as BranchGroup with
all its children with their current values of them fields into
the file and then to read it from file
and to load into scene on-fly by add and
replace BranchGraph method
What you are trying to achieve is that the whole game is actually being
played at server.
On the other hand..
In my way of development.. the great thing is the thin communication. that
is .. the only 'thing' that will transferred will be some co-ordinates. or
a vector, of hardly 10-50 bytes.
let
Servlets Supports network communication VIA Sockets, RMI and even CORBA.
but in our case Socket communication is the best and easiest.
this is how it will work in my case.
PHASE 1:
1. I will have a servlet running on server.
2. It will have threads waiting for socket connection.
3. When applet re
sorry, no :((
I've tried something similar but didn't succeed so far :(
I would try to use only one view at the same time and switch to the view in
question each time you start a new render loop. Rendered data has to get
buffered for all other canvas3ds so that it cannot get lost when they get
re
Thanks Fahad,
So you have separate scenegraph for every player?
And the servlet is used only to exchange positions?
So as i understand you are "replicating" the geometry among users,
So I conclude there's no one shared scenegraph on the server.
What do you think about Having only one scenegraph o
Hi all,
Suppose I do not use MainFrame, but a simple frame, in which I create a
universe, a scene, and so on.
Is it enough to have window listener linked to "dispose" to close the java
application and the frame or I sould use some ending specific function of
java3D?
Should I use also System.exit?
hi,
Java3D requires JRE to run.. as i mentioned before.
inorder to access JRE from browser.. you have to make
1. "activeX control" for IE
2. "embded object" for Netscape.
and this is made possible by just adding some extra tags i nHTML.
this tag-addition is done by HTML Converter.
fahad
Thanks for the help folks,
I always appreciate the presence of some sun people (such as Mr. Hood)
in our discussion, this will reassure us we are in the right track.
Of course i also appreciate the Java3D Community for being
always there supporting each other.
>Java 3D provides a utility Stripif
Gernot...
Thank's for helping me...
Do you know some other way to implement a "same universe" / "4 independent
canvases" applet??
Edgar..
-Mensagem original-
De: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Enviada:Segunda-feira, 7 de Fevereiro de 2000 9:29
Para: [EMAIL
Hi Edgar,
as far as I know Java3D renders into that canvas3Ds view that gets visible
first. Java3D doesn't let run a render loop for each view. That's why if
you transform one viewplatform it will affect all other views. IMHO this
is not a bug - it's a feature :)
Gernot
[EMAIL PROTECTED]
That's my applet...
The behaviors "rotBehavior3D", "zoomBehavior3D" and "transBehavior3D" work
on all the 4 canvas
//
universe = new VirtualUniverse();
locale = new Locale(universe);
body = new PhysicalBo
Thank you very much, java brother!
>just wanted to add something .. that i think will help you.
>
>To run a Java3D applet on a browser.. Follow the following step.
>
>1. Install Java JRE 1.2.2 (or above)
>2. Install Java3D (if u r using NT, prefer, OPen GL Version, that is easy
>to run)
>3. Make
I am using two transform groups, for two players.
What i require to do is that i move the two transform groups, as the two
plyers move themselves. i simply use setTransform to perform this job.
What is transferred between different users is the new position of player
and the position where it hit
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