Hello Kelvin and Lee,
I'm using the latest OpenGL version (1.2) of Java3d, although this the
problem has been there already in version 1.1.3.
The reason why I'd like to get rid of those lines is that my geometry
represents buildings and there each line should have a meaning.
Attached is a scree
Hi all,
I need help. I'm making a 3D
shape. This shape has parameters like height and width. Usually these
parameters are already set up and fixed at the main class. How can I
make it so that during runtime I can change the parameters and directly changes
/ adds onto the shape. So it'll
Hey gang,
I am trying to create a GeometryArray with multiple texture maps. I am
not clear however how to specify multiple sets of UV coordinates. Are
they just all put in one big array? If so, how do we specify which vert
goes with which?
I'm confused. Any help would be appreciated.
Thanks
Hi Kelvin
I have two problem. The first is descrive below. The second is that i dont
Know how use the correct form the method getNormals. I used this method and
printed the values in the screen. The values were (0.0,0.0,0.0).
Ah ! This application create a system collision detection. I use s
Hi
I waited that Java3D calculated for the user the vector of the normals.
Why is there the constant GeometryArray.NORMALS. When I do use this
constant.
For exemple :
TriangleArray tetra = new TriangleArray(12,GeometryArray.COORDINATES |
GeometryArray.COLOR_3 | GeometryArray.NORMALS);
[
Selim Tuvi wrote:
>
> Hi Justin, when I tried to run the executable to install it, it gave me a
> "Package for the Web" error.
errr.um. NFI.
Anybody else seen this/care to comment? I've only got an NT and Linux
box at home so I can't test the DX install routines.
--
Justin Couch
Kevin Bartholomew wrote:
> I would like to know which methods in the java3d API would allow me to
> change the origins of where a shape will appear in the scene, considering
> that the default is 0,0,0.
Use transforms to move the object around. I have the feeling that you
don't understand how sc
I don't see anywhere in your snippet that
you have calculated the normals - could
it be that you are expecting Java3D to do this?
it doesn't - its not like eg., Inventor or Performer -
you have to do it yourself i.e., [v1-v2]x[v2-v3]
will give you the normal for a flat polygon, then
you average ad
Hi,
I'm trying to have a swing button trigger a live behavior in my
scenegraph. Does anyone have a clue as to how to do this directly?
In demo code that I have found, people have been letting the user set
variables (through a UI) and having the behaviors wakeup at regular
intervals to read the va
Thanks Uma,
I have resolved the problem.
The drivers from the graphics card (Creative Exxtreme) were obsolete. I downloaded
the latest and all works fine.
> Dani:
>
> Are you using Java3D 1.2 FCS? If yes, what is your
> configuration? I was unable to reproduce the bug. I tried t
I am trying to create a spotlight, that is supposed to cast light like a
torch. It is placed in the camera. My problem is that when I get close to
an object, the spotlight goes out and the object turns black. I want the
object to get brighter as the camera (and spotlight) approaches it (as it
woul
I've been developing an app in which I change the translate and
rotate attributes of TransformGroups residing above both scene components
and the viewplatform. While I stick to translations, I'm fine. As soon
as I start rotating objects, I consistently generate a
BadTransformException (n
Hi Folks,
I know this question must have been asked before, so hopefully
the answer will come back to me quickly.
I have a VRML terrain file. I have an object going in a circle
over the terrain (150m above). Does anyone have an example of getting
the elevation from a point on the ter
Hello everyone,
I would like to know which methods in the java3d API would allow me to
change the origins of where a shape will appear in the scene, considering
that the default is 0,0,0.
Thank you ahead of time
===
To unsu
Hi,
Can you please send us a test program for investigation ?
Thanks.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>X-Originating-IP: [200.246.10.79]
>Mime-Version: 1.0
>Date: Mon, 22 May 2000 13:02:40 EST
>From: HAroldo Pereira <[EMAIL PROTECTED]>
>Subject: [JAVA3D] RotationIn
John,
The only outstanding bug we've on picking util. in 1.2FCS is :
BugId 4336095 : Picking using GEOMETRY_INTERECT_INFO fail on strip/fan geometry.
This bug fail to check for intersection on the last triangle in the geometry.
It will be fixed in the next Java 3D release.
If you think y
Hi Justin, when I tried to run the executable to install it, it gave me a
"Package for the Web" error.
Thanks
Selim Tuvi
Rockwell Science Center
|+--->
|| Justin Couch |
|| |
|| |
||
Hi Pasi,
Are you using DirectX version v1.1.3 of Java3D ?
Using OpenGL version of Java 3D should work fine.
Thanks.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>X-Priority: 3
>X-MSMail-Priority: Normal
>X-MimeOLE: Produced By
David
A couple of comments:
If you are NOT using audio thru Java 3D then don't initial the Java3D
audio device. If you want to run audio from both, please try initialing
JMF first then Java3D. Java3D audio device attempts to make J3D audio
device initialization friendly in that it queries to see
Dani:
Are you using Java3D 1.2 FCS? If yes, what is your
configuration? I was unable to reproduce the bug. I tried the test program on
Java3D 1.2 FCS both on Solaris and windows (windows98 with GeForce).
-Uma
> Date: Sat, 20 May 2000 18:51:19 +0200
> From: "Daniel del Río" <
Mauro Fabozzi wrote:
> I've solved my problem using TRIAGLE_ARRAY instead of TRIANGLE_FAN_ARRAY.
> Is it possible that the picking on GeometryInfo doesn't work with an idexed
> goemetry?
There is a known bug in the Pick utils code, where picking any Strip geometry
type can fail or be incorrect.
Hi
In my apllication I use two different behavior objects:
RotationInterpolator (interpolator extends behavior class) and
WakeupOnTransformChange (WakeupCriterion of my second behavior class).
In my virtual world there is one moving object that use Object
RotationInterpolator.
I implement
Hi
How I get the Normal Vector of the tetrahedron create with
TriangleArray.
My class tetrahedron is below:
import javax.media.j3d.*;
import javax.vecmath.*;
class Tetrahedron extends Shape3D {
public Tetrahedron(float x, float y, float z, float s) {
super();
float xsize
Yes, you have to put this line of code:
JPopupMenu.setDefaultLightWeightPopupEnabled(false);
It's a problem for mixing heavyweight and lightweight components.
Daniel Hirsch wrote:
> I have wrote a Java3D programm. On the top I included a JMenuBar (Swing
> Component). But the canvas3D of Ja
Hi !
use this for tooltips and for menus:
ToolTipManager.sharedInstance().setLightWeightPopupEnabled(false);
JPopupMenu.setDefaultLightWeightPopupEnabled(false);
hopethishelps
-Juergen.
Daniel Hirsch schrieb:
> I have wrote a Java3D programm. On the top I included a JMenu
Young,
Please send us a test program.
- Chien Yang.
Java 3D Team.
> From [EMAIL PROTECTED] Sat May 20 19:54:53 2000
> X-Originating-IP: [210.54.208.205]
> Mime-Version: 1.0
> Date: Sat, 20 May 2000 19:46:34 PDT
> From: Young Ly <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Incre
I have wrote a Java3D programm. On the top I included a JMenuBar (Swing
Component). But the canvas3D of Java3D covers the JMenuItems, so that
the JMenuItems in the JMenus are not visible.
Is there any solution for this problem ?
===
Hi
I dont understand this solution below.??
I wait any answwer.
HAroldo
>From: Mauro Fabozzi <[EMAIL PROTECTED]>
>Reply-To: Mauro Fabozzi <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] GetNormals problem
>Date: Mon, 22 May 2000 07:58:34 +0200
>
>- Original Message
I had similar problems, and my conclusion was that it performs a
"pickRandomly" type of function. So I moved back to the old PickObject API,
which at least seems to work. Has there been a bug report about this? I
didn't report it because I saw so many people in this group complaining
about picking
Well, I just move to using this driver as well and all is well...
polygon attributes no longer change the frame rate. Hmph, it was just the
driver all along. Still seems kinda funny. I wonder if anybody in the
Java3D team would care to figure out why...
Well, thanks for all your help.
---
Lee,
I'm running in 16bit with the 5382b08 driver from ATI's site.
When I moved to this driver, my performance increased noticably. This was the most
stable
and fastest driver from ATI that I've found for my video card. It's claimed to be a
'beta' driver,
but if that doesn't bother you or you
Lee,
FYI - I just tried true color and I get the same results as for 16bit
(Around 50fps both with and without 'runItSlow')
Rob
J. Lee Dixon wrote:
> I am running NT 4.0, Svc Pack 6. My video driver version is 5.1.118, 4.0.0
> Also, I'm running true color... maybe I'll try 16bit...
>
> Thanks
I am running NT 4.0, Svc Pack 6. My video driver version is 5.1.118, 4.0.0
Also, I'm running true color... maybe I'll try 16bit...
Thanks...
-Original Message-
From: Rob Nugent [mailto:[EMAIL PROTECTED]]
Sent: Monday, May 22, 2000 6:03 AM
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Subj
Lee,
I ran this on my machine and I get the same results for both
runItSlow set to true or false (i.e ~83fps).
This is on WinNT 4.0, ATI Rage Pro 8MB, 400Mhz PII, JDK 1.3,
Java3D 1.2 FCS.
I tried with JDK 1.2.2 and get the same results.
Are you using WinNT ? If so what video driver version, vi
I believe I have finally nailed down what I think is slowing down the
performance for models created from 3DS (and other) files. After debugging
the Load3DS code, I found that by just removing the addition of
PolygonAttributes to the Appearance objects that the rendering speed went
dramatically u
I met the same problem with Java3D 1.2.
I've solved the problem using the pickCanvas.
If it can be useful, i've attached my class that allow to pick the first
face that compose a dodecahedron (my dodecahedron is made using a group of
shape3d where each geometry is obtained from a GeometryInfo stru
It sounds like you are building a box using TriangleStrips of some sort.
Each side of the box is actually made of 2 triangles, thus the diagonal line
is shown. Perhaps using a QuadArray will actually create a 4-vertex polygon
(instead of the 2 3-vertex triangles) for each side.
BTW, most video h
After upgrading to 1.2 I got deprecation messages about my picking code, and
decided to change it to comply with the newest API. I used pickClosest
before, and since there's a method with the same name, expected it to work
the same way (i.e. - get a reference to the first node in the scene graph
I've solved my problem using TRIAGLE_ARRAY instead of TRIANGLE_FAN_ARRAY.
Is it possible that the picking on GeometryInfo doesn't work with an idexed
goemetry?
Thanks to Daniel Dvorak for the reply.
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May
Hello,
I'm having a problem with extra lines that are shown for example in a box,
when I set the polygon mode to PolygonAttributes.POLYGON_LINE. In addition
to the outline of the box there are also diagonal lines that go
from one corner of the box to another. Does anyone know how to get rid of
th
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