Hello John and everybody else;
Thanks for responding...I followed your instructions, but whenever I write :
d:\java HelloUniverse I get this message :::Error:could not open 'C:\Program
Files\JavaSoft\JRE\1.3\lib\jvm.cfg'By the way, the steps you wrote down, I did
them on DOS mode, is that cor
Raffi,
To modify the image you have to get the raster.
BufferedImage tmpImage = this.origImage.getAsBufferedImage();
int numBands = tmpImage.getRaster().getNumBands();
WritableRaster tile = tmpImage.getWritableTile(0, 0);
for (int b = 0; b < numBands; b++)
for (int y = 0; y
I don't believe so. Simply because in order to get a non-distorted image,
the light rays that come to our eyes have to be parallel (~0 fov). When you
set the fov to a larger value, the light rays become more and more
distorted. note that because of the shape of our eyes, we do have SOME
distortion
It looks like you are using Java 3D 1.1.3. Have you tried this on
Java 3D 1.2? If it still fails on 1.2, please send a test program
to "[EMAIL PROTECTED]" and we will take a look at it. Thanks.
--
Kevin Rushforth
Java 3D Team
Sun Microsystems
[EMAIL PROTECTED]
- Begin Included Message -
I have not used Character Studio but we commonly use 3DSMax animation data
through a VRML2.0 export. We use the Xj3D loader available at:
http://www.web3d.org/WorkingGroups/vrml-java3d/
Be aware that some modeling/animation methods result in coordinate
interpolaters being created(ie vertex anima
Earlier, I had put out an email about this. If you want Java 3D on a Mac,
please send email to me, and I will forward it to the right people at Apple. A
business case helps alot, rather than just wanting it. Let me know if you feel
that because Apple does not have Java 3D that they might lose fu
Dear all,
Does anyone implement human animation in Java3D using animation data
exported from 3DS MAX and Character Studio?
What format do you use to export the animation data from 3DS MAX?
Thanks in advance
liming
===
To
Dear all,
Is there a function (or method) to modify an Quaternion q so it is on
same side of hypersphere as another Quaternion q1?
In 3DS MAX SDK there is a method in Quat class :
Quat& MakeClosest(const Quat& qto);
Could anyone tell me how to achieve this in Java3D?
Thanks in advance
Limin
I want to be able to move the viewer to a location between two closely
spaced objects and see the whole side of one object. The objects are about
8 times wider/taller than the distance between them. When I widen the
field-of-view so I can see the whole side, the view gets distorted like the
z-di
Hello all,
I have some VRML files.
Is there any VRML browser or plugin for Netscape for VRML is
available for Sun Solaris or Linux platform in the web?
Please tell me the website address .
Is that software is freely available in the web ?
Is there any VRML world development too
I have a problem using 2 different behaviours : one is listening for
MOUSE_MOVED and the other for WakeupOnElapsedTime(1).
As far as i join only one of them at time to my BranchRoot , everything
works properly, but when i add them both , it happens that:
- as far as i do not move the mouse,
Manuel I just installed Java 3D today. To get the Hello World example to work I
had to do the following steps:
1: cd \jdk1.2.2\demo\java3d\HelloUnivers
2: copy \jdk1.2.2\jre\ext\lib\*.* .
3: copy \jdk1.2.2\bin\*.* \jdk1.2\bin
4: set CLASSPATH=.;j3dcore.jar;j3dutils.jar;the rest of the
Hi Manuel,
Manuel Urbina wrote:
missing anything else? where can I write the codes? on notepad? When I had
previously tried to run the example programs, every time I compile, there are
errors..what am I doing wrong???
Maybe we can help you better, if you tell us, what kind of errors you get
Hello Evryone,
I'm new into Java3d and I need help. I had installed Java2 Standard Ed.
Platform, Opengl95, Forte v1.3 as an IDE and several examples and also the
Java3d software. My problem is: how can I correctly run the examples? am I
missing anything else? where can I write the codes? on notep
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