I have not used Character Studio but we commonly use 3DSMax animation data through a VRML2.0 export. We use the Xj3D loader available at: http://www.web3d.org/WorkingGroups/vrml-java3d/ Be aware that some modeling/animation methods result in coordinate interpolaters being created(ie vertex animation) which is very heavy(read inefficient). -Alan Hudson Liming CHEN wrote: > Dear all, > > Does anyone implement human animation in Java3D using animation data > exported from 3DS MAX and Character Studio? > > What format do you use to export the animation data from 3DS MAX? > > Thanks in advance > > liming > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
