Hi,
I have a very basic doubt/Is it possible to create an executable file(.exe)
using VJ++ or Borland Jbuilder.
Could somebody explain to me the process.
Thank you.
Naveen
Get Your Private, Free E-mail from MSN Hotmail at h
Hi Karen,
Where did you download JDK1.3 from? I could not find it on
http://developer.java.sun.com/developer sites.
Thank you,
Jacob Nikom
Karen Lu wrote:
>
> I had similar problem before. What you need to do is to put
> several jar files in c:\jdk1.3\jre\lib\exe\ to your classpath. with
> t
OUPS i forgot the source !
here they are .
Viewer.zip
Does anyone know how to convert geometric and animation data ( typically
rotation Quaternions) specified in another coordinate system to Java3D
coordinate system?
I can apply these data directly in Java3D and use Transfor3D and TransforGroup
to transform it in general. However, I am not sure that
Hello ,
i'v got a big problem with objects coming from the Scene Graph of
Lw3dLoader .
I can retrieve Shape3D from the SGraph but can't make them visible .
I put a TransformGroup on top of the Shape3D and make some translations
to see
if by accident the object is out of vision area but it seems no
Hello all,
I you have many objects that are added to a scene by click a shape botton,
how do you remove the last object addednot the hold branchgroup which
contains all the object.(not using a detach).Thanks ahead of time.
**
** Kevi
Hi,
Suppose I have an object A which has an euler-angle rotation (alpha1,
beta1, gamma1), and another object B with euler-angle rotation (alpha2,
beta2, gamma2). How do I calculate B's relative rotation with respect to A,
specified in euler-angles ?
I know I could use A.getLocalToVWorldTransform
Anirban,
Have
you thought about separating the NURBS engine from the Graphics engine and
writing your own NURBS package?
You would then have full control over the NURBS implementation, and
would be able to draw NURBS curves/surfaces on any context (awt, 2D, 3D)
without having to access
George,
Yes, approaching the problem from that angle would be a nightmare. The
only (reasonable performance) solution I can imagine would be to use a
single texture for the 50x50 grid and use texture coordinates to pick
out the right piece of your texture image to place at each grid.
Essentially
What if we were to extend this problem one step further, and say could we apply
a different texture to each polygon face if we were to pick it? Does that still
work? I would imagine that for most cases (for instance, building a terrain
*grid* with textures), there would very likely be a reason t
hi everybody
I use jdk1.2.2 & java3D 1.1.3 . I use jni in my program to caculate the data
and use java3d to draw . After I display several object I notice that the memory usage
increased . (at first it did not increase ,after drawing several times,it increase
2-4M every time ,in my C co
11 matches
Mail list logo