Hello all,
I am new to java3d
and I was reading Chapter 2 in the tutorail from suns webpage.
I also downloaded the examples,
however the exanples are in a far file, how do I look at the
examples?
Mainly for the
YoyoApp.java
Thanks in advance
Terence J Fag
I need your help If you have a login on the Java Developer Connection
at Sun and have "voted" for any bugs, would you please vote for the bug
below?
http://developer.java.sun.com/developer/bugParade/bugs/4295524.html
It's extremely painful to watch my application sputter and flail on Sun's
Brunner Cedric wrote:
>
> Dear Justin,
>
> first, thanks for your help.
>
> Then, my problem isn't solved...
> The line "Rectangle bounds = config.getBounds();" made an
> error (Method getBounds() not find in java...).
Ah, this is JDK 1.3 specific, as is most of the code that I sent.
> I've try
Hello all,
We have written Java Comm based drivers for Ascension's flock of birds
that we are currently using for one of our VR setups. In order to use it,
you don't have to use a properties file.
some of the implemented features are easy to use,
Poll / Stream Mode
can run using Extended Rage
Hi,
You need to change the Java Plugin to use the JDK under
c:\jdk1.3.0
instead of the default one plugin used.
(1) Start->Programs->Java Plug-in Control Panel
(2) select Tab Advanced
(3) In Java Run Time Environment, select the one under c:\jdk1.3.0
(4) Click Apply
(5) restart netscape/IE
I have just installed the jdk1.3.0 and
java3d-1_2-beta1-win32-directx-jdk . Please note that I have not used the
3d api at all yet so I am sure that I am doing something stupid. But, when
I try to run any of the examples I get the following errors when running for
example, C:\jdk1.3.0\demo
Markus,
I don't object if Sun somehow manages to give us a way to force full
screen mode in a specific resolution. Unless it's very easy though I'd
far rather see them use their time for fixing bugs, improving
performance and adding other features (ie full screen mode doesn't even
make it on my
Hi Will,
Yes it is a bug. Can you please send us a test program ?
Thanks.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>MIME-Version: 1.0
>Date: Tue, 11 Jul 2000 15:54:02 -0400
>From: Will Wong <[EMAIL PROTECTED]>
>Subject: [JAVA3D] OrientedShape3D picking
>To: [EMAIL
Brice,
Glad you were able to get your own stuff working.
The low level interface to the device was purposely hidden in our code, so
that we could allow different types of devices to be used with applications
without having to change the code. All you have to do is switch out the
properties fil
Hi, I have a bunch of flat stop sign shaped objects floating in space
orbiting each other. They are each OrientedShape3D's so they always face
the viewer. However, when I do picking on these shapes I find that the
results are based off the original orientation of the shapes instead of
the "oriente
Dear Justin,
first, thanks for your help.
Then, my problem isn't solved...
The line "Rectangle bounds = config.getBounds();" made an
error (Method getBounds() not find in java...).
I've try to use your code, with some changes, but that don't
resolve my problem.
I can't display my application on
Is there a "simple" way to find the "Locale" position of a location
after it has been transformed by all of the TransformGroups in its
parenting hierarchy? I understand how to transform a single point using
a single Transform3D, but I need to traverse _all_ of the transforms
above a point to find
Steve,
Well I tried what we discussed about and finally I was abble to have some
result without error message...but they still had some troubles. I have
partially succeeded in using the software, but a combination of a lack
of documentation and of configuration flexibility has stymied us.
First,
You might also want to check out VisAD at
http://www.ssec.wisc.edu/~billh/visad.html
which includes implementations of both Watson's and Clark's Delaunay
algorithms.
Good luck,
Bill Hibbard
[EMAIL PROTECTED]
Desiree Hilbring wrote:
> Hi everybody,
> thanks for all your links, I will check them
Hi,
I'm writing a little car racing game and I need to
know when my car finished the race. So I thougt when my car(a simple box)
collides with the goal then the race is finished. But how can I find out with
which object the car collides? For all other collisions it is not important to
know
i solved the problem by setting user data
colReporter.setUserData("Checkpoint: "+(++num));
on the 'gate' object. When collision occurs, u just retrieve the data
from the node:
Node trigObj = trigPath.getNode(trigPath.nodeCount()-1);
Object userData = trigObj.getUser
Brice,
As we previously discussed in e-mail, this should work fine with one bird.
All you should have to do is comment out the second bird stuff from the
WandVision program and set the appropriate info in the properties file,
examples of which are under the display/properties directory. I sugge
Hi,
> >
> > (1) Use TriangleArray instead of QuadArray to define Cube
> > (Only if D3D version is used)
>
>How can I figure what driver is used? (Or should I know?)
>
The example program under
examples/PackageInfo
can display current Java3D version.
>
> > (2) In you scene graph there is a T
Hi,
Using the Java3D v1.2beta DirectX version, you can
toggle to fullscreen/window mode using Alt-Enter easily.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>X-Priority: 3
>X-MSMail-Priority: Normal
>X-MimeOLE: Produced By
> I'll vote AGAINST implementing a full screen mode for Java 3D. It is
> NOT a must for games. It is a "feature" to NOT run in full screen
> mode. More games need to be written to friendly exist side by side with
> other applications (ie windowed) and NOT take over the system.
Dear John,
I agr
Hi Cedric,
I use Flock of Birds with Java3D for a medical application. At the begining,
I tried to use PortFolio package. You can find some doc at :
http://www.ncsa.uiuc.edu/~srp/Java3D/portfolio/1.3beta3/docs/index.html
and look at class "BirdAngleDevice" and "BirdDriver".
I use only one Bird and
Hi,
I have a scene with sometimes fairly large objects, and I am moving
the ViewingPlatform for Navigation. I set the SchedulingBounds to
MaxFloat, which is working. Due to the Java3D Tutorial it would be better
to use a BoundingLeaf connected to the PlatformGeometry. I tried that but
the followin
Lee,
That's correct, NT 4.0 does NOT support DirectX 7.0... NT is the
operating system of choice if you don't want to do anything {grin}.
It's relatively stable doing nothing {double grin}.
- John Wright
Starfire Research
"J. Lee Dixon" wrote:
>
> Am I the only one that sees a disconnect about
Go to the NCSA site, they have already developed a driver that uses the
javax.com API
to talk with the Acension birds.http://www.ncsa.uiuc.edu/~srp/Java3D/
At 09:13 AM 7/11/00 +, you wrote:
>Dear all,
>
>I'm trying to use Flock of Birds (three) with Java3D. I'm at
>the really beginning and do
I'll vote AGAINST implementing a full screen mode for Java 3D. It is
NOT a must for games. It is a "feature" to NOT run in full screen
mode. More games need to be written to friendly exist side by side with
other applications (ie windowed) and NOT take over the system.
- John Wright
Starfire R
There would have to be permissions security associated with this... I would
not want applets all of a sudden putting me into resolutions that my monitor
can not handle.
Edward Becker
- Original Message -
From: "Markus Junginger" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday,
The README file that is installed with the DirectX version of Java 3D is
the wrong README! Somehow the README for the OpenGL version was bundled
in - the README that comes up from within InstallShield is the correct
version.
To answer your question Java 3D for DirectX is support and Win98 and
W
Am I the only one that sees a disconnect about running this beta release
on an NT machine? The readme says it will run on NT4.0, but the INSTALL
NOTES on-line say this Beta is for Win98 or Win2000.
Okay, so I guess I just want to verify it... this version is not
suitable for running on NT4.0. T
I also "vote" for a full screen mode in Java3D. It's very important for some
3d applications that it doesn't depend on the screen resolution that a user
has set. For games it's a "must" and beacause i'm developing one, i would
love to have a full screen mode in J3D-OpenGL, too.
Markus
===
Dear all,
I'm trying to use Flock of Birds (three) with Java3D. I'm at
the really beginning and don't know how to get through.
Has someone already do that? If yes, some hints are welcome.
Which classes did you use, how you code it, ...
Thanks a lot
Brunner Cédric
=
Hi Kelvin, hi group!
Wow, it starts making sense to my stupid mind now.
> But D3D don\'t support QUADS, so we break the
> primitive into to draw two triangles at a time
>
> using
> DrawPrimitiveStrided(D3DPT_TRIANGLEFAN,
>vertexFormat, &strideData, 4, 0);
Str
Hi everybody,
thanks for all your links, I will check them out and see how they can help
me.
Desiree
oo
| Desiree Hilbring Institut fuer Photogrammetrie und Fernerkundung |
| Universitaet Karlsru
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