[JAVA3D] TUTORIAL QUESTION

2000-07-11 Thread Terence J Fagan
Hello all,     I am new to java3d and I was reading Chapter 2 in the tutorail from suns webpage. I also downloaded the examples, however the exanples are in a far file, how do I look at the examples? Mainly for the YoyoApp.java                 Thanks in advance             Terence J Fag

[JAVA3D] Java bug # 4295524

2000-07-11 Thread Thomas McKay
I need your help If you have a login on the Java Developer Connection at Sun and have "voted" for any bugs, would you please vote for the bug below? http://developer.java.sun.com/developer/bugParade/bugs/4295524.html It's extremely painful to watch my application sputter and flail on Sun's

Re: [JAVA3D] Screen Resolution and Java3D

2000-07-11 Thread Justin Couch
Brunner Cedric wrote: > > Dear Justin, > > first, thanks for your help. > > Then, my problem isn't solved... > The line "Rectangle bounds = config.getBounds();" made an > error (Method getBounds() not find in java...). Ah, this is JDK 1.3 specific, as is most of the code that I sent. > I've try

Re: [JAVA3D] Flock of Birds (our implementation)

2000-07-11 Thread Syrus Mesdaghi
Hello all, We have written Java Comm based drivers for Ascension's flock of birds that we are currently using for one of our VR setups. In order to use it, you don't have to use a properties file. some of the implemented features are easy to use, Poll / Stream Mode can run using Extended Rage

Re: [JAVA3D] Just installed jdk1.3.0 and Java 3d api and get errors running samples. HELP?

2000-07-11 Thread Kelvin Chung
Hi, You need to change the Java Plugin to use the JDK under c:\jdk1.3.0 instead of the default one plugin used. (1) Start->Programs->Java Plug-in Control Panel (2) select Tab Advanced (3) In Java Run Time Environment, select the one under c:\jdk1.3.0 (4) Click Apply (5) restart netscape/IE

[JAVA3D] Just installed jdk1.3.0 and Java 3d api and get errors running samples. HELP?

2000-07-11 Thread Harris, Melanie
I have just installed the jdk1.3.0 and java3d-1_2-beta1-win32-directx-jdk .  Please note that I have not used the 3d api at all yet so I am sure that I am doing something stupid.  But, when I try to run any of the examples I get the following errors when running for example, C:\jdk1.3.0\demo

Re: [JAVA3D] Fullscreen (and resolution mode) planned?

2000-07-11 Thread John Wright
Markus, I don't object if Sun somehow manages to give us a way to force full screen mode in a specific resolution. Unless it's very easy though I'd far rather see them use their time for fixing bugs, improving performance and adding other features (ie full screen mode doesn't even make it on my

Re: [JAVA3D] OrientedShape3D picking

2000-07-11 Thread Kelvin Chung
Hi Will, Yes it is a bug. Can you please send us a test program ? Thanks. - Kelvin Java 3D Team Sun Microsystems Inc. >MIME-Version: 1.0 >Date: Tue, 11 Jul 2000 15:54:02 -0400 >From: Will Wong <[EMAIL PROTECTED]> >Subject: [JAVA3D] OrientedShape3D picking >To: [EMAIL

Re: [JAVA3D] Flock of Birds

2000-07-11 Thread Steve Pietrowicz
Brice, Glad you were able to get your own stuff working. The low level interface to the device was purposely hidden in our code, so that we could allow different types of devices to be used with applications without having to change the code. All you have to do is switch out the properties fil

[JAVA3D] OrientedShape3D picking

2000-07-11 Thread Will Wong
Hi, I have a bunch of flat stop sign shaped objects floating in space orbiting each other. They are each OrientedShape3D's so they always face the viewer. However, when I do picking on these shapes I find that the results are based off the original orientation of the shapes instead of the "oriente

Re: [JAVA3D] Screen Resolution and Java3D

2000-07-11 Thread Brunner Cedric
Dear Justin, first, thanks for your help. Then, my problem isn't solved... The line "Rectangle bounds = config.getBounds();" made an error (Method getBounds() not find in java...). I've try to use your code, with some changes, but that don't resolve my problem. I can't display my application on

[JAVA3D] Computing locale positions

2000-07-11 Thread J. Lee Dixon
Is there a "simple" way to find the "Locale" position of a location after it has been transformed by all of the TransformGroups in its parenting hierarchy? I understand how to transform a single point using a single Transform3D, but I need to traverse _all_ of the transforms above a point to find

Re: [JAVA3D] Flock of Birds

2000-07-11 Thread Brice Deregnaucourt
Steve, Well I tried what we discussed about and finally I was abble to have some result without error message...but they still had some troubles. I have partially succeeded in using the software, but a combination of a lack of documentation and of configuration flexibility has stymied us. First,

Re: [JAVA3D] Delaunay Triangulation

2000-07-11 Thread test user
You might also want to check out VisAD at http://www.ssec.wisc.edu/~billh/visad.html which includes implementations of both Watson's and Clark's Delaunay algorithms. Good luck, Bill Hibbard [EMAIL PROTECTED] Desiree Hilbring wrote: > Hi everybody, > thanks for all your links, I will check them

[JAVA3D] collision detection

2000-07-11 Thread Nathanael Schwalbe
Hi,   I'm writing a little car racing game and I need to know when my car finished the race. So I thougt when my car(a simple box) collides with the goal then the race is finished. But how can I find out with which object the car collides? For all other collisions it is not important to know

Re: [JAVA3D] collision detection

2000-07-11 Thread Vladimir Olenin
i solved the problem by setting user data colReporter.setUserData("Checkpoint: "+(++num)); on the 'gate' object. When collision occurs, u just retrieve the data from the node: Node trigObj = trigPath.getNode(trigPath.nodeCount()-1); Object userData = trigObj.getUser

Re: [JAVA3D] Flock of Birds

2000-07-11 Thread Steve Pietrowicz
Brice, As we previously discussed in e-mail, this should work fine with one bird. All you should have to do is comment out the second bird stuff from the WandVision program and set the appropriate info in the properties file, examples of which are under the display/properties directory. I sugge

Re: [JAVA3D] DirectX Beta1

2000-07-11 Thread Kelvin Chung
Hi, > > > > (1) Use TriangleArray instead of QuadArray to define Cube > > (Only if D3D version is used) > >How can I figure what driver is used? (Or should I know?) > The example program under examples/PackageInfo can display current Java3D version. > > > (2) In you scene graph there is a T

Re: [JAVA3D] Fullscreen (and resolution mode) planned?

2000-07-11 Thread Kelvin Chung
Hi, Using the Java3D v1.2beta DirectX version, you can toggle to fullscreen/window mode using Alt-Enter easily. - Kelvin Java 3D Team Sun Microsystems Inc. >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >X-Priority: 3 >X-MSMail-Priority: Normal >X-MimeOLE: Produced By

Re: [JAVA3D] Fullscreen (and resolution mode) planned?

2000-07-11 Thread Markus Junginger
> I'll vote AGAINST implementing a full screen mode for Java 3D. It is > NOT a must for games. It is a "feature" to NOT run in full screen > mode. More games need to be written to friendly exist side by side with > other applications (ie windowed) and NOT take over the system. Dear John, I agr

Re: [JAVA3D] Flock of Birds

2000-07-11 Thread Brice Deregnaucourt
Hi Cedric, I use Flock of Birds with Java3D for a medical application. At the begining, I tried to use PortFolio package. You can find some doc at : http://www.ncsa.uiuc.edu/~srp/Java3D/portfolio/1.3beta3/docs/index.html and look at class "BirdAngleDevice" and "BirdDriver". I use only one Bird and

[JAVA3D] naviagtion and BoundingLeaf

2000-07-11 Thread Desiree Hilbring
Hi, I have a scene with sometimes fairly large objects, and I am moving the ViewingPlatform for Navigation. I set the SchedulingBounds to MaxFloat, which is working. Due to the Java3D Tutorial it would be better to use a BoundingLeaf connected to the PlatformGeometry. I tried that but the followin

Re: [JAVA3D] DirectX Beta1

2000-07-11 Thread John Wright
Lee, That's correct, NT 4.0 does NOT support DirectX 7.0... NT is the operating system of choice if you don't want to do anything {grin}. It's relatively stable doing nothing {double grin}. - John Wright Starfire Research "J. Lee Dixon" wrote: > > Am I the only one that sees a disconnect about

Re: [JAVA3D] Flock of Birds

2000-07-11 Thread Jack Gundrum
Go to the NCSA site, they have already developed a driver that uses the javax.com API to talk with the Acension birds.http://www.ncsa.uiuc.edu/~srp/Java3D/ At 09:13 AM 7/11/00 +, you wrote: >Dear all, > >I'm trying to use Flock of Birds (three) with Java3D. I'm at >the really beginning and do

Re: [JAVA3D] Fullscreen (and resolution mode) planned?

2000-07-11 Thread John Wright
I'll vote AGAINST implementing a full screen mode for Java 3D. It is NOT a must for games. It is a "feature" to NOT run in full screen mode. More games need to be written to friendly exist side by side with other applications (ie windowed) and NOT take over the system. - John Wright Starfire R

Re: [JAVA3D] Fullscreen (and resolution mode) planned?

2000-07-11 Thread Edward Becker
There would have to be permissions security associated with this... I would not want applets all of a sudden putting me into resolutions that my monitor can not handle. Edward Becker - Original Message - From: "Markus Junginger" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday,

Re: [JAVA3D] DirectX Beta1

2000-07-11 Thread Dan Petersen
The README file that is installed with the DirectX version of Java 3D is the wrong README! Somehow the README for the OpenGL version was bundled in - the README that comes up from within InstallShield is the correct version. To answer your question Java 3D for DirectX is support and Win98 and W

Re: [JAVA3D] DirectX Beta1

2000-07-11 Thread J. Lee Dixon
Am I the only one that sees a disconnect about running this beta release on an NT machine? The readme says it will run on NT4.0, but the INSTALL NOTES on-line say this Beta is for Win98 or Win2000. Okay, so I guess I just want to verify it... this version is not suitable for running on NT4.0. T

Re: [JAVA3D] Fullscreen (and resolution mode) planned?

2000-07-11 Thread Markus Junginger
I also "vote" for a full screen mode in Java3D. It's very important for some 3d applications that it doesn't depend on the screen resolution that a user has set. For games it's a "must" and beacause i'm developing one, i would love to have a full screen mode in J3D-OpenGL, too. Markus ===

[JAVA3D] Flock of Birds

2000-07-11 Thread Brunner Cedric
Dear all, I'm trying to use Flock of Birds (three) with Java3D. I'm at the really beginning and don't know how to get through. Has someone already do that? If yes, some hints are welcome. Which classes did you use, how you code it, ... Thanks a lot Brunner Cédric =

Re: [JAVA3D] DirectX Beta1

2000-07-11 Thread Joerg >Herkules< Plewe
Hi Kelvin, hi group! Wow, it starts making sense to my stupid mind now. > But D3D don\'t support QUADS, so we break the > primitive into to draw two triangles at a time > > using > DrawPrimitiveStrided(D3DPT_TRIANGLEFAN, >vertexFormat, &strideData, 4, 0); Str

Re: [JAVA3D] Delaunay Triangulation

2000-07-11 Thread Desiree Hilbring
Hi everybody, thanks for all your links, I will check them out and see how they can help me. Desiree oo | Desiree Hilbring Institut fuer Photogrammetrie und Fernerkundung | | Universitaet Karlsru