Re: [JAVA3D] Multi-texture bug in 1.2.1beta1 OpenGL and DirectX

2000-11-07 Thread Shawn Kendall
The terrain itself is multi-textured.  The textures are man-made, of artist origin, a'la Photoshop.  The repeat ratios are also man generated. :-) There is no shadow map in this example.  The terrain is being dynamically shaded for this test.  In the final version, it will NOT be dynamically sha

Re: [JAVA3D] Multi-texture bug in 1.2.1beta1 OpenGL and DirectX

2000-11-07 Thread David
I wish I could comment on this, but I have not run into this so I am no help at all.  I am following your progress on this with great interest.  As a side note, are you using a detail texture on your snow?  Is that a procedural texture or hand generated?  And if it is a procedural detail tex

Re: [JAVA3D] Multi-texture bug in 1.2.1beta1 OpenGL and DirectX -SORRY!!!

2000-11-07 Thread Shawn Kendall
This post was meant for the Java3D developer list, not the main list.  I never meant to send the big attachements to everyone! Sorry!!! -- ___ Shawn Kendall   Full Sail Real World Education Course Director 3300 Univer

[JAVA3D] Multi-texture bug in 1.2.1beta1 OpenGL and DirectX

2000-11-07 Thread Shawn Kendall
Here is a quick description of the problem. I have our particle system - which is a single Shape3D and TriangleStripArray - running a fire-like configuration, see "multi-texture1.jpg" First of all, this particular setting doesn't appear at all in the DirectX version, the snapshot is from the Open

Re: [JAVA3D] applets

2000-11-07 Thread Kevin Parrish
I've had similar problems in the past. I got past thme by changing the Java Plug-in to use the JRE from my JDK, instead of the run-time default. Don't know if this will work for you, but you might check it out. - Kevin Parrish Seni

Re: [JAVA3D] applets

2000-11-07 Thread Rich Harris
Does anyone know when Sun will serve up a signed version of the installer, so that the client won't have to worry about installing j3d manually, and the developer doesn't have to worry about signing and serving it themselves?   Life could be much easier than they choose to make it.   Rich ---

Re: [JAVA3D] applets

2000-11-07 Thread Ben Arbel
ty.. but it didnt solve my problem Ben Arbel Comsoft Technologies, Inc. [EMAIL PROTECTED] ICQ: 86004063 - Original Message - From: "Víctor" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, November 07, 2000 2:26 PM Subject: Re: [JAVA3D] applets > You should read the detaille

Re: [JAVA3D] applets

2000-11-07 Thread J. Lee Dixon
-- =_NextPart_001_01C048F1.91189740 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Did you run your HTML page through the HTML converter so the browser will know to use the Sun Java plug-in??=A0 Look at the J3D.org FAQ =A0 The client sho

Re: [JAVA3D] applets

2000-11-07 Thread Víctor
You should read the detailled FAQ about Java 3D in http://www.java3d.org. There you will find the answers you are looking for. PRISMAKER TEAM Ben Arbel wrote: > hey guys i am going brain dear from this.. isnt it supposed to be > easier in out day and age to embedd 3d in web browser ???

[JAVA3D] Mixing Java3D and Magician in same app

2000-11-07 Thread Mark Montana
Hi all, i am having a very unique problem, but maybe someone has faced it also. on my project we are mixing Magician and Java3D in the same application. within one Java window, we have a Magician panel and a separate Java3D panel. for some reason on my Windows NT box, after so many rendering fram

[JAVA3D] applets

2000-11-07 Thread Ben Arbel
hey guys   i am going brain dear from this.. isnt it supposed to be easier in out day and age to embedd 3d  in web browser ??? the problem is when i try to load the applet (through netscape 6 R3 or explorer 5.5) and i am getting the familiar classNotFoundException for all of the j3d classe

Re: [JAVA3D] HTML text on a Box??

2000-11-07 Thread Kovalan Muniandy
It would be an interesting task to try to accomplish that using Java3D. It is not as simple as slapping a texture map of a window screen dump on to a side of the cube, as HTML pages have clickable links. Perhaps, what you were looking is readily available using DirectDraw of the Microsoft's Direc

[JAVA3D] HTML text on a Box??

2000-11-07 Thread Aant
Is it possible to show a HTML page on one side of a "Box" object, just as you can give a box a texture Aant [EMAIL PROTECTED]

Re: [JAVA3D] JAVA3D && NT

2000-11-07 Thread Adam Tegen
Heres my 2 cents:   It looks as though you are trying to have a graph node with multiple parents.  You need to use a Link node with a SharedBranchGroup I believe, in order to do this.   I could be wrong, however, [Adam Tegen]   -Original Message-From: Discussion list for Java 3D AP

Re: [JAVA3D] JAVA3D && NT

2000-11-07 Thread J. Lee Dixon
-- =_NextPart_001_01C048E3.691186CA Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Well, just from looking at your stack trace, on line 391 of AppletCity.initUniverse() you are attempting to do an addChild=A0for something that already has a

Re: [JAVA3D] 2d graphics in Canvas3D

2000-11-07 Thread David
I agree. If you want to do it within the 3d world I think it would be rather easy. You need to set up a plane (often called an overlay plane) which is parallel to the image plate. You can sychronize the image plate transform to the view transform so when the view transform is changed, your over

[JAVA3D] JAVA3D && NT

2000-11-07 Thread Edith
hello, everybody!!! I have problems again, I am trying see my java3D applet on the IE browser on NT, but after load the applet i recieve the following error message in the java console of Java Plug in   javax.media.j3d.MultipleParentException: Group.addChild: child already has a parent  at j

Re: [JAVA3D] 2d graphics in Canvas3D

2000-11-07 Thread J. Lee Dixon
Well, the J3DGraphics2D can be used for exactly what you are talking about, though my experience is that is really brings down the performance of the renderer, and you have to keep the renderer going since the user is dragging his mouse to create his ROI rectangle. Here are a couple ideas: If th

[JAVA3D] Python Scripting with VisAD

2000-11-07 Thread test user
The VisAD Java visualization system now supports a Python scripting interface for easy data analysis. VisAD is freely available including source code, documentation and example applications from: http://www.ssec.wisc.edu/~billh/visad.html The Python scripting capability requires JPython which

Re: [JAVA3D] Changing Virtual System

2000-11-07 Thread J. Lee Dixon
Java3D is not a "modeling language" like VRML, and thus has no format. It is designed to be a real-time rendering engine. What you should do is create your models with a VRML modeler. Then you can use them in Java3D (using a J3D VRML loader) and in other VRML viewers. -Lee -Original Messag

[JAVA3D] 2d graphics in Canvas3D

2000-11-07 Thread Karsten Fries
Hi there, i am supposed to do a 2d selection (spawning a rectangle) to define a region of interest for zooming purpose. So i wonder, if there is a possibility to draw into the canvas3d component without the whole scene being rendered while the user defines the roi. I saw there is a class named J

[JAVA3D] Changing Virtual System

2000-11-07 Thread Rodrigo de Souza
Hi. I'm using Java3D to create textured model of architectures and things like that but I want to create applets that can run without the Java3D plugin. I want to EXPORT this model to VRML. Is that possible? How can I do that? Is there another way to do what I want? Thanks Rodrigo Luis de

Re: [JAVA3D] performer loader

2000-11-07 Thread J. Lee Dixon
Performer is an SGI product. Your loader must be written in Java and specifically for Java3D. I am not familiar with the "star" format, but there are example loaders (see the ones in the Sun J3D utils) so you could write one. We love to see new loaders being written. -Lee -Original Messag

[JAVA3D] GeometryArray byReference problem.

2000-11-07 Thread Sameer Pokarna
Hi, I am creating an IndexedTriangleStripArray using the following method: int vertexCount = points.length; int vertexFormat = GeometryArray.COORDINATES | GeometryArray.NORMALS | GeometryArray.TEXTURE_COORDINATE_2

Re: [JAVA3D] Memory Issues

2000-11-07 Thread Adam Tegen
To answer the questions: 1) The data will always have vertices and normals, textures will be used sometimes, but most CAD packages (or CAD engineers) rarely use textures. Colors are usually not per-vertex, so they are never used. 2)Yes, that is my assumption, and I could be wrong. A fair test w

[JAVA3D] performer loader

2000-11-07 Thread Stokkermans, Bart
Hello all, I would like to load a star object. I have one (3010.star) but this must be loaded by performer. As far as i know, a performer loader can not be used in java 3d. Is this true or does anyone know an alternative loader and object? greetings, Bart ===

[JAVA3D] Java3D x VRML

2000-11-07 Thread Rodrigo de Souza
Hi. I have a Java3D textured model and I want to EXPORT this model to VRML. Is that possible? How can I do that? Thanks Rodrigo Luis de Souza da Silva Mestrando - Computação Gráfica LCG/COPPE/UFRJ - Brasil Rodrigo Luis de Souza da Silva Mestrando - Computação Gráfica LCG/COPPE/UFRJ - Brasil

[JAVA3D] VrmlLoader and VisualAge for Java

2000-11-07 Thread Andreas Ebbert
Hi, as anyone else experienced a problem with this combination? I am using VAJ Entry Edition I already posted it to IBMs newsgroup but there was no response yet. A program which contains an instatiation of VrmlLoader can only be run ONCE! When run a second time, ide.exe hangs and can only be kil

Re: [JAVA3D] vrml again, sorry

2000-11-07 Thread Andreas Ebbert
Hi Ole, I was under the impressed that there was a function in the API to call in order to perform these transformations. In the meantime I did something similar to your code. My VRML-Worls contain several shapes which represent a sinlge Object. I interate through all shapes and geometries in it

Re: [JAVA3D] VRML

2000-11-07 Thread Ole Vilmann
This is where you should go: http://www.hypermultimedia.com/Xj3D/getstart.htm This includes downloading the source from CVS and building the code. If you want I have a vrml97.jar file you can get (it is from the spring of 2000). Please send me a mail and I will mail you the file directly. Ole Vi

Re: [JAVA3D] vrml again, sorry

2000-11-07 Thread Ole Vilmann
Here is an example of scaling by running through the scenegraph : The scaling function is called as this: BranchGroup brGrp = (BranchGroup)switchGroup.getChild(i); System.out.println("nscale: Number of children of BranchGroup = " + brGrp.numChildren()); Enume

Re: [JAVA3D] Tutorial Java3D

2000-11-07 Thread JUAN ANTONIO CABRERO DONCEL
Gracias Bobby por tu respuesta. Un Saludo. Nota: Foro en español de Java3D y VRML-> [EMAIL PROTECTED] *** * Juan Antonio Cabrero Doncel * * I.T. Informática de Gestión * * [EMAIL PROTECTED]* *www.uco.es/~i72cadoj * *