The terrain itself is multi-textured. The textures are man-made,
of artist origin, a'la Photoshop. The repeat ratios are also man
generated. :-)
There is no shadow map in this example. The terrain is being
dynamically shaded for this test. In the final version, it will NOT
be dynamically sha
I wish I could comment on this, but I have not run
into this so I am no help at all. I am following your progress on this
with great interest. As a side note, are you using a detail texture on
your snow? Is that a procedural texture or hand generated? And if it
is a procedural detail tex
This post was meant for the Java3D developer list, not the main list.
I never meant to send the big attachements to everyone!
Sorry!!!
--
___
Shawn Kendall
Full Sail Real World Education
Course Director
3300 Univer
Here is a quick description of the problem.
I have our particle system - which is a single Shape3D and TriangleStripArray
- running a fire-like configuration, see "multi-texture1.jpg"
First of all, this particular setting doesn't appear at all in the
DirectX version, the snapshot is from the Open
I've had similar problems in the past. I got past thme by changing the Java Plug-in to
use the JRE from my JDK, instead of the run-time default. Don't know if this will work
for you, but you might check it out.
-
Kevin Parrish
Seni
Does
anyone know when Sun will serve up a signed version of the installer, so that
the client won't have to worry about installing j3d manually, and the developer
doesn't have to worry about signing and serving it
themselves?
Life
could be much easier than they choose to make it.
Rich
---
ty.. but it didnt solve my problem
Ben Arbel
Comsoft Technologies, Inc.
[EMAIL PROTECTED]
ICQ: 86004063
- Original Message -
From: "Víctor" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 07, 2000 2:26 PM
Subject: Re: [JAVA3D] applets
> You should read the detaille
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charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
Did you run your HTML page through the HTML converter so the browser
will know to use the Sun Java plug-in??=A0 Look at the J3D.org FAQ
=A0
The client sho
You should read the detailled FAQ about Java 3D in
http://www.java3d.org.
There you will find the answers you are looking for.
PRISMAKER TEAM
Ben Arbel wrote:
> hey guys i am going brain dear from this.. isnt it supposed to be
> easier in out day and age to embedd 3d in web browser ???
Hi all,
i am having a very unique problem, but maybe someone has faced it also.
on my project we are mixing Magician and Java3D in the same application.
within one Java window, we have a Magician panel and a separate Java3D
panel. for some reason on my Windows NT box, after so many rendering
fram
hey guys
i am going brain dear from this.. isnt it supposed
to be easier in out day and age to embedd 3d in web browser ???
the problem is when i try to load the applet
(through netscape 6 R3 or explorer 5.5) and i am getting the familiar
classNotFoundException for all of the j3d classe
It would be an interesting task to try to accomplish that using Java3D. It
is not as simple as slapping a texture map of a window screen dump on to a
side of the cube, as HTML pages have clickable links.
Perhaps, what you were looking is readily available using DirectDraw of the
Microsoft's Direc
Is it possible to show a HTML page on one side of a
"Box" object, just as you can give a box a texture
Aant
[EMAIL PROTECTED]
Heres
my 2 cents:
It
looks as though you are trying to have a graph node with multiple parents.
You need to use a Link node with a SharedBranchGroup I believe, in order to do
this.
I
could be wrong, however,
[Adam Tegen]
-Original
Message-From: Discussion list for Java 3D AP
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Well, just from looking at your stack trace, on line 391 of
AppletCity.initUniverse() you are attempting to do an addChild=A0for
something that already has a
I agree. If you want to do it within the 3d world I think it would be
rather easy. You need to set up a plane (often called an overlay plane)
which is parallel to the image plate. You can sychronize the image plate
transform to the view transform so when the view transform is changed, your
over
hello, everybody!!!
I have problems again, I am trying see my java3D
applet on the IE browser on NT, but after load the applet i recieve the
following error message in the java console of Java Plug in
javax.media.j3d.MultipleParentException: Group.addChild: child already
has a parent
at
j
Well, the J3DGraphics2D can be used for exactly what you are talking
about, though my experience is that is really brings down the
performance of the renderer, and you have to keep the renderer going
since the user is dragging his mouse to create his ROI rectangle.
Here are a couple ideas:
If th
The VisAD Java visualization system now supports a Python
scripting interface for easy data analysis.
VisAD is freely available including source code, documentation
and example applications from:
http://www.ssec.wisc.edu/~billh/visad.html
The Python scripting capability requires JPython which
Java3D is not a "modeling language" like VRML, and thus has no format.
It is designed to be a real-time rendering engine. What you should do
is create your models with a VRML modeler. Then you can use them in
Java3D (using a J3D VRML loader) and in other VRML viewers.
-Lee
-Original Messag
Hi there,
i am supposed to do a 2d selection (spawning a rectangle) to define a
region
of interest for zooming purpose. So i wonder, if there is a possibility
to draw
into the canvas3d component without the whole scene being rendered while
the user
defines the roi.
I saw there is a class named J
Hi. I'm using Java3D to create textured model of architectures and things
like that but I want to create applets that can run without the Java3D plugin.
I want to EXPORT this model to VRML. Is that possible? How can I do
that? Is there another way to do what I want?
Thanks
Rodrigo Luis de
Performer is an SGI product. Your loader must be written in Java and
specifically for Java3D. I am not familiar with the "star" format, but
there are example loaders (see the ones in the Sun J3D utils) so you
could write one. We love to see new loaders being written.
-Lee
-Original Messag
Hi,
I am creating an IndexedTriangleStripArray using the following method:
int vertexCount = points.length;
int vertexFormat = GeometryArray.COORDINATES |
GeometryArray.NORMALS |
GeometryArray.TEXTURE_COORDINATE_2
To answer the questions:
1) The data will always have vertices and normals, textures will be used
sometimes, but most CAD packages (or CAD engineers) rarely use textures.
Colors are usually not per-vertex, so they are never used.
2)Yes, that is my assumption, and I could be wrong. A fair test w
Hello all,
I would like to load a star object. I have one (3010.star) but this must be
loaded by performer. As far as i know, a performer loader can not be used in
java 3d.
Is this true or does anyone know an alternative loader and object?
greetings, Bart
===
Hi. I have a Java3D textured model and I want to EXPORT this model to
VRML. Is that possible? How can I do that?
Thanks
Rodrigo Luis de Souza da Silva
Mestrando - Computação Gráfica
LCG/COPPE/UFRJ - Brasil
Rodrigo Luis de Souza da Silva
Mestrando - Computação Gráfica
LCG/COPPE/UFRJ - Brasil
Hi,
as anyone else experienced a problem with this combination? I am using
VAJ Entry Edition I already posted it to IBMs newsgroup but there was no
response yet.
A program which contains an instatiation of VrmlLoader can only be run
ONCE! When run a second time, ide.exe hangs and can only be kil
Hi Ole,
I was under the impressed that there was a function in the API to call
in order to perform these transformations. In the meantime I did
something similar to your code.
My VRML-Worls contain several shapes which represent a sinlge Object. I
interate through all shapes and geometries in it
This is where you should go:
http://www.hypermultimedia.com/Xj3D/getstart.htm
This includes downloading the source from CVS and building the
code.
If you want I have a vrml97.jar file you can get (it is from the
spring of 2000). Please send me a mail and I will mail you the
file directly.
Ole Vi
Here is an example of scaling by running through the
scenegraph :
The scaling function is called as this:
BranchGroup brGrp = (BranchGroup)switchGroup.getChild(i);
System.out.println("nscale: Number of children of BranchGroup =
" + brGrp.numChildren());
Enume
Gracias Bobby por tu respuesta.
Un Saludo.
Nota: Foro en español de Java3D y VRML-> [EMAIL PROTECTED]
***
* Juan Antonio Cabrero Doncel *
* I.T. Informática de Gestión *
* [EMAIL PROTECTED]*
*www.uco.es/~i72cadoj *
*
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