Shawn:
The detail texture is the same across rocks and
grass. The main texture is generated by blending 2 or more textures at
each texel based on certain criteria. The most common criteria I use is to
blend each texel based on the texel normal in relation to a normal perpendicular
to the
David,
>
> 4325851 Hardware MultiTexture not supported even though numActiveTexture <=
> supported num
What this bug refers to is let's say 4 texture units have been defined, but
only two of them are enabled, and let's say the hardware supports only
two texture units; in java3d1.2.1beta1, we onl
David,
Bug# 4392047 has been filed for this bug. In the meantime,
you can pass the texture coordinate as float. This should work.
float texCoord[] = {texX, texZ};
triangles.setTextureCoordinate(0,vertex,texCoord);
-Charmaine
Java3D Engineering Team
> MIME-Version: 1.0
> Con
Just a clarification...
This bug is fixed in the sense that the geometry primitives have been
optimized in 1.2.1 beta2. For the Box primitive this means the internal
TransformGroups have been removed and geometry is cached so boxes with
the same parameters can share their geometry. These optimi
Hi David,
Great looking snapshot! I have two questions for ya.
1) Is the detail texture on the rocks and the ground the same? It looks
like it but not quite sure - didn't see any seams though so it must be
2) Is the "main" texture is a procedure generate full color image that is mapped pe
Hi,
my Java3D-Program I wrote at the university does not run with my
home-PC. I don't need any high-performance there, I just need to take
screenshots to picture my diploma with examples.
I remember some command line switch to enable emulation or something? Or
shall I try a new driver version? T
I am using IndexedLineArray.setCoordRefDouble(), but only one or two lines
get rendered when I am specifying hundreds or thousands of lines.
If I copy each of my double coordinates from the same geometry (casting)
into a float array and call setCoordRefFloat() everything seems to work
fine.
--Ke
> Date: Wed, 22 Nov 2000 09:52:05 -0600
> From: James Robertson <[EMAIL PROTECTED]>
>
> Thanks for this valuable information.
You're welcome. A small correction: the length of the cross product of two
edges of a triangle is twice the area of the triangle, not half as I wrote.
This doesn't affec
Hi,
"Stokkermans, Bart" wrote:
> I've a problem with picking objects.
> I've done for all the nodes : setPickable(true).
> and I've done for some nodes : setCapability(ENABLE_PICK_REPORTING)
> I have a PickCanvas with mode : PickTool.GEOMETRY
> When I get a pickResult with PickResult.pickCloses
I got multi-texture working. Looks like using
the methods to set a single vertex are not working with multiple sets. I
just changed it to build the array of floats then set them all at once.
That worked perfectly. I have it working in OpenGL on a NVidia TNT ultra
card using j3d 1.2.1 bet
Hi Bart ... again :-)
"Stokkermans, Bart" wrote:
> javax.media.j3d.Shape3Djavax.media.j3d.TriangleStripArray@c15c4c47
>
> --
> Can anyone see, what i'm doing wrong?
>
I had troubles myself w
Greetings --
I'm pleased to announce the second early access release (EA2) of the
Java(TM) Image I/O API. This API will be a part of the upcoming release
of the Java 2 Platform, Standard Edition (JDK 1.4, a/k/a Merlin).
Both the specification and the implementation have been updated
conside
We are doing this right now, the "detail" use of
multi-texturing, with no problem in the DirectX version. The OpenGL version
has some problems on hardware accelerated multi-texture cards, aka the GeForce.
We have only tried no more than 2 textures at once however
David wrote:
036c01c0542f$0b
I have worked with multi-texture quite a bit now
and I have run into many, many problems. However, all but one were in our
code. It's just gets confusing very quick!
I'd like to see the entire exception dump. Check like crazy (as if you didn't!)
and if it won't come clean. If not, "whip" up
> Date: Sun, 19 Nov 2000 09:51:51 -0600
> From: John Wright <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Performance Report 1.2.1 beta 1 and Voodoo 3 v1.06 drivers
> To: [EMAIL PROTECTED]
>
> On one low end machine (AMD K6-200, 32 Meg RAM, 3dfx Voodoo 3, Win98 SE,
> DirectX 8.0) the new Java 3D 1.2.1 b
Hi,
This bug
4346786 - OutOfMemory error when generating 20,000 Box primitives
is fixed in next v1.2.1beta2 release. The Transform3D group in
the utility Box/Cone/Cylinder primitives is removed.
Thanks.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PRO
I put my vertex coordinates into a GeometryInfo object. You don't need any
transforms to do it that way. The tutorial has a chapter that focuses
mainly on this subject.
Daniel
> -Original Message-
> From: P Bai [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, November 22, 2000 12:47 PM
>
Sorry for the words I used. I was just a bit too disappointed then.
Can you show me how you managed to construct that large number of polygons?
Did you use an individual transformgroup for each object?
thanks,
Ruopeng
===
To
Thanks for this valuable information.
The area weighting scheme, where un-normalized cross-products are summed, is
real slick.
And faster than the un-weighted approach.
- Jim Robertson
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Mark Ho
Hello,
I need export 3D scenes to disk. I´d like to use dxf format but I don´t
have idea how can I do it.
Can somebody help me?
Thanks.
--PiXoTomail:
[EMAIL PROTECTED]Icq:
41472800Messenger: [EMAIL PROTECTED]Web:
Hi all.
I use BoundingSphere.getRadius() as a part of my code to fit a scene within
the "viewing volume".
On our IBM NetVista machines this call returns -1.0, all other machines and
setups returns a relevant value. Are there any special conditions that can
cause this method to return a negative
My project involves drawing over 25000 polygons, each as individual objects
to facillitate picking and individual coloring. Right now it takes around
150Mb to run, but as J3D evolves, the tools are there to make the app use
much less memory. The main problem is the lack of "how-to" books. The b
Hi R Wang,
don't be disappointed and just skip those transforms by building
a large quadarray for your boxes instead.
I have big scenes two and had to get rid of as many transforms either,
thus
I used the sun.util primitives (Sphere, Cylinder) to generate the
geometry and
after that put the trian
Hi all,
I have a major problem with picking. I only can pick an object when i'm
inside it. So, i zoom in until i'm in the object. I only set the
transformationgroup of the object to setpickable(true).
This is what i do :
tg_scale = new TransformGroup();
tg_scale.setCapability(TransformG
i have the same question and if I draw 1 boxes,it is out of memory.
I don't know why,can someone give us a good resolvtion.
- Original Message -
From: "R Wang" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, November 22, 2000 2:07 PM
Subject: [JAVA3D] How to handle a large
25 matches
Mail list logo