Win2K works fine with the OpenGl version of J3D. HOWEVER, YOU DID NOT
MENTION THE VIDEO ACCELERATOR CARD in your machine and that will
have a major impact on J3D performance. Assuming that you got the Diamond
Fire GL2 that should work o.k. although I have no first hand experience with
that particu
Justin -
I hope all is well.
Regarding the Apple issue on your web site, can you change things so that it
reads (a couple of places)
Java 3D is not currently available on Apple Computers. Sun is in negotiation
with Apple regarding a port.
(remove the stuff about Apple and Java 2 - it will be t
Ahmed Shakil wrote:
>
> I would like to hear a review on "3D User Interfaces With Java 3D". I did browse
>through the book on a local bookstore but it was pages and pages of theory. I thought
>what good this is gonna do in terms of coding.
There is a review up on j3d.org:
http://www.j3d.org/bo
Corysia Taware writes:
> I've only bought one Java3D book so far. The Java3D Specification. I did
> this out of desperation because I haven't found another yet that I'd be
> willing to spend US$40+ on.
>
> I'm looking forward to a chance to look at "Java 3D Programming" by our own
> Daniel Selm
I may have been misled, but I was under the impression that win2k has as
good OpenGL support as WinNT, which is better than that of Win98. In any
case, even if that is not true, I have been using the OpenGL version of
Java3D for quite some time now, with now problems. As far as speed is
conserne
I would like to hear a review on "3D User Interfaces With Java 3D". I did browse
through the book on a local bookstore but it was pages and pages of theory. I thought
what good this is gonna do in terms of coding.
I have "Ready to Run Java3D", which is good for beginners and I think for referen
Myles,
Internally, Java3D used GLX pbuffers or DIB for offscreen rendering.
Unfortunately, not that many existing graphics cards support this configuration,
so offscreen rendering can be slow.
Charmaine Lee
Java3D Engineering Team
> MIME-Version: 1.0
> Date: Fri, 26 Jan 2001 14:31:41 -
>
Andrew,
Does the texture problem only happen in offscreen rendering on Linux?
Can you also try disabling the shared context explicitly to see if
it makes any difference? To disable shared context, do
java -Dj3d.sharedctx=false
Regards,
Charmaine Lee
Java3D Engineering Team
> MIME-Version:
I now have "in transit" one Dell computer. Having worked with Java3D on an R&D
project for about 8 months and OpenGL since before it was Open, I decided to buy
a really "hot" machine for use at home. I bought the 1.4GHz machine, added 128
MB of memory and upgraded to the 64MB graphics engine. G
Cool, that sounds like normal event handling.
Kyle Wayne Kelly
Computer Science Student
University of New Orleans
http://www.cs.uno.edu/~kkelly
- Original Message -
From: "J. Lee Dixon" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 26, 2001 7:13 AM
Subject: Re: [JAVA3D
When this class is over, the only thing that really matters is what you
know. Therefore you should do the all of the work and then some. If you
are truly wise, you will consider wisdom the greatest thing to aquire.
Kyle Wayne Kelly
Computer Science Student
University of New Orleans
http://www.c
I've only bought one Java3D book so far. The Java3D Specification. I did
this out of desperation because I haven't found another yet that I'd be
willing to spend US$40+ on.
I'm looking forward to a chance to look at "Java 3D Programming" by our own
Daniel Selman. But no bookstore (or Amazon) h
I am trying to place an object in its own Locale at (2,2,2). Now I place a
Rotation Interpolator on it and it goes to (0,0,0) and rotates.
I want to simulate the moon rotating on its own(in its own Locale), the
earth rotating on its own in its own Locale, while in the Universe Locale.
Can I get th
The following code will do it, u will have to play with the numbers in line 3;
TransformGroup vpTrans =
m_universe.getViewingPlatform().getViewPlatformTransform();
Transform3D T3D = new Transform3D();
T3D.setTranslation( new Vector3f(0.0f, 0.5f, 0.0f) );
vpTrans.s
Hello.
I get the following error when trying to install the java3D 1. 2. 1 beta1
opengl SDK:
java.lang.ClassNotFoundException: com.zerog.ia.installer.Main
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLCla
Hi Ma'n,
Java3D only consumes CPU cycles when there is rendering to be done or if
a behavior wants to run (either WakupOnElapsedFrames, Time etc). This
satisfies requirements 3 & 4 in your list.
The exact architecture of your system will depend on how the 3D system needs
to process the stimulus
For those using Blackdown's JDK 1.2 with their 3D api... try the following
jdk:
IBM JDK 2-13 having still blackdown's J3D port (version 1.2) on top.
For my application the framerate is +/- 3 times higher
Have a good weekend,
Roland
===
I'm trying to implement a J3D gui which gets its stimulus from an embeded
system rather from the Mouse or the Keyboard. In other words the stimulus is
coming from the embeded system. Which wakeup criterion I should be using?
Also, I'm not sure which rendering mode I should be using. I do not want
basically good news on the Java3D on Mac OS X
from this article on Java on Mac OS X
http://www.javaworld.com/javaworld/jw-01-2001/jw-0119-macworld.html
Responding to questions about Java 3D and Java Web Start, Naroff said
that both
have been ported to Mac OS X. He said that Sun would like to se
Are you using SimpleUniverse? If so, then here is all you need:
(assuming su is your instance of SimpleUniverse)
// Get the viewing platform transform
TransformGroup vpTrans =
su.getViewingPlatform().getViewPlatformTransform();
// Create your own transform
Transform3D transform = new Transform3D
Hi !!
Thanks for your help !! One more question. Is it possible to 'simulate' a local file
as an URL ?
(Something like URL("file:C:/test/astro.wrl"));
Many thanx !
Dani
This is really a general applet permissions problem, as opposed to anything
Portfolio specific. The first problem is
> Hi,
>
> Has anyone used offscreen rendering? If so, what is the performance like
> compared to onscreen rendering? The reason I ask is that I am concerned
> at
> the limitations of Java3D onscreen rendering regarding problems with
> combining lightweight and heavyweight components.
>
> I am wi
This is really a general applet permissions problem, as opposed to anything
Portfolio specific. The first problem is happening because it's trying to
read portfolio.properties from your local disk.
The second problem is that you should be using URLs instead of doing
anything with Files (if this
Make sure you have the latest drivers for the Voodoo under windows 98.
The near and far clipping plane distances you are most likely not the cause
of your crashes. At the most, you might see z-fighting between distant
objects.
Make sure your textures are powers of 2. Try running the program at 1
I bought Wiley's "Ready-to-Run Java 3D" by Kirk Brown and Daniel Petersen.
It's all right, but not the best code reference book I've ever had. They
spend a little too much time explaining their own sample applets and not
enough time actually explaining how the code works. I use this 25% of the
t
I've been using 3D user interfaces for a while now. Some of them are
buttons that change color when pressed (by changing the diffuse color),
others I translate, some even have animations. But my project is being
funded by a private client, so I can't just give out a URL.
It's not very hard anyw
I'd like to move three part of an object by pressing three different key:
how can I do?
I read that it is possible by using Behavior class but my manual is not very
good!!!
Wrere can I find more exaple or instruction.
Thank you.
Rinaldo.
===
Let me also share our experiences.
We are performing off screen rendering on a Linux application server (JRun)
with the following configuration:
Linux Redhat 7
XFree86 version 4.0.1-1
IBM JDK 2-13 (also tried Blackdown JDK 1.2)
Blackdown J3D 1.2
We are able to offscreen render 3D objects on the s
This is the problem I came across .
I built an application which i run using jdk1.3 and java3d 1.2.
Without interface the application works okay. However, when I add an interface
to the application there came the problem.
I add a Menu bar to the Jframe, put the Canvas in the Jframe.getContentP
Hi all:
I have problems with the textures when I use the method
"setBackClipDistance" of the class "View". I know the recommendation
given in the API help that is the following:
" The ratio of the back distance divided by the front distance, in
physical eye coordinates, affects Z-buffe
Hi,
let me just share my own experiences (hoping, it may help).
Since I use XFree 4, I can observe the X server crashing, when I leave
a Java 3D programm, no matter if using Netscape or the
appletviewer. This is, what is happening in about nine of ten times
with indirect rendering. With direct re
Hi again !!
The code that reads the portfolio.properties file is the standard one used by NCSA
Portfolio loader:
BranchGroup mainScene = createSceneGraph();
ViewingPlatform vp = u.getViewingPlatform();
transformGroup vpTrans = vp.getViewPlatformTransform();
Graph
Hi There,
Has someone a hint about one good Java3D Book, in the case that you need
to have at a time just one book in your personal library. I have skipped
the entire Java3D API tutorial, but I would like to complement such
support material. I have saw one and other reference, but still I'm not
s
My world is to big to enter in a window so I'd like to see it
from point (0.0.3) for example.
How can I do that?
thank you.
Rinaldo.
===
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