I am used to programming in VRML. With it, you would have a
TimeSensor...you would route the timesensor to a particular object, on which
you would have a method that was called after each frame. In this method
you would update the position of your objects, then when the method
completed, VRML di
Hi Jonathan,
Look there...
http://www.j3d.org/tutorials/raw_j3d/chapter5/
http://www.j3d.org/tutorials/raw_j3d/
Rgds, |:0).
Jonathan Albert C Vallar schrieb:
> Hello!
>
> Can sombody explain me what this wakeupcondition is? I am confused what frames are?
>Is a frame an instance of what is
Hello,
> the geometries and textures eat up memory like crazy. I'd say memory is
> more of a limitation than performance. And Java 3D 1.2.1 gained about a
> 50% frame rate increase over Java 3D 1.2 so Sun's doing a fine job at
> advancing the technology.
Wow. I didn't know such huge performanc
I've had similar experience and I reported the bug. Although their support
team is responsive, the bug was never solved. I switched card.
Best regards,
LAW, Yee Wei
http://www.ntu.edu.sg/camtech
Tel: +65 790 4201
-Original Message-
From: David Schachter [mailto:[EMAIL PROTECTED]]
Sent:
I learned a few tricks in this article which improved my frame rates 10 fps.
Things like:
"Use the same sampling function for minification and magnification
If both the minification and magnification filters are GL_NEAREST or
GL_LINEAR then there's no reason OpenGL has to compute the lambda valu
Is there anyway to just load lightwave object (LWO) files without having a
lightwave scene file? (LWS).
If I understand correctly lw3dloader reads the LWS file then parses the LWO
file.
Thanks
Red Faced Newbie
===
To unsubs
hi there,
i have created 2 objects using surface of revolution
in java.
i am facing difficulties in creating 3d objects like
vase, hour glass, wine bottle, chess ...
so what i need is the x, y , z equations to generate
these objects in order to get the output.
or modification to the files atta
hi,
i have created 2 objects using surface of revolution
in java.
i am having troubles in getting the 3 equations x, y,
z for creating other objects like vase, hour glass,
wine bottle and chess.
so equations for the above objects are welcome
or modification to my java files also welcome.
than
It looks like you may have found a bug in our stuff. It should
work they way you have it set up. BTW, we don't use the scene
graph bounds in our internal processing. We create different bounds
hierarchies.
Doug Twilleager
Sun Microsystems
>MIME-Version: 1.0
>Subject: [JAVA3D] More Bounds ques
Title: Frame read and overlapping windows
Hello all,
This is a question regarding the implementation of a method to prevent unnecessary rerendering in Java3D. The idea is to read the frame from the frame buffer after each rendering in order to minimize expensive rerendering when the window i
Java helped 2 companies create great VRML demonstrations
at the recent Web3d 2001 Symposium :
| The winner and still champion (by a mile) was Ed Sims and folks
| from Vcom3D with their smashing Sign Language avatars.
| This year their demo has the avatar interact with a child drawing
| a two
From: "Fabrizio Nunnari" <[EMAIL PROTECTED]>
Sent: Wednesday, March 07, 2001 11:45 AM
> On Wed, 7 Mar 2001, Fred Klingener wrote:
>
> > Thanks, Fabrizio. If others want to volunteer to run this for other
OSs,
> > email me the results at [EMAIL PROTECTED], and I'll summarize on my
> > website.
Hi Tero,
If you are using the D3D version of Java3D, currently
there is a bug
4415723 - D3D: SPHERE_MAP TexCoordGeneration is incorrect
OGL version should work fine.
For the other problem:
"The EYE_LINEAR mode seems to behave differently if you have more than one
TextureUnitState in your A
Attention all Java 3D users and developers.
Many of you on the interest list are working on fantastic and interesting
applications and projects based on Java 3D. Since we distribute Java 3D for
free, it is difficult for us to keep track of who is using Java 3D.
Here is an offer that will be hard
I updated it the day before yesterday :=(. Without mouse moving it is Ok. I
add mouse behavior today. It crashed more than before.
>From: Sackmunky <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] graphic card
>Date:
Timmy,
Use code like this:
Transform3D T3D = new Transform3D();
Vector3f translate = new Vector3f();
TransformGroup vpTrans =
simpleU.getViewingPlatform().getViewPlatformTransform();
T3D.rotY(angle);
translate.set(x,y,z);
T3D.setTranslation(translate);
vpTrans.setTransform(T3D);
- John Wright
S
On Wed, 7 Mar 2001, Fred Klingener wrote:
> Thanks, Fabrizio. If others want to volunteer to run this for other OSs,
> email me the results at [EMAIL PROTECTED], and I'll summarize on my
> website. I've included a cleaned up version of the source.
Uhmm... in my assembler experience I learned t
All - Regarding JavaOne, and associated technologies, here is the latest list of
what is going on. There may be other things happening that we dont know about,
since right now there is no list on java.sun.com/javaone that lists all of the
sessions. If anyone knows other events that have been appro
Juergen -
How are things ?
The final source drop of Java 3D should be soon. We are catching a few remaining
important bugs.
How long after we freeze the code and it gets put on your ftp site can you have
a version available ?
Also, please explain to me how you do some QA ?
Which graphics boar
{laugh} Thanks Ralph...
Ralph Jones wrote:
>
> I think John actually meant this!!!:
>
> TransformGroup grandfather = new TransformGroup();
> TransformGroup father = new TransformGroup();
> TransformGroup son = new TransformGroup();
> Shape3D gfS3d = // your geometry and appearance
> Shape3D fS3d
Hi Everyone,
I am now doing a project in about 3D Visualization of financial data. I need
to plot a three axis graph. I can't see the z-axis because the view point is
parallel to the positive z-axis. So I need to look at it at different angle.
I use a simpleUniverse class, is there any method to
Thanks, Fabrizio. If others want to volunteer to run this for other OSs,
email me the results at [EMAIL PROTECTED], and I'll summarize on my
website. I've included a cleaned up version of the source.
Cheers,
Fred
From: "Fabrizio Nunnari" <[EMAIL PROTECTED]>
Sent: Wednesday, March 07, 2001 3:46
I think John actually meant this!!!:
TransformGroup grandfather = new TransformGroup();
TransformGroup father = new TransformGroup();
TransformGroup son = new TransformGroup();
Shape3D gfS3d = // your geometry and appearance
Shape3D fS3d = // your geometry and appearance
Shape3D sS3d = // your ge
Hello,
I'm new to Java 3D, and I'm trying to do one applet that show a ColorCube.
It is a very simple thing to do. I've written the applet and I'm able to
view it with AppletViewer, but when I insert it on a web page (html) I can't
see it. I've already used HTML Converter on the html file but it
Lu,
Try the GeForce 2 MX for an inexpensive (under $150 - an example would
be the Elsa Gladiac MX) but excellent performing video card.
We tested a Matrox G400 in a few of our testbed machines and it proved
to be unstable (completely unrelated to Java 3D). It is possible a
newer driver has clea
Sheng,
It might be easier to think of it in terms of TransformGroups rather
than BranchGroups (but you can always put each TG in it's own BG). So
try something like:
TransformGroup grandfather = new TransformGroup();
TransformGroup father = new TransformGroup();
TransformGroup son = new Transfor
Theoretically any video card. The best are the ones with native Open GL
hardware acceleration.
Best regards,
Lusu.
- Original Message -
From: "lu ling" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 07, 2001 4:27 PM
Subject: [JAVA3D] graphic card
> I am using Matr
I am using the same card. I updated the drivers at the Matrox homepage to
the most recent and the performance grew tremendously.
Zak
- Original Message -
From: "lu ling" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 07, 2001 8:27 AM
Subject: [JAVA3D] graphic card
>
Build a vector with a length equal to the distance from the avatar you wish
to put the item. So something like (0,0,2). Then apply the avatar's
rotation and translation to the vector. The end point of the vector after
translation is the location to insert the object.
Dave Yazel
-Original
Hi Lu, we use the G400 and G450; I remember an issue with the G400 where at
some point the system would freeze; after downloading the newest driver,
this was solved; if you've not done already, you may have to try that too!
Furthermore I can recall a bug in our software, related to mixing
heavyw
Hi, I am a new comer in java 3D. I seek for helping
in Java3D. I have read Java3D tutorials. But, It seems that there is no
example of showing how to construct tree-structure in geometry. For example, a
father (a box) has a son (a cylinder, doesn't sound son!). i don't know how to
build a
I am using Matrox G400 to run Java3d. My computer crashed often. Can anybody
tell me which graphic card works well with Java3d.
Thanks!
_
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.
=
Hello,
I am providing both keyboard and mouse navigation options
for my user avatar movement. In my program I would like to
dynamically insert an object in the scene. But I would like
to insert it first at some point in front of the avatar
(wherever
Peter,
Both David Yazel (Cosm Project) and myself (Pernica Project) with our
teams, are building worlds that are more complex than Quake/Doom, etc.
There are issues but it does work. As Michael McCutcheon mentioned the
issues are basically like using any technology to make such a world -
the geo
hey guys
when trying to instantiate a class with reflection and it worked fine while
everything was in the same hierarchy level
in the package..
so if im trying to do
action = (BehaviorAction)c.newInstance(actionID);
and the package for the action is com.xtivia.xrs.behavior.actions
and
Hi all , i've been fiddling around with multitexturing and if i have
understood correctly TexCoordGeneration modes SPHERE_MAP and EYE_LINEAR can
be used to producing an environmentmapping type effect.
The EYE_LINEAR mode seems to behave differently if you have more than one
TextureUnitState in you
On Tue, 6 Mar 2001, Fred Klingener wrote:
> Here's an ugly little program I wrote to probe this interaction between
> Behaviors and the OS clock. By poking around some, I persuaded myself that
> the WakeupOnElapsedTime() Behavior was driven by the same mechanism as the
> Object.wait() method. T
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