[JAVA3D] How do I move an object without interpolators?

2001-03-07 Thread Michael P. McCutcheon
I am used to programming in VRML. With it, you would have a TimeSensor...you would route the timesensor to a particular object, on which you would have a method that was called after each frame. In this method you would update the position of your objects, then when the method completed, VRML di

Re: [JAVA3D] About Wakeuponelapsed frames

2001-03-07 Thread Adriano Cavalcanti Silva
Hi Jonathan, Look there... http://www.j3d.org/tutorials/raw_j3d/chapter5/ http://www.j3d.org/tutorials/raw_j3d/ Rgds, |:0). Jonathan Albert C Vallar schrieb: > Hello! > > Can sombody explain me what this wakeupcondition is? I am confused what frames are? >Is a frame an instance of what is

Re: [JAVA3D] Java3D scalability - any thoughts?

2001-03-07 Thread Peter Schuller
Hello, > the geometries and textures eat up memory like crazy. I'd say memory is > more of a limitation than performance. And Java 3D 1.2.1 gained about a > 50% frame rate increase over Java 3D 1.2 so Sun's doing a fine job at > advancing the technology. Wow. I didn't know such huge performanc

Re: [JAVA3D] graphic card

2001-03-07 Thread #LAW YEE WEI#
I've had similar experience and I reported the bug. Although their support team is responsive, the bug was never solved. I switched card. Best regards, LAW, Yee Wei http://www.ntu.edu.sg/camtech Tel: +65 790 4201 -Original Message- From: David Schachter [mailto:[EMAIL PROTECTED]] Sent:

[JAVA3D] OpenGL optimizations

2001-03-07 Thread David
I learned a few tricks in this article which improved my frame rates 10 fps. Things like: "Use the same sampling function for minification and magnification If both the minification and magnification filters are GL_NEAREST or GL_LINEAR then there's no reason OpenGL has to compute the lambda valu

[JAVA3D] Lw3dloader

2001-03-07 Thread Fiasco
Is there anyway to just load lightwave object (LWO) files without having a lightwave scene file? (LWS). If I understand correctly lw3dloader reads the LWS file then parses the LWO file. Thanks Red Faced Newbie === To unsubs

[JAVA3D] help in surface of revolution

2001-03-07 Thread liteen tan
hi there, i have created 2 objects using surface of revolution in java. i am facing difficulties in creating 3d objects like vase, hour glass, wine bottle, chess ... so what i need is the x, y , z equations to generate these objects in order to get the output. or modification to the files atta

[JAVA3D]

2001-03-07 Thread liteen tan
hi, i have created 2 objects using surface of revolution in java. i am having troubles in getting the 3 equations x, y, z for creating other objects like vase, hour glass, wine bottle and chess. so equations for the above objects are welcome or modification to my java files also welcome. than

Re: [JAVA3D] More Bounds questions

2001-03-07 Thread Doug Twilleager
It looks like you may have found a bug in our stuff. It should work they way you have it set up. BTW, we don't use the scene graph bounds in our internal processing. We create different bounds hierarchies. Doug Twilleager Sun Microsystems >MIME-Version: 1.0 >Subject: [JAVA3D] More Bounds ques

[JAVA3D] Frame read and overlapping windows

2001-03-07 Thread Yuri Nikishkov
Title: Frame read and overlapping windows Hello all, This is a question regarding the implementation of a method to prevent unnecessary rerendering in Java3D. The idea is to read the frame from the frame buffer after each rendering in order to minimize expensive rerendering when the window i

[JAVA3D] " Best of the Show " Winner Uses Java ( Web3d 2001 Symposium )

2001-03-07 Thread P Flavin
Java helped 2 companies create great VRML demonstrations at the recent Web3d 2001 Symposium : | The winner and still champion (by a mile) was Ed Sims and folks | from Vcom3D with their smashing Sign Language avatars. | This year their demo has the avatar interact with a child drawing | a two

Re: [JAVA3D] Java timer, frame/time based calculations

2001-03-07 Thread Fred Klingener
From: "Fabrizio Nunnari" <[EMAIL PROTECTED]> Sent: Wednesday, March 07, 2001 11:45 AM > On Wed, 7 Mar 2001, Fred Klingener wrote: > > > Thanks, Fabrizio. If others want to volunteer to run this for other OSs, > > email me the results at [EMAIL PROTECTED], and I'll summarize on my > > website.

Re: [JAVA3D] TexCoordGeneration and multiple texture units

2001-03-07 Thread Kelvin Chung
Hi Tero, If you are using the D3D version of Java3D, currently there is a bug 4415723 - D3D: SPHERE_MAP TexCoordGeneration is incorrect OGL version should work fine. For the other problem: "The EYE_LINEAR mode seems to behave differently if you have more than one TextureUnitState in your A

[JAVA3D] Important Message for Java3D Developers

2001-03-07 Thread Michael Schulman
Attention all Java 3D users and developers. Many of you on the interest list are working on fantastic and interesting applications and projects based on Java 3D. Since we distribute Java 3D for free, it is difficult for us to keep track of who is using Java 3D. Here is an offer that will be hard

Re: [JAVA3D] graphic card

2001-03-07 Thread Lucy L
I updated it the day before yesterday :=(. Without mouse moving it is Ok. I add mouse behavior today. It crashed more than before. >From: Sackmunky <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] graphic card >Date:

Re: [JAVA3D] ViewPlatform in SimpleUniverse

2001-03-07 Thread John Wright
Timmy, Use code like this: Transform3D T3D = new Transform3D(); Vector3f translate = new Vector3f(); TransformGroup vpTrans = simpleU.getViewingPlatform().getViewPlatformTransform(); T3D.rotY(angle); translate.set(x,y,z); T3D.setTranslation(translate); vpTrans.setTransform(T3D); - John Wright S

Re: [JAVA3D] Java timer, frame/time based calculations

2001-03-07 Thread Fabrizio Nunnari
On Wed, 7 Mar 2001, Fred Klingener wrote: > Thanks, Fabrizio. If others want to volunteer to run this for other OSs, > email me the results at [EMAIL PROTECTED], and I'll summarize on my > website. I've included a cleaned up version of the source. Uhmm... in my assembler experience I learned t

Re: [JAVA3D] Demos for JavaOne?

2001-03-07 Thread Michael Schulman
All - Regarding JavaOne, and associated technologies, here is the latest list of what is going on. There may be other things happening that we dont know about, since right now there is no list on java.sun.com/javaone that lists all of the sessions. If anyone knows other events that have been appro

[JAVA3D] Java3D on Linux. - 1.2.1

2001-03-07 Thread Michael Schulman
Juergen - How are things ? The final source drop of Java 3D should be soon. We are catching a few remaining important bugs. How long after we freeze the code and it gets put on your ftp site can you have a version available ? Also, please explain to me how you do some QA ? Which graphics boar

Re: [JAVA3D] help

2001-03-07 Thread John Wright
{laugh} Thanks Ralph... Ralph Jones wrote: > > I think John actually meant this!!!: > > TransformGroup grandfather = new TransformGroup(); > TransformGroup father = new TransformGroup(); > TransformGroup son = new TransformGroup(); > Shape3D gfS3d = // your geometry and appearance > Shape3D fS3d

[JAVA3D] ViewPlatform in SimpleUniverse

2001-03-07 Thread Timmy Tong
Hi Everyone, I am now doing a project in about 3D Visualization of financial data. I need to plot a three axis graph. I can't see the z-axis because the view point is parallel to the positive z-axis. So I need to look at it at different angle. I use a simpleUniverse class, is there any method to

Re: [JAVA3D] Java timer, frame/time based calculations

2001-03-07 Thread Fred Klingener
Thanks, Fabrizio. If others want to volunteer to run this for other OSs, email me the results at [EMAIL PROTECTED], and I'll summarize on my website. I've included a cleaned up version of the source. Cheers, Fred From: "Fabrizio Nunnari" <[EMAIL PROTECTED]> Sent: Wednesday, March 07, 2001 3:46

Re: [JAVA3D] help

2001-03-07 Thread Ralph Jones
I think John actually meant this!!!: TransformGroup grandfather = new TransformGroup(); TransformGroup father = new TransformGroup(); TransformGroup son = new TransformGroup(); Shape3D gfS3d = // your geometry and appearance Shape3D fS3d = // your geometry and appearance Shape3D sS3d = // your ge

[JAVA3D] Java3D Applet

2001-03-07 Thread Nuno Pereira
Hello, I'm new to Java 3D, and I'm trying to do one applet that show a ColorCube. It is a very simple thing to do. I've written the applet and I'm able to view it with AppletViewer, but when I insert it on a web page (html) I can't see it. I've already used HTML Converter on the html file but it

Re: [JAVA3D] graphic card

2001-03-07 Thread John Wright
Lu, Try the GeForce 2 MX for an inexpensive (under $150 - an example would be the Elsa Gladiac MX) but excellent performing video card. We tested a Matrox G400 in a few of our testbed machines and it proved to be unstable (completely unrelated to Java 3D). It is possible a newer driver has clea

Re: [JAVA3D] help

2001-03-07 Thread John Wright
Sheng, It might be easier to think of it in terms of TransformGroups rather than BranchGroups (but you can always put each TG in it's own BG). So try something like: TransformGroup grandfather = new TransformGroup(); TransformGroup father = new TransformGroup(); TransformGroup son = new Transfor

Re: [JAVA3D] graphic card

2001-03-07 Thread Leontin Birsan
Theoretically any video card. The best are the ones with native Open GL hardware acceleration. Best regards, Lusu. - Original Message - From: "lu ling" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, March 07, 2001 4:27 PM Subject: [JAVA3D] graphic card > I am using Matr

Re: [JAVA3D] graphic card

2001-03-07 Thread Sackmunky
I am using the same card. I updated the drivers at the Matrox homepage to the most recent and the performance grew tremendously. Zak - Original Message - From: "lu ling" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, March 07, 2001 8:27 AM Subject: [JAVA3D] graphic card >

Re: [JAVA3D] inserting object in front of Avatar!

2001-03-07 Thread Yazel, David J.
Build a vector with a length equal to the distance from the avatar you wish to put the item. So something like (0,0,2). Then apply the avatar's rotation and translation to the vector. The end point of the vector after translation is the location to insert the object. Dave Yazel -Original

Re: [JAVA3D] graphic card

2001-03-07 Thread Stedum, Harry van
Hi Lu, we use the G400 and G450; I remember an issue with the G400 where at some point the system would freeze; after downloading the newest driver, this was solved; if you've not done already, you may have to try that too! Furthermore I can recall a bug in our software, related to mixing heavyw

[JAVA3D] help

2001-03-07 Thread Sheng Feng Qin
Hi, I am a new comer in java 3D. I seek for helping in Java3D.  I have read Java3D tutorials. But, It seems that there is no example of showing how to construct tree-structure in geometry. For example, a father (a box) has a son (a cylinder, doesn't sound son!). i don't know how to build a

[JAVA3D] graphic card

2001-03-07 Thread lu ling
I am using Matrox G400 to run Java3d. My computer crashed often. Can anybody tell me which graphic card works well with Java3d. Thanks! _ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. =

[JAVA3D] inserting object in front of Avatar!

2001-03-07 Thread Tina Manoharan Valappil
Hello, I am providing both keyboard and mouse navigation options for my user avatar movement. In my program I would like to dynamically insert an object in the scene. But I would like to insert it first at some point in front of the avatar (wherever

Re: [JAVA3D] Java3D scalability - any thoughts?

2001-03-07 Thread John Wright
Peter, Both David Yazel (Cosm Project) and myself (Pernica Project) with our teams, are building worlds that are more complex than Quake/Doom, etc. There are issues but it does work. As Michael McCutcheon mentioned the issues are basically like using any technology to make such a world - the geo

[JAVA3D] reflection problem

2001-03-07 Thread Ben Arbel
hey guys when trying to instantiate a class with reflection and it worked fine while everything was in the same hierarchy level in the package.. so if im trying to do action = (BehaviorAction)c.newInstance(actionID); and the package for the action is com.xtivia.xrs.behavior.actions and

[JAVA3D] TexCoordGeneration and multiple texture units

2001-03-07 Thread Tero Karhunen
Hi all , i've been fiddling around with multitexturing and if i have understood correctly TexCoordGeneration modes SPHERE_MAP and EYE_LINEAR can be used to producing an environmentmapping type effect. The EYE_LINEAR mode seems to behave differently if you have more than one TextureUnitState in you

Re: [JAVA3D] Java timer, frame/time based calculations

2001-03-07 Thread Fabrizio Nunnari
On Tue, 6 Mar 2001, Fred Klingener wrote: > Here's an ugly little program I wrote to probe this interaction between > Behaviors and the OS clock. By poking around some, I persuaded myself that > the WakeupOnElapsedTime() Behavior was driven by the same mechanism as the > Object.wait() method. T