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"Dipl. Ing. Paul Szawlowski" schrieb:
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Hi Every One:
In Java3D FAQ, there are several lines of information about setting stereo
viewing:
GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();
template.setStereo(template.PREFERRED);
GraphicsConfiguration gcfg = GraphicsEnvironment.
getLocalGra
hi
My model clip class works fine with
Matrox Millenium G400 adaptor
but fails with Matrox Millenium G450
removing the material property from the
appearance of Shape3Ds solves the problem to some extend
Is it a bug of model clip , or there is some problem with
Matrox 450 adaptor.
thanks in adv
I'll be posting a tutorial on how to work with 3D
sound shortly. Currently, I believe I've found a few
bugs in the API and am talking to a Sun engineer about
them. Because SIGGRAPH is this week, he won't have
time to research my issues until sometime next week.
After I'm sure about the state of
Title: RE: [JAVA3D] GeometryArray vs IndexedGeometryArray
I almost hate to ask, but how soon before we get an implementation of Java3D 1.3 - even a beta one. Some of what's in the spec looks like a rewrite of some fundamental pieces of my code.
> -Original Message-
> From: Paul Panter
1.3 will also include the source code for the NormalGenerator
and GeometryInfo.
-Paul
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> Date: Mon, 13 Aug 2001 12:39:59 -0700
> From: R Vegan <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] GeometryArray vs IndexedGeometryArray
> T
Hi Paul
Thanks very much for the info. You just saved me several
hours of redesigning my code. Java3D 1.3 is looking to be
very good. The GeometryInfo is such an excellent facility
in Java3D - one could use it as a grid generator for CFD/FEM
apps.
Maybe Java3D 1.4 can get me the hard-edges facil
GeometryInfo will by fully enhanced in 1.3. It will support
geometry BY_REFERENCE, INTERLEAVED, USE_COORD_INDEX_ONLY,
Multi-texture geometry, etc. etc. etc.
-Paul
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> Delivered-To: [EMAIL PROTECTED]
> Date: Mon, 13 Aug 2001 12:12:49 -0700
> From: R Vegan <[EMAIL
Hi Uma,
Wow ! It's great news that Java3D 1.3 will have the new facility
for treating indexed geometry. I wish this new API will be available
soon though - the design of my application is very highly dependent
on using indexed geometry array for memory optimization. I have
been rewriting parts of
Hi
all
I would like to add
a background sound in my 3D application, but it does not
work.
Has someone a good
example llike it works?
Thanks
Patrik
E-mail mailto: [EMAIL PROTECTED]
Hi all,
I am looking for a good document about Picking in Java3D ... I am feeling some
difficulties
in treating this part ?
I have some problems to solve as :
Picking points, lines and faces from a meshed shapes ...
Examples are also welcome.
Thanks for any help
Firas
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Patrik:
If your application is of class MyClass, and your icon is "myIcon.gif"
in the same folder as your class file, you can use the following (for a
class extending JFrame):
this.setIconImage(Toolkit.getDefaultToolkit().getImage(MyClass.class.get
Resource("myIcon.gif")));
Chris
=
Hi
How can I set that
the whole ToolTop is visible?
I am using
heavyweight and lightweight component.
Patrik
E-mail mailto: [EMAIL PROTECTED]
Hi, everybody:
I was wondering if anyone can clarify this for me.
I am confused about callback function. What is the advantage to use
callback class? It seems to me that only when you are to deal with
transform (rather than Shape3D), you need to use it. Because the behavior
advocates the callback
In Java3D 1.2.1, Java3D will unindexify IndexedGeometryArray before rendering.
In Java3D 1.3, we have a new API - GeometryArray.USE_COORD_INDEX_ONLY which when
specified as a component of vertexFormat will not unindexify but use
glDrawElements() instead and this mode is acceleared on many graphics
If you did not use setCoordRefFloat() to set the coordinates, then doing a
getCoordRefFloat() will return null value. The get() values for Geometry
ByReference returns the pointer that has been set by the user. In your case,
only getColorRefFloat() and getCoordRef3f() will return non-null values
Hello,
I have a TransformGroup with many Shape3D.
How may I Picking the Shape3D get its "index" for identification
in the TransformGroup?
Thanks in advance
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Apologies as I am reposting this message with
the correct subject line.
I have implemented a utility for picking
points on the surface of a mesh. Once a point
has been placed it can be dragged over the
surface until it is in the correct location.
This works fine 99% of the time but occasionally
Hi
Does anyone know if there is a different method to remove a
ModelClip in intermediate mode then deactivating all the clipping
planes.
I tried getGraphicsContext3D().setModelClip(null). But this
leads into a Null Pointer Exception
Thanks
EOF,
J.D.
--
Jmark2k+1 (http://www.antiflash.net/jma
I have implemented a utility for picking
points on the surface of a mesh. Once a point
has been placed it can be dragged over the
surface until it is in the correct location.
This works fine 99% of the time but occasionally
the point, whilst being dragged, "jumps" to
an incorrect location on the
Can anyone give a good example of using the
GeometryUpdater class?
~!Zak
Hi all,
i'm using a Raster3D object for labeling things in my scene. i'd like to
have the labels displayed in front
of the according geometry, but not in front of everything (rendering
attributes with depth buffer disabled).
Is there a possibility to give my raster object an z-buffer offset, lik
I can get a list of the "Top 25 bugs",
but how do I search so I get the top 50 Java3D
bugs?
--
Nikolai V. Christensen, Computer Engineer,
Simulation and Training department
IFAD, Forskerparken 10A, DK-5230 Odense M
Phone: +45 63 15 71 31 Fax: +45 65 93
Hi Every One:
After Reading J3D FAQ/Stereo Viewing and communications in this field, I
assume that current version of Java3D already support Stereo Viewing in PC
(left eye/right eye can view different images through a glasses), am I
right? If so, could any one tell me where I can get detailed in
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