Dear Java3d-friends,
I have a problem, please help me.
I have a large scenegraph which contains almost 5,000 triangles, I give a texture to
each triangle.
I found, when my program finish setting the texture to every triangle, I can not
render immediately(I use off-screen mode), I must wait
I'm just in the beginning stages of working with
textures. However, i keep seeing this "texture by reference" thing popping
up.
My question is, what does using a texture by
reference give you that using a texture in the "normal" way does
not?
Is there some performance advantage to using
Joachim:
Thank you for your great information.
Best,
Guang Bin Liu
>From: Joachim Diepstraten <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Source code
>Date: Wed, 10 Oct 2001 10:47:22 +0200
>
>Hi
>
> > Could i
Doing a little further investigation, I noticed
that I can
get my flickering/disappearing object to
reappear/flicker
if I do screen refreshes--minimize/maximize.
If I do
mouse rotatations while the object is gone, they
impact
the object when it reappears. Still no change
in the
view occur
I have found a workaround for this bug in my application. If you
explicitly call Canvas3D.stopRenderer(), it apparently releases
whatever the resources that cause the Renderer thread to crash when
you dispose of the Canvas3D in the user thread. At any rate, my app
has stopped crashing when I clo
You have to set the environment variable NPX_PLUGIN_PATH to
point to the directory containing the Java Plug-In library.
setenv NPX_PLUGIN_PATH=$JAVAHOME/jre/plugin/sparc/ns4
Use colons to seprate multiple directories in your
NPX_PLUGIN_PATH, just like other path variables. For
example, if your
Oops--forgot to include the code.
- Original Message -
From:
Alex Terrazas
To: [EMAIL PROTECTED]
Sent: Wednesday, October 10, 2001 2:27
PM
Subject: [JAVA3D] Tracking;
setHeadIndex
Hi-
Mark Hood's advice was right on as far as
solving
some of t
Hi-
Mark Hood's advice was right on as far as
solving
some of the difficulties of using a tracker with
the
setHeadIndex() method. Thanks. I was
able to
get the getTrackingAvailable flag to read true
and
to see something on the screen. I put a
ColorCube
in the environment as the test o
> I am using Sparc Solaris 2.6 with the JavaTM ( 1.3.1_01 , with Plug-IN
> installed ), and Netscape Communicator 4.76 .
> What I have to do that Java 3D programs can be run in Netscape
> Communicator :
>
> Thank you,
>
> Spicer Corporation
> Zeljko Stanivuk
> Network Support
Is it possible to do with what a JInternalFrame the
front it is (on) a canvas3d?When I drag the frame on the canvas3d he is
underneath. []'s J.P.
Thomas Gilbert Giusepe wrote:
> Hi there,
>
> I am working around the following error with my VRML loader:
>
> Exception loading URL: java.security.AccessControlException: access denied
> (java.io.FilePermission read)access denied (java.io.FilePermission read)
> om.sun.j3d.loaders.ParsingErrorEx
Michael,
We're aware of the GC hit in updating attributes, such as in Material.
Java 3D 1.3 will address such issue, and you might want to take advantage of
the new isFrequent bit; see SceneGraphObject.setCapabilityIsFrequent(int bit)
in Java 3D 1.3 API Reference.
- Chien Yang
Java 3D T
Hi there,
Has someone some any information on how could I record the camera view as an
image (e.g. bmp, jpg), in such a way that I could analyse its content with a
pattern recognition method?
Best wishes...
TGG
_
Downloaden Sie MS
I'm developing several java3d applications under both winnt and Linux.
( alternating a few days with each. ) Under windows I have no complaints.
Everything seems to work well.
Under Linux however, anytime a canvas3d is removed the VM seg faults.
I'm using Mandrake 8.0 ( with all the available up
Hi there,
I am working around the following error with my VRML loader:
Exception loading URL: java.security.AccessControlException: access denied
(java.io.FilePermission read)access denied (java.io.FilePermission read)
om.sun.j3d.loaders.ParsingErrorException
Problem to read the WRL archive
An
From: Joao Manuel De Oliveira Francisco <[EMAIL PROTECTED]>
Date: Wednesday, October 10, 2001 7:42 AM
>Hi there! Greetings from Portugal.
>I am developing a 3D automobile simulator for my University Mechanics
>Department.
>I have already programmed all BranchGroup of the vehicle, with all the
>b
hi joao,
i am currently programming a behavior editor. which is what you might need
as well. in this editor i can control the behavior of my fish (cars, same).
i just set or change certain values (such as speed) in the editor. i did
this by creating a class SuperFish (extending BranchGroup) and w
Hi there! Greetings from Portugal.
I am developing a 3D automobile simulator for my University Mechanics
Department.
I have already programmed all BranchGroup of the vehicle, with all the
behaviors attaches for the vehicle and wheels dynamics. For debugging I've
used the keyboard to move the vehic
hi everybody,
can you please help in setting up multiple views. i am working on a fishtank programm
where it should be possible to get the fishs view (what the fish sees) in an extra
frame. i use an "aquarium" class which extends applet, a "fish" class extends
branchgroup and a frame that open
Hi
> Could it be possible to get the source code of SimpleUniverse.java? Thank
> youa lot!
Aehm have you looked into your jdk directory. There is a file called
java3d-utils-src.jar. (Of course if you installed the Java3D SDK Version
and not just the plain JRE Version)
EOF,
J.D.
--
Jmark2k+1 (
Hi Every One:
Could it be possible to get the source code of SimpleUniverse.java? Thank
youa lot!
Guang Bin Liu
VTHRC
University of Queensland
Brisbane, Qld 4067
Australia
Phone: 61 7 3365 4072
Fax: 61 7 3365 4522
emial: [EMAIL PROTECTED]
_
21 matches
Mail list logo