[EMAIL PROTECTED] writes:
> Is Sun planning on a linux port for Java3d 1.3 Beta release?
If all goes well, we will make a release by end of next week.
Juergen
--
Juergen Kreileder, Blackdown Java-Linux Team
http://www.blackdown.org/java-linux.html
Run Java 2 SE v1.3.1 on your iPAQ:
ht
Hi folks
Ive Had it with Texture loader.
Can anyone offer answers to the following.
Im trying to load in an 1024 x 1024 JPEG images, lots of them, one at a time though.
Im using them to animate a Texture.
The Problem I get is the usual :
java.lang.OutOfMemoryError
<< no stack trace available>> ;
On Wed, 21 Nov 2001, Navin wrote:
> Is Sun planning on a linux port for Java3d 1.3 Beta release?
#include
Sun is not responsible for external ports of its APIs. Please consult the
individual vendors.
We keep atrack of the various ports at
http://www.j3d.org/downloads.html
--
Justin Couch
Hello people
Is Sun planning on a linux port for Java3d 1.3 Beta release?
Thanks
Navin
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help
Hi,
Thanks a lot to j3D Team for the new release.
After installing 1.3 beta, I tested
view.setMinimumFrameCycleTime(X);
When I set X = 0, 1, 10, 100, 1000, 5...
I still could not see any change in the image persistance. Do I need to put
the command in some special location? Or how can I e
A couple of weeks ago, I posted a summary of things that didn't
work very well for building simulation clocks and controlling
time in Java 3D. Lately, though, I've homed in on an approach
that seems to work well enough to experiment with.
I've summarized the approach and some preliminary results
> Date: Tue, 20 Nov 2001 15:43:33 -0600
> From: Alex Terrazas <[EMAIL PROTECTED]>
>
> I think I have Java3D working with my HMD now.
> To get it working, I used two Canvas3D's one
> for the left eye and one for the right eye.
>
> The code snippet is:
> [...]
> My questions are the followin
If I'm not mistaken, the default VM size is now 64MB (previously 16MB).
I know this is the case for the plug-in. I'd hope that it's the same
for both.
-j
Mona Wong wrote:
>
> > When I am executing the following Code I am getting the following error
> > java.lang.OutOfMemoryError <>
> >
>
> When I am executing the following Code I am getting the following error
> java.lang.OutOfMemoryError <>
>
> How can optimize this code and Improve the Performance.
One way is to allocate more memory to java by using the -mx flag. For
example:
java -mx64m jdend
Cheers,
M
This has been our #1 headache with running applets in the plug-in.
The user has to manually change it. I heard rumors that in a future
release of the plug-in that it would pick a memory size based on
what the machine actually has available. What a concept
In a memory intensive API like Jav
Ravi,
You need to increase the Java heap size to execute your program,
eg. java -Xmx128m Foo ( type "java -X" for more info. )
As of performance and memory footprint issues, you should download
the latest java3d1.3beta1 release.
To download Java 3D, Version 1.3, Beta 1, go to:
I think I have Java3D working with my HMD now.
To get it working, I used two Canvas3D's one
for the left eye and one for the right eye.
The code snippet is:
public BasicRecipeJ3D() {
...
Canvas3D rc = new Canvas3D(gc);
Canvas3D lc = new Canvas3D(gc);
rc.setMonoscopicV
The bug 4504083 is just a duplicate of 4485481. It is mentioned as closed in
the java3d 1.3beta1 features list, but this bug still exists (look at bug
4485481)!
Daniel
===
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I'd just like to add to the accolades!! Congratulations!
Browsing through the API has got me very excited to try some of the new features.
Unfortunately I need to wait until the Linux port contains them before I can
officially integrate them into our software.
Keep up the great work.
josh
--
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>Date: Tue, 20 Nov 2001 13:59:57 -0500
>From: John Nelson <[EMAIL PROTECTED]>
>Subje
Hi Joachim,
Have you try the following test under the SDK directory ?
programs/examples/Text2D>java Text2DTest
This test use Color3f constructor of Text2D and is work
fine. I guess there may be some other thing in the scene
graph will reveal the bug. Can you please send us your
tes
All,
The recent discussions concerning OpenGL just jangled some dendrites
in my aging brain. I've been testing Java 3d applets against browsers
under Windows 98 and Linux, and for the most part experience crashes when
the applet removes the Canvas3d object (this occurs when the applet is
destroy
Title: RE: [JAVA3D] Java 3D, Version 1.3 Beta 1
Oh no... NO! I can't download it! Sun site keeps coming back with error page!
> -Original Message-
> From: Yazel, David J. [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, November 20, 2001 1:34 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JA
Hi Zak,
It seems from the stack trace that there is no Viewer attach to
the ViewPlatform before the Behavior is set (see source code
of utility). Please send us a test case for investigation.
Thanks.
- Kelvin
---
Java 3D Team
Sun Microsystems Inc.
>Delivered-To: [EMAIL PROTECTED]
>M
Wow! This is indeed a wonderful release!
Time for the holidays indeed!
-Original Message-
From: Charmaine Lee [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, November 20, 2001 1:09 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java 3D, Version 1.3 Beta 1
Dave,
Multi-textured geometry is no
We are in the process of prioritizing our bugs for future releases of 1.3.
So, if you have a new bug, or want to have us consider an existing bug for
an upcoming release, please send mail to [EMAIL PROTECTED]
Doug Twilleager
Java 3D Team
Sun Microsystems
>
>Date: Tue, 20 Nov 2001 13:41:15 +0530
Title: RE: [JAVA3D] Java 3D, Version 1.3 Beta 1
Wahoo! Bless your heart! Just in time for the holidays :)
> -Original Message-
> From: Michael Schulman [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, November 20, 2001 11:40 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Java 3D, Version
Dave,
Multi-textured geometry is now rendered using display list
in 1.3 beta 1. However, it will be rendered using vertex array if the number
of texture unit states exceed the number supported by the hardware.
There is a Canvas3D property textureUnitStateMax which returns the
maximum number of te
I am very glad to see the following bug fixes:
4474052 GeometryArray:updateData() is not optimized for by-copy case
4446647 changing texture transform slows things down by 20%
4427335 Severe performance regression in 1.2.1 during attach/detach from
TransformGroup
4461310 Object may disa
Java 3D Community -
Sun is pleased to announce the availability of Java 3D, Version 1.3, Beta 1.
Version 1.3 contains a number of new features, optimizations and bug fixes.
To download Java 3D, Version 1.3, Beta 1, go to:
http://java.sun.com/products/java-media/3d and click on:
Thanks Thomas. A good point to catch the object instantly. -Ian
-Original Message-
From: Thomas Gilbert Giusepe [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, November 20, 2001 5:11 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Static scene vs. Camera navigated scene
Hi Ian,
To setup it ins
This may be a Pooh trap!
If you are trying to add to Point3d's then you may have failed to spot the
difference between a Point3d and a Vector3d and this can cause problems
later when you come to apply transformations. Java3D provides (sensibly
named methods for) adding a Vector3D to a Point3D an
>> Java 3D texture mapping has always been affected by lighting if you
>> used the MODULATE texture application mode. The difference in 1.3 is
>> that the separate specular color option is enabled for OpenGL (this
>Yep sorry I didn't make that clear of course I meant specular highlight.
>Btw what
Hi Kevin
> Java 3D texture mapping has always been affected by lighting if you
> used the MODULATE texture application mode. The difference in 1.3 is
> that the separate specular color option is enabled for OpenGL (this
Yep sorry I didn't make that clear of course I meant specular highlight.
Btw
Screen-door transparency doesn't work for lines or points. Try blended
transparency.
--
Kevin Rushforth
Java 3D Team
Sun Microsystems
[EMAIL PROTECTED]
>Date: Tue, 20 Nov 2001 10:29:49 +0100
>From: Gianni Riccio <[EMAIL PROTECTED]>
>Subject: [JAVA3D] What's the problem??
>To: [EMAIL PROTECTE
Yes, Java 3D 1.3-beta1 works with JDK 1.3.1 and JDK 1.4-beta3. We no
longer support JDK 1.2.x.
--
Kevin Rushforth
Java 3D Team
Sun Microsystems
[EMAIL PROTECTED]
>Date: Tue, 20 Nov 2001 09:02:01 -0500
>From: "Yazel, David J." <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] New 1.3 Beta release
>To
Try enabling depth-sorted transparency using
View.setTransparencySortingPolicy(). It's disabled by default.
--
Kevin Rushforth
Java 3D Team
Sun Microsystems
[EMAIL PROTECTED]
>Date: Tue, 20 Nov 2001 14:35:39 +0100
>From: "Nikolai V. Chr." <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] New 1.3 Bet
Java 3D texture mapping has always been affected by lighting if you
used the MODULATE texture application mode. The difference in 1.3 is
that the separate specular color option is enabled for OpenGL (this
should have been done in previous releases). This allows specular
highlights to be seen on
You have to explicitly enable depth-sorted transparency. See
View.setTransparencySortingPolicy().
--
Kevin Rushforth
Java 3D Team
Sun Microsystems
[EMAIL PROTECTED]
>Date: Tue, 20 Nov 2001 11:39:25 +0100
>From: Joachim Diepstraten <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] New 1.3 Beta releas
I see that many of you have discovered the Java 3D 1.3-beta1 release on
the Java Developer Connection. Michael Schulman was going to send out
an announcement, but wanted to wait until the Java 3D API home page on
java.sun.com had been updated (looks like that won't happen until this
afternoon).
Hi Paul
> Just tried it with the HelloUniverse and crashed with the same error.
Maybe graphics card driver/memory problems? ATI is not very famous
concerning windows drivers :(
Until now everything worked fine at my side. Except the Text2D thing.
EOF,
J.D.
--
Jmark2k+1 (http://www.antiflash.
Just tried it with the HelloUniverse and crashed with the same error.
"Yazel, David J." schrieb:
> The J3D 1.3 beta should be compatible with JDK 1.4 right? I have been
> wanting to updgrade JDK's for some time.
Well, the readme says it's working with 1.3.1 and 1.4 is still beta. Change also
t
I just changed to the new beta 1.3 release. I tried
to set the orbit behavior to the viewplatform and recieved the following error.
Can anyone help?
Zak
Exception occurred during event
dispatching:java.lang.ArrayIndexOutOfBoundsException
at
com.sun.j3d.utils.behaviors.v
The J3D 1.3 beta should be compatible with JDK 1.4 right? I have been
wanting to updgrade JDK's for some time.
Dave Yazel
-Original Message-
From: Dipl. Ing. Paul Szawlowski [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, November 20, 2001 8:19 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] N
Hello,
I have several transparent objects in a scene. Some
are not directly accessible because they are surrounded by
others but I would like to allow the user to select them
anyway.
I would like the user to clic 1
time to select the closest object, then to clic
again to select a farther o
Damn, the transparency bug is still there.
Transparent textured objects behind other transparent textured object
still get rendered in front.
|.(
Nikolai
--
Nikolai V. Christensen, Computer Engineer,
Simulation and Training department
IFAD, Forskerpar
Forget to mention it is the OpenGL version.
"Dipl. Ing. Paul Szawlowski" schrieb:
> Unfortunatly my applications crash with:
>
> An unexpected exception has been detected in native code outside the VM.
> Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x0
> Function name=(N/A)
> Li
Unfortunatly my applications crash with:
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x0
Function name=(N/A)
Library=(N/A)
NOTE: We are unable to locate the function name symbol for the error
just oc
From: "Thomas Gilbert Giusepe" <[EMAIL PROTECTED]>
Sent: Tuesday, November 20, 2001 5:58 AM
> Hi there,
>
> I need to get the sum of coordinates from two vertex at the
same point3d.
> Something like that:
>
> Point3d sumP3D1=new Point3d(0.0,0.0,15.0);
> Point3d valueP3D2=new Point3d(0.0,0.0,20.0
Joachim Diepstraten wrote:
>>How come you guys have acces to this version?
>>
> You have to be a member in the java-sun developer connection. Than you
thanks
--
Nikolai V. Christensen, Computer Engineer,
Simulation and Training department
IFAD, Forsk
Hi Nikolai
> > automatically or do you have to tell Java3D to do so?
> > Anyway great release I specially look forward to play with some of the new
> > features :)
>
> How come you guys have acces to this version?
You have to be a member in the java-sun developer connection. Than you
can access t
Joachim Diepstraten wrote:
> Ehlo
>
>
>>Congratulations J3D Team!
>>We're seeing a marked increase in performance for the 1.3Beta release.
>>Good job!
>>
> Yep full ack. At least it seems all of my stuff still seems to work. I'll
> have to check out intermediate mode functions first though. But I
Hi Thomas
> Point3d sumP3D1=new Point3d(0.0,0.0,15.0);
> Point3d valueP3D2=new Point3d(0.0,0.0,20.0);
> // Sum two point3d:
> sumP3D1=sumP3D1+valueP3D2;
sumP3D1.x += valueP3D2.x;
sumP3D1.y += valueP3D2.y;
sumP3D1.z += valueP3D2.z
EOF,
J.D.
--
Jmark2k+1 (http://www.antiflash.net/jmark)
Test t
Hi there,
I need to get the sum of coordinates from two vertex at the same point3d.
Something like that:
Point3d sumP3D1=new Point3d(0.0,0.0,15.0);
Point3d valueP3D2=new Point3d(0.0,0.0,20.0);
// Sum two point3d:
sumP3D1=sumP3D1+valueP3D2;
So in order to have at the end the values (0.0,0.0,35.0
Ehlo
Yeah, yeah it's me again.
Text2D Color3f in constructor of Text2D doesn't seem to have any
effect on the appearance of the Text2D
EOF,
J.D.
--
Jmark2k+1 (http://www.antiflash.net/jmark)
Test the performance of your PC online!
Ehlo
Upps again a question concerning the new 1.3beta it seems that
textures are now also effected by lighting calculation is this true?
At least it seems to happen here?
EOF,
J.D.
--
Realtime Raytracer in Java
http://www.antiflash.net/raytrace
Ehlo
> Congratulations J3D Team!
> We're seeing a marked increase in performance for the 1.3Beta release.
> Good job!
Yep full ack. At least it seems all of my stuff still seems to work. I'll
have to check out intermediate mode functions first though. But I've got a
question concerning tje depth-
Hai All,
When I am executing the following Code I am getting the following error
java.lang.OutOfMemoryError <>
How can optimize this code and Improve the Performance.
/***
TransformGroup ballStickTransGrp = new TransformGroup();
Transform3D translate = new Transform3D();
Appearanc
Hi Ian,
To setup it inside of view, use the method lookAt. It will solve your
problem. Rgds, Thomas
>From: Ian Wang <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Static scene vs. Camera navigated scene
>Date: Mon,
CALL FOR WORKSHOPS and TUTORIALS
Web3D 2002 Conference
7th International Conference on 3D Web Technology
http://Web3DSymposium.org
February 24-February 28, 2002 Tempe, AZ
Sponsored by ACM SIGGRAPH and the Web3D Consortium,
in coo
Hi all,
I work with MS win and this code don't return a transparent
Line!!
What's the problem?
Appearance app1 = new Appearance();
TransparencyAttributes transp = new
TransparencyAttributes();
transp.setTransparency(0.5f);
transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE);
transp.
is there any plan to fix bug id 4485481 in near future?
regards
saurabh
--
Saurabh Akhauri
Geometric Software Solutions Co. Limited
Plot No.4 , Pune Infotech Park,
MIDC, Hinjewadi
Pune - 411 027, India
Phone : +91-20-4101872 Ext 36
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