Re: [JAVA3D] java3d 1.3 beta for Linux

2001-11-20 Thread Juergen Kreileder
[EMAIL PROTECTED] writes: > Is Sun planning on a linux port for Java3d 1.3 Beta release? If all goes well, we will make a release by end of next week. Juergen -- Juergen Kreileder, Blackdown Java-Linux Team http://www.blackdown.org/java-linux.html Run Java 2 SE v1.3.1 on your iPAQ: ht

[JAVA3D] TextureLoader wows

2001-11-20 Thread Adrian Meekings
Hi folks Ive Had it with Texture loader. Can anyone offer answers to the following. Im trying to load in an 1024 x 1024 JPEG images, lots of them, one at a time though. Im using them to animate a Texture. The Problem I get is the usual : java.lang.OutOfMemoryError << no stack trace available>> ;

Re: [JAVA3D] java3d 1.3 beta for Linux

2001-11-20 Thread Justin Couch
On Wed, 21 Nov 2001, Navin wrote: > Is Sun planning on a linux port for Java3d 1.3 Beta release? #include Sun is not responsible for external ports of its APIs. Please consult the individual vendors. We keep atrack of the various ports at http://www.j3d.org/downloads.html -- Justin Couch

[JAVA3D] java3d 1.3 beta for Linux

2001-11-20 Thread Navin
Hello people Is Sun planning on a linux port for Java3d 1.3 Beta release? Thanks Navin === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Guang Bin Liu
Hi, Thanks a lot to j3D Team for the new release. After installing 1.3 beta, I tested view.setMinimumFrameCycleTime(X); When I set X = 0, 1, 10, 100, 1000, 5... I still could not see any change in the image persistance. Do I need to put the command in some special location? Or how can I e

[JAVA3D] Java 3D Simulation Clocks (Conclusion)

2001-11-20 Thread Fred Klingener
A couple of weeks ago, I posted a summary of things that didn't work very well for building simulation clocks and controlling time in Java 3D. Lately, though, I've homed in on an approach that seems to work well enough to experiment with. I've summarized the approach and some preliminary results

Re: [JAVA3D] HMD

2001-11-20 Thread Mark Hood
> Date: Tue, 20 Nov 2001 15:43:33 -0600 > From: Alex Terrazas <[EMAIL PROTECTED]> > > I think I have Java3D working with my HMD now. > To get it working, I used two Canvas3D's one > for the left eye and one for the right eye. > > The code snippet is: > [...] > My questions are the followin

Re: [JAVA3D] java.lang.OutOfMemoryError

2001-11-20 Thread John Sutter
If I'm not mistaken, the default VM size is now 64MB (previously 16MB). I know this is the case for the plug-in. I'd hope that it's the same for both. -j Mona Wong wrote: > > > When I am executing the following Code I am getting the following error > > java.lang.OutOfMemoryError <> > > >

Re: [JAVA3D] java.lang.OutOfMemoryError

2001-11-20 Thread Mona Wong
> When I am executing the following Code I am getting the following error > java.lang.OutOfMemoryError <> > > How can optimize this code and Improve the Performance. One way is to allocate more memory to java by using the -mx flag. For example: java -mx64m jdend Cheers, M

Re: [JAVA3D] java.lang.OutOfMemoryError

2001-11-20 Thread John Sutter
This has been our #1 headache with running applets in the plug-in. The user has to manually change it. I heard rumors that in a future release of the plug-in that it would pick a memory size based on what the machine actually has available. What a concept In a memory intensive API like Jav

Re: [JAVA3D] java.lang.OutOfMemoryError

2001-11-20 Thread Chien Yang
Ravi, You need to increase the Java heap size to execute your program, eg. java -Xmx128m Foo ( type "java -X" for more info. ) As of performance and memory footprint issues, you should download the latest java3d1.3beta1 release. To download Java 3D, Version 1.3, Beta 1, go to:

[JAVA3D] HMD

2001-11-20 Thread Alex Terrazas
I think I have Java3D working with my HMD now. To get it working, I used two Canvas3D's one for the left eye and one for the right eye. The code snippet is: public BasicRecipeJ3D() { ... Canvas3D rc = new Canvas3D(gc); Canvas3D lc = new Canvas3D(gc); rc.setMonoscopicV

[JAVA3D] Bug 4504083

2001-11-20 Thread "Römer, Daniel"
The bug 4504083 is just a duplicate of 4485481. It is mentioned as closed in the java3d 1.3beta1 features list, but this bug still exists (look at bug 4485481)! Daniel === To unsubscribe, send email to [EMAIL PROTECTED] and

Re: [JAVA3D] Java 3D, Version 1.3 Beta 1

2001-11-20 Thread Josh Richmond
I'd just like to add to the accolades!! Congratulations! Browsing through the API has got me very excited to try some of the new features. Unfortunately I need to wait until the Linux port contains them before I can officially integrate them into our software. Keep up the great work. josh --

Re: [JAVA3D] Applets crashing...

2001-11-20 Thread Kelvin Chung
>Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >X-Priority: 3 (Normal) >X-MSMail-Priority: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600. >Importance: Normal >Date: Tue, 20 Nov 2001 13:59:57 -0500 >From: John Nelson <[EMAIL PROTECTED]> >Subje

Re: [JAVA3D] New 1.3 Beta release maybe first bug spotted

2001-11-20 Thread Kelvin Chung
Hi Joachim, Have you try the following test under the SDK directory ? programs/examples/Text2D>java Text2DTest This test use Color3f constructor of Text2D and is work fine. I guess there may be some other thing in the scene graph will reveal the bug. Can you please send us your tes

[JAVA3D] Applets crashing...

2001-11-20 Thread John Nelson
All, The recent discussions concerning OpenGL just jangled some dendrites in my aging brain. I've been testing Java 3d applets against browsers under Windows 98 and Linux, and for the most part experience crashes when the applet removes the Canvas3d object (this occurs when the applet is destroy

Re: [JAVA3D] Java 3D, Version 1.3 Beta 1

2001-11-20 Thread Pierce, Gregory (TBS)
Title: RE: [JAVA3D] Java 3D, Version 1.3 Beta 1 Oh no... NO! I can't download it! Sun site keeps coming back with error page! > -Original Message- > From: Yazel, David J. [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, November 20, 2001 1:34 PM > To: [EMAIL PROTECTED] > Subject: Re: [JA

Re: [JAVA3D] Orbitbehavior bug

2001-11-20 Thread Kelvin Chung
Hi Zak, It seems from the stack trace that there is no Viewer attach to the ViewPlatform before the Behavior is set (see source code of utility). Please send us a test case for investigation. Thanks. - Kelvin --- Java 3D Team Sun Microsystems Inc. >Delivered-To: [EMAIL PROTECTED] >M

Re: [JAVA3D] Java 3D, Version 1.3 Beta 1

2001-11-20 Thread Yazel, David J.
Wow! This is indeed a wonderful release! Time for the holidays indeed! -Original Message- From: Charmaine Lee [mailto:[EMAIL PROTECTED]] Sent: Tuesday, November 20, 2001 1:09 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java 3D, Version 1.3 Beta 1 Dave, Multi-textured geometry is no

Re: [JAVA3D] bug id 4485481 , for sun developers

2001-11-20 Thread Doug Twilleager
We are in the process of prioritizing our bugs for future releases of 1.3. So, if you have a new bug, or want to have us consider an existing bug for an upcoming release, please send mail to [EMAIL PROTECTED] Doug Twilleager Java 3D Team Sun Microsystems > >Date: Tue, 20 Nov 2001 13:41:15 +0530

Re: [JAVA3D] Java 3D, Version 1.3 Beta 1

2001-11-20 Thread Pierce, Gregory (TBS)
Title: RE: [JAVA3D] Java 3D, Version 1.3 Beta 1 Wahoo! Bless your heart! Just in time for the holidays :) > -Original Message- > From: Michael Schulman [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, November 20, 2001 11:40 AM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Java 3D, Version

Re: [JAVA3D] Java 3D, Version 1.3 Beta 1

2001-11-20 Thread Charmaine Lee
Dave, Multi-textured geometry is now rendered using display list in 1.3 beta 1. However, it will be rendered using vertex array if the number of texture unit states exceed the number supported by the hardware. There is a Canvas3D property textureUnitStateMax which returns the maximum number of te

Re: [JAVA3D] Java 3D, Version 1.3 Beta 1

2001-11-20 Thread Yazel, David J.
I am very glad to see the following bug fixes: 4474052 GeometryArray:updateData() is not optimized for by-copy case 4446647 changing texture transform slows things down by 20% 4427335 Severe performance regression in 1.2.1 during attach/detach from TransformGroup 4461310 Object may disa

[JAVA3D] Java 3D, Version 1.3 Beta 1

2001-11-20 Thread Michael Schulman
Java 3D Community - Sun is pleased to announce the availability of Java 3D, Version 1.3, Beta 1. Version 1.3 contains a number of new features, optimizations and bug fixes. To download Java 3D, Version 1.3, Beta 1, go to: http://java.sun.com/products/java-media/3d and click on:

Re: [JAVA3D] Static scene vs. Camera navigated scene

2001-11-20 Thread Wang, Lihui
Thanks Thomas. A good point to catch the object instantly. -Ian -Original Message- From: Thomas Gilbert Giusepe [mailto:[EMAIL PROTECTED]] Sent: Tuesday, November 20, 2001 5:11 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Static scene vs. Camera navigated scene Hi Ian, To setup it ins

Re: [JAVA3D] how to sum Point3d - a WARNING

2001-11-20 Thread Alex Bowden
This may be a Pooh trap! If you are trying to add to Point3d's then you may have failed to spot the difference between a Point3d and a Vector3d and this can cause problems later when you come to apply transformations. Java3D provides (sensibly named methods for) adding a Vector3D to a Point3D an

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Kevin Rushforth
>> Java 3D texture mapping has always been affected by lighting if you >> used the MODULATE texture application mode. The difference in 1.3 is >> that the separate specular color option is enabled for OpenGL (this >Yep sorry I didn't make that clear of course I meant specular highlight. >Btw what

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Joachim Diepstraten
Hi Kevin > Java 3D texture mapping has always been affected by lighting if you > used the MODULATE texture application mode. The difference in 1.3 is > that the separate specular color option is enabled for OpenGL (this Yep sorry I didn't make that clear of course I meant specular highlight. Btw

Re: [JAVA3D] What's the problem??

2001-11-20 Thread Kevin Rushforth
Screen-door transparency doesn't work for lines or points. Try blended transparency. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 20 Nov 2001 10:29:49 +0100 >From: Gianni Riccio <[EMAIL PROTECTED]> >Subject: [JAVA3D] What's the problem?? >To: [EMAIL PROTECTE

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Kevin Rushforth
Yes, Java 3D 1.3-beta1 works with JDK 1.3.1 and JDK 1.4-beta3. We no longer support JDK 1.2.x. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 20 Nov 2001 09:02:01 -0500 >From: "Yazel, David J." <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] New 1.3 Beta release >To

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Kevin Rushforth
Try enabling depth-sorted transparency using View.setTransparencySortingPolicy(). It's disabled by default. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 20 Nov 2001 14:35:39 +0100 >From: "Nikolai V. Chr." <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] New 1.3 Bet

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Kevin Rushforth
Java 3D texture mapping has always been affected by lighting if you used the MODULATE texture application mode. The difference in 1.3 is that the separate specular color option is enabled for OpenGL (this should have been done in previous releases). This allows specular highlights to be seen on

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Kevin Rushforth
You have to explicitly enable depth-sorted transparency. See View.setTransparencySortingPolicy(). -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 20 Nov 2001 11:39:25 +0100 >From: Joachim Diepstraten <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] New 1.3 Beta releas

[JAVA3D] Java 3D 1.3-beta1 release

2001-11-20 Thread Kevin Rushforth
I see that many of you have discovered the Java 3D 1.3-beta1 release on the Java Developer Connection. Michael Schulman was going to send out an announcement, but wanted to wait until the Java 3D API home page on java.sun.com had been updated (looks like that won't happen until this afternoon).

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Joachim Diepstraten
Hi Paul > Just tried it with the HelloUniverse and crashed with the same error. Maybe graphics card driver/memory problems? ATI is not very famous concerning windows drivers :( Until now everything worked fine at my side. Except the Text2D thing. EOF, J.D. -- Jmark2k+1 (http://www.antiflash.

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Dipl. Ing. Paul Szawlowski
Just tried it with the HelloUniverse and crashed with the same error. "Yazel, David J." schrieb: > The J3D 1.3 beta should be compatible with JDK 1.4 right? I have been > wanting to updgrade JDK's for some time. Well, the readme says it's working with 1.3.1 and 1.4 is still beta. Change also t

[JAVA3D] Orbitbehavior bug

2001-11-20 Thread Zak Nixon
I just changed to the new beta 1.3 release. I tried to set the orbit behavior to the viewplatform and recieved the following error. Can anyone help?   Zak             Exception occurred during event dispatching:java.lang.ArrayIndexOutOfBoundsException    at com.sun.j3d.utils.behaviors.v

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Yazel, David J.
The J3D 1.3 beta should be compatible with JDK 1.4 right? I have been wanting to updgrade JDK's for some time. Dave Yazel -Original Message- From: Dipl. Ing. Paul Szawlowski [mailto:[EMAIL PROTECTED]] Sent: Tuesday, November 20, 2001 8:19 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] N

[JAVA3D] how to select hidden objects?

2001-11-20 Thread Olivier Tassy
Hello, I have several transparent objects in a scene. Some are not directly accessible because they are surrounded by others but I would like to allow the user to select them anyway.  I would like the user to clic 1 time to select the closest object, then to clic again to select a farther o

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Nikolai V. Chr.
Damn, the transparency bug is still there. Transparent textured objects behind other transparent textured object still get rendered in front. |.( Nikolai -- Nikolai V. Christensen, Computer Engineer, Simulation and Training department IFAD, Forskerpar

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Dipl. Ing. Paul Szawlowski
Forget to mention it is the OpenGL version. "Dipl. Ing. Paul Szawlowski" schrieb: > Unfortunatly my applications crash with: > > An unexpected exception has been detected in native code outside the VM. > Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x0 > Function name=(N/A) > Li

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Dipl. Ing. Paul Szawlowski
Unfortunatly my applications crash with: An unexpected exception has been detected in native code outside the VM. Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x0 Function name=(N/A) Library=(N/A) NOTE: We are unable to locate the function name symbol for the error just oc

Re: [JAVA3D] how to sum Point3d

2001-11-20 Thread Fred Klingener
From: "Thomas Gilbert Giusepe" <[EMAIL PROTECTED]> Sent: Tuesday, November 20, 2001 5:58 AM > Hi there, > > I need to get the sum of coordinates from two vertex at the same point3d. > Something like that: > > Point3d sumP3D1=new Point3d(0.0,0.0,15.0); > Point3d valueP3D2=new Point3d(0.0,0.0,20.0

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Nikolai V. Chr.
Joachim Diepstraten wrote: >>How come you guys have acces to this version? >> > You have to be a member in the java-sun developer connection. Than you thanks -- Nikolai V. Christensen, Computer Engineer, Simulation and Training department IFAD, Forsk

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Joachim Diepstraten
Hi Nikolai > > automatically or do you have to tell Java3D to do so? > > Anyway great release I specially look forward to play with some of the new > > features :) > > How come you guys have acces to this version? You have to be a member in the java-sun developer connection. Than you can access t

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Nikolai V. Chr.
Joachim Diepstraten wrote: > Ehlo > > >>Congratulations J3D Team! >>We're seeing a marked increase in performance for the 1.3Beta release. >>Good job! >> > Yep full ack. At least it seems all of my stuff still seems to work. I'll > have to check out intermediate mode functions first though. But I

Re: [JAVA3D] how to sum Point3d

2001-11-20 Thread Joachim Diepstraten
Hi Thomas > Point3d sumP3D1=new Point3d(0.0,0.0,15.0); > Point3d valueP3D2=new Point3d(0.0,0.0,20.0); > // Sum two point3d: > sumP3D1=sumP3D1+valueP3D2; sumP3D1.x += valueP3D2.x; sumP3D1.y += valueP3D2.y; sumP3D1.z += valueP3D2.z EOF, J.D. -- Jmark2k+1 (http://www.antiflash.net/jmark) Test t

[JAVA3D] how to sum Point3d

2001-11-20 Thread Thomas Gilbert Giusepe
Hi there, I need to get the sum of coordinates from two vertex at the same point3d. Something like that: Point3d sumP3D1=new Point3d(0.0,0.0,15.0); Point3d valueP3D2=new Point3d(0.0,0.0,20.0); // Sum two point3d: sumP3D1=sumP3D1+valueP3D2; So in order to have at the end the values (0.0,0.0,35.0

[JAVA3D] New 1.3 Beta release maybe first bug spotted

2001-11-20 Thread Joachim Diepstraten
Ehlo Yeah, yeah it's me again. Text2D Color3f in constructor of Text2D doesn't seem to have any effect on the appearance of the Text2D EOF, J.D. -- Jmark2k+1 (http://www.antiflash.net/jmark) Test the performance of your PC online!

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Joachim Diepstraten
Ehlo Upps again a question concerning the new 1.3beta it seems that textures are now also effected by lighting calculation is this true? At least it seems to happen here? EOF, J.D. -- Realtime Raytracer in Java http://www.antiflash.net/raytrace

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Joachim Diepstraten
Ehlo > Congratulations J3D Team! > We're seeing a marked increase in performance for the 1.3Beta release. > Good job! Yep full ack. At least it seems all of my stuff still seems to work. I'll have to check out intermediate mode functions first though. But I've got a question concerning tje depth-

[JAVA3D] java.lang.OutOfMemoryError

2001-11-20 Thread Durga.Banda
Hai All, When I am executing the following Code I am getting the following error java.lang.OutOfMemoryError <> How can optimize this code and Improve the Performance. /*** TransformGroup ballStickTransGrp = new TransformGroup(); Transform3D translate = new Transform3D(); Appearanc

Re: [JAVA3D] Static scene vs. Camera navigated scene

2001-11-20 Thread Thomas Gilbert Giusepe
Hi Ian, To setup it inside of view, use the method lookAt. It will solve your problem. Rgds, Thomas >From: Ian Wang <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] Static scene vs. Camera navigated scene >Date: Mon,

[JAVA3D] Web3D 2002: Call for Workshops and Tutorials

2001-11-20 Thread Stephan Diehl
CALL FOR WORKSHOPS and TUTORIALS Web3D 2002 Conference 7th International Conference on 3D Web Technology http://Web3DSymposium.org February 24-February 28, 2002 Tempe, AZ Sponsored by ACM SIGGRAPH and the Web3D Consortium, in coo

[JAVA3D] What's the problem??

2001-11-20 Thread Gianni Riccio
Hi all, I work with MS win and this code don't return a transparent Line!! What's the problem? Appearance app1 = new Appearance(); TransparencyAttributes transp = new TransparencyAttributes(); transp.setTransparency(0.5f); transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE); transp.

[JAVA3D] bug id 4485481 , for sun developers

2001-11-20 Thread Saurabh Akhauri
is there any plan to fix bug id 4485481 in near future? regards saurabh -- Saurabh Akhauri Geometric Software Solutions Co. Limited Plot No.4 , Pune Infotech Park, MIDC, Hinjewadi Pune - 411 027, India Phone : +91-20-4101872 Ext 36