Hi folks Ive Had it with Texture loader. Can anyone offer answers to the following.
Im trying to load in an 1024 x 1024 JPEG images, lots of them, one at a time though. Im using them to animate a Texture. The Problem I get is the usual : java.lang.OutOfMemoryError << no stack trace available>> ;/ grrrr!!!! Im using -Xmx256 (as much as I can spare ) with a 500 Billion Trigabit paging file but I still get this error. The Windoze NT Task Mangler shows the memory usage soaring into the stratosphere. Im using the same Variable name each time and creating a new Texture loader. Ive Tried -Xincgc (incremental garbage collection) but It still only postpones the enebitable slightly. I need the 1024x 1024 (works fine for smaller JPEGs) I cannot find any reference to the Max Size of JPEg that can be loaded. Has Anyone got a reliable work- around for this ?? Thanks in advance Adrian =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".