Hi folks
Ive Had it with Texture loader.
Can anyone offer answers to the following.

Im trying to load in an 1024 x 1024 JPEG images, lots of them, one at a time though. 
Im using them to animate a Texture.
The Problem I get is the usual :
java.lang.OutOfMemoryError
<< no stack trace available>> ;/ grrrr!!!!
Im using -Xmx256 (as much as I can spare ) with a 500 Billion Trigabit paging file but 
I still get this error. The Windoze NT Task Mangler shows the memory usage soaring 
into the stratosphere.

Im using the same Variable name each time and creating a new Texture loader.
Ive Tried -Xincgc (incremental garbage collection) but It still only postpones the 
enebitable slightly.
I need the 1024x 1024 (works fine for smaller JPEGs)

I cannot find any reference to the Max Size of JPEg that can be loaded.

Has Anyone got a reliable work- around for this ??

Thanks in advance
Adrian

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