Re: [JAVA3D] Texture MipMap Level0 and BaseLevel???

2001-12-04 Thread Charmaine Lee
Hi J.D., Are you using J3D/OGL or J3D/D3D?? Are you using TexCoordGeneration? Which mode do you use? I've also included a TextureCubeMap test program for your reference. This test program uses two textures -- a checkerboard texture and a cube map with 6 different color faces. And you should se

Re: [JAVA3D] Texture MipMap Level0 and BaseLevel???

2001-12-04 Thread Joachim Diepstraten
Hi Charmaine > Did you specify images for all 6 faces? Hmm as I said I've found the problem but it still looks strange. I've got a Box with 6 CubeMapsTextures but I can only see 2 maps on the Box even when I rotate it arround the X and Y axis. I would normally guess on a Cube I should normally

Re: [JAVA3D] Texture MipMap Level0 and BaseLevel???

2001-12-04 Thread Joachim Diepstraten
Hi Charmain > Did you specify images for all 6 faces? Yes as I said in my personal e-mail to you it's not the problem it hangs up in the first line with the first setImage. EOF, J.D. -- Jmark2k+1 (http://www.antiflash.net/jmark) Test the performance of your PC online!

[JAVA3D] Stereo in Java3d

2001-12-04 Thread Robson Augusto Siscoutto
Please, Java 3d is compativel with which type of board of stereo video. For Windows NT4.0. tanks Robson === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST".

[JAVA3D] Mouse on an Application

2001-12-04 Thread Rodrigo Miquelin
Hi everybody! I'm having some problems with the mouse in a Canvas3D within an application. If I work with an Applet I can do translations, zooms and rotations of the objects w/ a code like this: MouseRotate mr = new MouseRotate(); mr.setTransformGroup(trans); trans.addChild(mr);

Re: [JAVA3D] Texture MipMap Level0 and BaseLevel???

2001-12-04 Thread Charmaine Lee
J.D, Did you specify images for all 6 faces? -Charmaine > Delivered-To: [EMAIL PROTECTED] > MIME-Version: 1.0 > Date: Tue, 4 Dec 2001 12:30:55 +0100 > From: Joachim Diepstraten <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Texture MipMap Level0 and BaseLevel??? > Comments: To: Kelvin Chung <[EM

Re: [JAVA3D] File Formats for 3d Objects: 3ds vs. VRML : VRML is better & more widely used.

2001-12-04 Thread P. Flavin
Joachim Diepstraten wrote: > Hi Flavin > > >> VMRL supports GZIP compression of those text files >>so they become small, efficient binary files and >>the VRML Loaders decompress them on the fly. >> > > No one hinders you to compress your 3ds file and send them through > compressed streams (like

Re: [JAVA3D] Loss Of Precision in Geometric Data

2001-12-04 Thread Kevin Rushforth
Hi, In the case of geometry by-reference, Java 3D uses the array that you provide, which can be double or float. In the case of geometry by-copy, Java 3D internally stores the data for GeometryArray objects as (single-precision) float. Double-precision coordinate positions are accepted for conv

Re: [JAVA3D] File Formats for 3d Objects: 3ds vs. VRML : VRML is better & more widely used.

2001-12-04 Thread Shubin Huang
At 08:36 AM 12/4/01 -0500, you wrote: Hello! I try to use a loader and get reference of objects in .wrl file so I can change the property of the objects in the case to move or rotate them. Does someone know which methods to use to do this. Thank Shubin >VRML is a popular and widely used format

Re: [JAVA3D] File Formats for 3d Objects: 3ds vs. VRML : VRML is better & more widely used.

2001-12-04 Thread Joachim Diepstraten
Hi Flavin > VMRL supports GZIP compression of those text files > so they become small, efficient binary files and > the VRML Loaders decompress them on the fly. No one hinders you to compress your 3ds file and send them through compressed streams (like ZIP/GZIP) and they become even smaller.

Re: [JAVA3D] File Formats for 3d Objects: 3ds vs. VRML : VRML is better & more widely used.

2001-12-04 Thread P. Flavin
This is a VRML file with animation exported from 3d Studio Max: http://www.frontiernet.net/~imaging/shout3d/models/StudioMax_Biped.wrl It runs with animation with the VRML Loaders and Java3d and also with Shout3d, a 'pure' Java solution that works on Windows, Linux, and the Macintosh with

Re: [JAVA3D] Ques. on GeometryArray.USE_COORD_INDEX_ONLY

2001-12-04 Thread Kevin Rushforth
>Thanks for the extract - couldn't actually find it anywhere in the Java3D >bundle though. It's part of the review package for the 1.3 API specification that you can download from: http://java.sun.com/products/java-media/3D/releases.html#spec_1_3 If you download this and click on the "Geometr

Re: [JAVA3D] File Formats for 3d Objects: 3ds vs. VRML : VRML is better & more widely used.

2001-12-04 Thread P. Flavin
> >>Thank for your help, >>so, i will try to export my max files as VRML file to load them. >> > > Well you could also export them to .3ds and load them with StarFire's 3ds > loader or some others which are available (check http://www.j3d.org). It > will save you a lot of loading time since VRML i

Re: [JAVA3D] DXF loader problem

2001-12-04 Thread Desiree Hilbring
> Hi Desiree > > > we are using the NCSA portfolio dxf loader and are trying to load a > > dxf-file. The following code results in a NumberFormatException, while > > loading the scene. > > Yep I've also experienced the same problem in the past let me guess you > exported the DXF from 3dStudio (MAX

Re: [JAVA3D] DXF loader problem

2001-12-04 Thread Joachim Diepstraten
Hi Desiree > we are using the NCSA portfolio dxf loader and are trying to load a > dxf-file. The following code results in a NumberFormatException, while > loading the scene. Yep I've also experienced the same problem in the past let me guess you exported the DXF from 3dStudio (MAX) EOF, J.D.

[JAVA3D] DXF loader problem

2001-12-04 Thread Desiree Hilbring
Hi, we are using the NCSA portfolio dxf loader and are trying to load a dxf-file. The following code results in a NumberFormatException, while loading the scene. try{ ModelLoader modelLoader = new ModelLoader(); Scene scene = modelLoader.load(path); featurel

Re: [JAVA3D] File Formats for 3d Objects: 3ds vs. VRML : VRML is better & more widely used.

2001-12-04 Thread Laurent Cathala
Hi, I've already tried loaders as Starfire but does this loaders allow animation loading ? Laurent > Well you could also export them to .3ds and load them with StarFire's 3ds > loader or some others which are available (check http://www.j3d.org). It > will save you a lot of loading time since V

Re: [JAVA3D] File Formats for 3d Objects: 3ds vs. VRML : VRML is better & more widely used.

2001-12-04 Thread Joachim Diepstraten
Hi Laurent > Thank for your help, > so, i will try to export my max files as VRML file to load them. Well you could also export them to .3ds and load them with StarFire's 3ds loader or some others which are available (check http://www.j3d.org). It will save you a lot of loading time since VRML i

Re: [JAVA3D] File Formats for 3d Objects: 3ds vs. VRML : VRML is better & more widely used.

2001-12-04 Thread Laurent Cathala
Thank for your help, so, i will try to export my max files as VRML file to load them. Laurent - Original Message - From: "P. Flavin" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, December 04, 2001 2:36 PM Subject: [JAVA3D] File Formats for 3d Objects: 3ds vs. VRML : VRML i

[JAVA3D] File Formats for 3d Objects: 3ds vs. VRML : VRML is better & more widely used.

2001-12-04 Thread P. Flavin
VRML is a popular and widely used format 3d objects, it can contain 3d textured objects, animations and sensors and engineers at Sun developed VRML Loaders for Java3d and domated them to Web3d.org -- the organization that defines and develops the VRML Language, and people like myself have been hap

[JAVA3D]

2001-12-04 Thread Norbert Dec
Hi! When picking an object with a mouse behavior, is there any way to get the point (x, y, z coordinates) that was picked? Thanks Norbert -- GMX - Die Kommunikationsplattform im Internet. http://www.gmx.net === To unsubscr

Re: [JAVA3D] Post your own events for a Java3D Behavior

2001-12-04 Thread Joao Manuel De Oliveira Francisco
Hi James! Unfortunately that's not possible, the workaround is to use the postId() method the Brehaviors have. When you want to send an event to a Behavior you just need to have another Behavior posting IDs that the behavior you want to fire listens to. If you need any more help just ask. Take ca

Re: [JAVA3D] Texture MipMap Level0 and BaseLevel???

2001-12-04 Thread Joachim Diepstraten
Hi Kelvin > >texMap.setImage(0,imageComp); > > > >I get an exception: > > > >Texture: mipmap image not set at level0 > > > >? > > > >I wonder know what's level 0 then when it's not zero? I tried 1 but then > >I'll get an index out of bounds exception. > > > >Any clue what's wrong? I couldn't

[JAVA3D] vrml97.jar

2001-12-04 Thread Nikolai V. Chr.
I cannot find the instructions on how to use the old vrml97.jar loader. Can anybody please show me where they are? We need it because it supports elevationgrid. :) Regards Nikolai -- Nikolai V. Christensen, Computer Engineer, Simulation and Training

[JAVA3D] Loss Of Precision in Geometric Data

2001-12-04 Thread CCC Java Team
Dear Fellows, We are currently facing some erroneous behavior with java 3D when it comes to rendering high precision geometric components. Lets say we are trying to to draw a cube using java 3D. Rendering it as a simple QuadArray. The truncation and distortion start to happen when we try to draw

[JAVA3D] 3ds File

2001-12-04 Thread Laurent Cathala
Hello !   I'm a new user of java3d and i would like to load a 3ds file with animation. I've found many loaders by i've problem using them correctly. Does someone have already load 3ds files with animations, what is the best loader ? What can be loaded from a 3ds file?   Thanks   Laurent