Hi J.D.,
Are you using J3D/OGL or J3D/D3D?? Are you using TexCoordGeneration?
Which mode do you use?
I've also included a TextureCubeMap test program for your reference.
This test program uses two textures -- a checkerboard texture and
a cube map with 6 different color faces. And you should se
Hi Charmaine
> Did you specify images for all 6 faces?
Hmm as I said I've found the problem but it still looks strange. I've got
a Box with 6 CubeMapsTextures but I can only see 2 maps on the Box even
when I rotate it arround the X and Y axis. I would normally guess on a
Cube I should normally
Hi Charmain
> Did you specify images for all 6 faces?
Yes as I said in my personal e-mail to you it's not the problem it hangs
up in the first line with the first setImage.
EOF,
J.D.
--
Jmark2k+1 (http://www.antiflash.net/jmark)
Test the performance of your PC online!
Please, Java 3d is compativel with which type of board of stereo video. For
Windows NT4.0.
tanks
Robson
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Hi everybody!
I'm having some problems with the mouse in a Canvas3D within an application.
If I work with an Applet I can do translations, zooms and rotations of the objects w/
a code like this:
MouseRotate mr = new MouseRotate();
mr.setTransformGroup(trans);
trans.addChild(mr);
J.D,
Did you specify images for all 6 faces?
-Charmaine
> Delivered-To: [EMAIL PROTECTED]
> MIME-Version: 1.0
> Date: Tue, 4 Dec 2001 12:30:55 +0100
> From: Joachim Diepstraten <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Texture MipMap Level0 and BaseLevel???
> Comments: To: Kelvin Chung <[EM
Joachim Diepstraten wrote:
> Hi Flavin
>
>
>> VMRL supports GZIP compression of those text files
>>so they become small, efficient binary files and
>>the VRML Loaders decompress them on the fly.
>>
>
> No one hinders you to compress your 3ds file and send them through
> compressed streams (like
Hi,
In the case of geometry by-reference, Java 3D uses the array that you
provide, which can be double or float. In the case of geometry
by-copy, Java 3D internally stores the data for GeometryArray objects
as (single-precision) float. Double-precision coordinate positions are
accepted for conv
At 08:36 AM 12/4/01 -0500, you wrote:
Hello!
I try to use a loader and get reference of objects in .wrl file so I can
change the property of the objects in the case to move or rotate them.
Does someone know which methods to use to do this.
Thank
Shubin
>VRML is a popular and widely used format
Hi Flavin
> VMRL supports GZIP compression of those text files
> so they become small, efficient binary files and
> the VRML Loaders decompress them on the fly.
No one hinders you to compress your 3ds file and send them through
compressed streams (like ZIP/GZIP) and they become even smaller.
This is a VRML file with animation exported from 3d Studio Max:
http://www.frontiernet.net/~imaging/shout3d/models/StudioMax_Biped.wrl
It runs with animation with the VRML Loaders and Java3d
and also with Shout3d, a 'pure' Java solution that
works on Windows, Linux, and the Macintosh with
>Thanks for the extract - couldn't actually find it anywhere in the Java3D
>bundle though.
It's part of the review package for the 1.3 API specification that you
can download from:
http://java.sun.com/products/java-media/3D/releases.html#spec_1_3
If you download this and click on the "Geometr
>
>>Thank for your help,
>>so, i will try to export my max files as VRML file to load them.
>>
>
> Well you could also export them to .3ds and load them with StarFire's 3ds
> loader or some others which are available (check http://www.j3d.org). It
> will save you a lot of loading time since VRML i
> Hi Desiree
>
> > we are using the NCSA portfolio dxf loader and are trying to load a
> > dxf-file. The following code results in a NumberFormatException, while
> > loading the scene.
>
> Yep I've also experienced the same problem in the past let me guess you
> exported the DXF from 3dStudio (MAX
Hi Desiree
> we are using the NCSA portfolio dxf loader and are trying to load a
> dxf-file. The following code results in a NumberFormatException, while
> loading the scene.
Yep I've also experienced the same problem in the past let me guess you
exported the DXF from 3dStudio (MAX)
EOF,
J.D.
Hi,
we are using the NCSA portfolio dxf loader and are trying to load a
dxf-file. The following code results in a NumberFormatException, while
loading the scene.
try{
ModelLoader modelLoader = new ModelLoader();
Scene scene = modelLoader.load(path);
featurel
Hi,
I've already tried loaders as Starfire but does this loaders allow animation
loading ?
Laurent
> Well you could also export them to .3ds and load them with StarFire's 3ds
> loader or some others which are available (check http://www.j3d.org). It
> will save you a lot of loading time since V
Hi Laurent
> Thank for your help,
> so, i will try to export my max files as VRML file to load them.
Well you could also export them to .3ds and load them with StarFire's 3ds
loader or some others which are available (check http://www.j3d.org). It
will save you a lot of loading time since VRML i
Thank for your help,
so, i will try to export my max files as VRML file to load them.
Laurent
- Original Message -
From: "P. Flavin" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, December 04, 2001 2:36 PM
Subject: [JAVA3D] File Formats for 3d Objects: 3ds vs. VRML : VRML i
VRML is a popular and widely used format 3d objects,
it can contain 3d textured objects, animations and sensors
and engineers at Sun developed VRML Loaders for Java3d
and domated them to Web3d.org -- the organization that
defines and develops the VRML Language, and people
like myself have been hap
Hi!
When picking an object with a mouse behavior, is there any way to get the
point (x, y, z coordinates) that was picked?
Thanks Norbert
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http://www.gmx.net
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Hi James!
Unfortunately that's not possible, the workaround is to use the postId()
method the Brehaviors have.
When you want to send an event to a Behavior you just need to have another
Behavior posting IDs that the behavior you want to fire listens to.
If you need any more help just ask.
Take ca
Hi Kelvin
> >texMap.setImage(0,imageComp);
> >
> >I get an exception:
> >
> >Texture: mipmap image not set at level0
> >
> >?
> >
> >I wonder know what's level 0 then when it's not zero? I tried 1 but then
> >I'll get an index out of bounds exception.
> >
> >Any clue what's wrong? I couldn't
I cannot find the instructions on how to use the old vrml97.jar loader.
Can anybody please show me where they are?
We need it because it supports elevationgrid. :)
Regards
Nikolai
--
Nikolai V. Christensen, Computer Engineer,
Simulation and Training
Dear Fellows,
We are currently facing some erroneous behavior with java 3D when it comes
to rendering high precision geometric components.
Lets say we are trying to to draw a cube using java 3D. Rendering it as a
simple QuadArray.
The truncation and distortion start to happen when we try to draw
Hello !
I'm a new user of java3d and i would like to load a
3ds file with animation. I've found many loaders by i've problem using them
correctly. Does someone have already load 3ds files with animations, what is the
best loader ? What can be loaded from a 3ds file?
Thanks
Laurent
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