Hi Alex, sorry I did not see your original post.
As Justin says I make available an open source terrain translator/generator in java.
I am still at the stage of developing it into a general framework - getting the
interfaces and
design patterns sorted out - there will be an update this weekend (
Alex Terrazas wrote:
> I never heard back from anyone regarding
> collaborating on some of these imposter
> methods.
Well, as always, I'm interested. If I have the time I'd be able to help
out, but it just depends on other projects etc. In particular, if the
code is headed in the direction of t
Richard,
I think the general answer for Java 3D is no. I believe there are hacks
using Polygon offsets and duplicating your geometry (one wireframe, one
solid rendered) and rendering both (you move the wireframe version a little
closer to the viewer), but this is unlikely to be suitable for all c
Justin,
Ah yes. I forgot that one. I hard-coded the names for testing.
I meant the texture name to be passed in through the environment Map:
public ParticleSystem( int systemType, Map environment )
Create the Map key for the texture file name as a public static final in the
ParticleSystem clas
Does anyone know how I could get just the lines along the outermost outline of the
entire polyhedron? For instance, consider a vertical cylinder. The approach
described below would show the outline of the two circular faces, but there would be
no vertical edges representing the body of the cy
Folks,
Just added Daniel's particle system code to the repository. Should
mainly work, but a few minor things need cleaning up first (the basic
geometry stuff uses explicit file name textures is the main one ATM).
I'm working on getting examples and documentation up onto the site now.
Javadoc sh
There was a AR demo at Siggraph last year using Java3D that was very
impressive, see
http://www.cs.columbia.edu/~blaine/
At 08:51 PM 1/8/2002 +0100, you wrote:
>hi,
>
>augmented reality is a really cool topic of virtual
>reality. here is a link to some info. hope it helps.
>
>http://www.cs.rit.
hi,
augmented reality is a really cool topic of virtual
reality. here is a link to some info. hope it helps.
http://www.cs.rit.edu/~jrv/research/ar/
cu
--- Raúl <[EMAIL PROTECTED]> schrieb: > Hello. I
have no idea what Augmented Reality is. Can
> you explain or
> reference to me to this. Than
I wrote:
> I don't know of anyone using it (at least none of the sites that I have
> links to use it). The closest I've seen is the Flipcode work, but that
> is still not AR (http://www.flipcode.com).
err... oops. Getting brain messed up. (need morning coffee).
Digiloop: http://www.hci.oulu.
Paul Byrne wrote:
> Both my City demo and my implementation of ROAM a very early prototype code,
> but if there is enough interest from the list I'll look into releasing the
> source to j3d.org. Let me know if your interested..
I'd be happy to take it, on the condition that I can license i
Alex Terrazas wrote:
> The more I think about it, the more it
> seems that the Java 3D view model could
> be very nice in augmented reality.
I don't know of anyone using it (at least none of the sites that I have
links to use it). The closest I've seen is the Flipcode work, but that
is still no
Hi,
Jorge,
Just a
quick stab at the problem:
in
Graphics.drawString( String string , int x, int y ), y is the baseline of the
text. You need to increase y by the height of your font.
Raffi
-Original Message-From: Jorge Guerra
[mailto:[EMAIL PROTECTED]]Sent: Tuesday, January 08
Paul-
I am definitely interested in seeing the code.
Would you be willing to release it sooner
rather than later. Maybe we can take a
collective look at it.
Thanks again--
Alex
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Paul Byrne
S
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Content-Transfer-Encoding: 8bit
>Date: Tue, 8 Jan 2002 14:49:19 +0100
>From: Marco Fiocca <[EMAIL PROTECTED]>
>Subject: [JAVA3D] problem with getPixelLocationFromImagePlate()
>To: [EMAIL PROTECTED]
>
>Hello everybody,
>
>I have a problem with th
Thanks to you, Alex.
- Original Message -
From: "Alex Terrazas" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, January 08, 2002 8:53 PM
Subject: Re: [JAVA3D] Java 3D and Augmented Reality
> Augemented reality is a way of adding computer generated
> elements over reality. M
Augemented reality is a way of adding computer generated
elements over reality. Many people think of this
in terms of vision but others do research in olfactory,
sound, etc. For the visual domain, one can use see
through glasses that have a layer of graphics over
it.
Boeing did an early demonst
here's a picture of what I'm trying to do... I want to have the flat little boxes by the geometry entities display numbers. I'm trying to use Raster obects to accomplish this however I can't seem to understand the way in which I can draw to these Rasters There's a connection with drawing Imag
Hello. I have no idea what Augmented Reality is. Can you explain or
reference to me to this. Thanks. Im so curious :-). and its sounds well.
- Original Message -
From: "Alex Terrazas" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, January 08, 2002 3:49 PM
Subject: [JAVA3D] Jav
Can you be more explicite? (Detail your problem a bit more, thanks. and
please you should include the latest post in the new in order to keep time
searching it.)
Regards.
- Original Message -
From: "SUBSCRIBE JAVA3D-INTEREST Anonymous" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Mon
Hi Alex,
I've done some experimentation with terrains and Java3D.
There are two areas you will need to consider for rendering a large
terrain.
1) Reducing the number of triangles in the terrain to a level
where the terrain looks correct (to some level of acccuracy) and
All,
I'm just about to send the particle system code to Justin for inclusion on
www.j3d.org. I think it's about at the Alpha/Beta stage and could use some
testing and comments.
I've attached another screen shot.
In the screenshot you can see 3 particle systems interacting. The blue one
is using
I've been trying to have my objects seeing each
other using the Locale.pickAllSorted method with a coneSegment objects, but it
seems the objects are seen from too far away. It is as if my coneSegment had a
greater height than what I want ( and the cone I give to the method has the
correct pr
Alex,
I would take a look at something like the ROAM algorithm to dynamically
tessellate the landscape based on viewer position and performance. I don't
know of anyone who has done this within Java 3D yet, so a good deal of
prototyping may be in order. A friend of mine did use it using GL4Java
ho
Hi Jan,
It sounds like you are taking the correct approach. If you can send me some
sample code I'll take a look.
Rgds
Paul
--
Paul Byrne Email : [EMAIL PROTECTED]
Sun MicrosystemsPhone : (650) 786 99
Todd J. wrote:
> I seem to remember a Sun demo program (JCanyon?) that showed how to
> handle extrememly large terrain maps using the NIO. It didn't come with
> Java3D, but was released/demonstrated at SIGGRAPH maybe? I think that
> would be a great place to get strategies for handling the larg
The more I think about it, the more it
seems that the Java 3D view model could
be very nice in augmented reality.
Still I haven't seen more than a few
references to AR with Java 3D. Is anyone
doing anything in this area?
Let me know who's doing what in this
area.
Thanks--
Alex
==
I seem to remember a Sun demo program (JCanyon?) that showed how to
handle extrememly large terrain maps using the NIO. It didn't come with
Java3D, but was released/demonstrated at SIGGRAPH maybe? I think that
would be a great place to get strategies for handling the large campus map.
Maybe som
Hello everybody,
I have a problem with this method.
I want to have the projection of a Point3d from ImagePlate to java.awt
coordinates, but I can't do this.
I use an offscreen canvas and perhaps this is the problem;
When I run this piece of code the result in p1out is (Nan,Nan) while I would
expe
Hey-
I never heard back from anyone regarding
collaborating on some of these imposter
methods. Anyway, I am prepared to go on
and I hope others will join me or at least
correct me when I am wrong. There is some
possibility of making small academic money
for helping with this.
A little backgrou
Hi,
I have question relative to extensibility of Scene Graph IO API. I'd
like to use this API for scene graphs with my own SceneGraphObjects.
I've created state objects for my SceneGraphObjects, but they are not
used, although they are in proper package. I only get message:
Could not find ...io.st
Hi Charmaine
> > You mean I can't use TEXTURE_COLOR and PREVIOUS_TEXTURE_UNIT_STATE in one
> > COMBINE? Or do I misunderstand something here?
>
> You can use TEXTURE_COLOR and PREVIOUS_TEXTURE_UNIT_STATE in one
> combine. But you cannot use results from two texture unit states
>
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