Hi Charmaine

> > You mean I can't use TEXTURE_COLOR and PREVIOUS_TEXTURE_UNIT_STATE in one
> > COMBINE? Or do I misunderstand something here?
>
>         You can use TEXTURE_COLOR and PREVIOUS_TEXTURE_UNIT_STATE in one
>         combine. But you cannot use results from two texture unit states
>         in one combine. Example, you cannot set up the third texture unit

Okay I see. Thanks. Guess that's the difference between Nvidia's combiners
to env_combine in GL

EOF,
 J.D.

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