Hi Charmaine > > You mean I can't use TEXTURE_COLOR and PREVIOUS_TEXTURE_UNIT_STATE in one > > COMBINE? Or do I misunderstand something here? > > You can use TEXTURE_COLOR and PREVIOUS_TEXTURE_UNIT_STATE in one > combine. But you cannot use results from two texture unit states > in one combine. Example, you cannot set up the third texture unit
Okay I see. Thanks. Guess that's the difference between Nvidia's combiners to env_combine in GL EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
