[JAVA3D] Loading 2 objects into the same universe.

2002-03-01 Thread see selena
how to load 2 objects into the same universe . these 2 objects are created in the 3d studio max and is exported as a vrml file to be loaded into java 3d but i have a problem loading these 2 objects into the universe . i only manage to load one object . Does anyone know how to do it . ? _

Re: [JAVA3D] Rotation (rotX, rotY, rotZ)

2002-03-01 Thread Cheng Chang Dong
Hi, When rotating a object around its three axises, you are not allowed to use the objects you mentioned, however, when you rotate it only around one axis, it is ok. I have not found some relevant classes, so you developed one custom class to rotate a object. I completed one paper that can be dow

[JAVA3D] Candaian CAVE : the world's Newest & Best with Java3d

2002-03-01 Thread P. Flavin
ion of the smallest | parts of our biological makeup, to the point | of being able to stand inside a strand of DNA. | http://story.news.yahoo.com/news?tmpl=story&cid=581&u=/nm/20020301/tc_nm/health_canada_virtualreality_dc_1 | the U of C is launching the Sun Center of | Excellence for Visua

[JAVA3D] Java3D v1.3 beta2

2002-03-01 Thread Sean Sylvis
Is there an estimated release date for v1.3 beta2? Sean ==To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED]

Re: [JAVA3D] vecmath library interface

2002-03-01 Thread Kasparian, Raffi J.
Yes, this issue has been bugging people on the list (including me) for at least a couple of years. There has been a fair amount of debate --check the archives-- although I never read anything to convince me of the soundness of Sun's approach. Whenever I write my own function, its parameter list us

[JAVA3D] vecmath library interface

2002-03-01 Thread Sean Sylvis
I was just wondering if there were any plans to *improve* the vector library interface. When first working with the library, I often found myself having to convert between Points and Vectors in order to perform calculations. For instance, I would be using Point3d objects to perform calculation

[JAVA3D] Bordering a primitive with background color

2002-03-01 Thread Raj Vaidya
Just wondering how best to produce the following "halo" effect in Java3D: what I am looking to create is a border, a few pixels in width, around primitives such as lines, through which the background color would be visible. The scene could have many primitives, of varying z-distances, partially o

Re: [JAVA3D] Cannot run the samples in demo directory

2002-03-01 Thread Kelvin Chung
>X-Unix-From: [EMAIL PROTECTED] Fri Mar 1 09:19:29 2002 >Date: Fri, 01 Mar 2002 18:08:44 +0100 >From: Sandaruwan Wijenayake <[EMAIL PROTECTED]> >Subject: [JAVA3D] Cannot run the samples in demo directory >To: [EMAIL PROTECTED] >MIME-version: 1.0 >X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.26

[JAVA3D] This may be of interest

2002-03-01 Thread Michael Schulman
Java 3D being used for genomic research. http://story.news.yahoo.com/news?tmpl=story&u=/nm/20020301/tc_nm/health_canada_v irtualreality_dc_1 --- Michael A. Schulman Product Line Manager - Media Tools and API's SUN Microsystems 901 San Antonio Rd. UMPK29-304 Palo Alto,

Re: [JAVA3D] quaternion bug/feature?

2002-03-01 Thread RWGRAY
I've reported this problem maybe 8 or 9 (or more) months ago. (And it is a problem. It caused me a problem and now its caused at least one other person a problem. Unfortunately, its not a bug.) At that time, there was mention of the normalization in the documentation, some place. But I still f

[JAVA3D] Cannot run the samples in demo directory

2002-03-01 Thread Sandaruwan Wijenayake
Hi, I've installed version 1.2.1_03 of Java 3d SDK (directx version). But when I tried to run some samples from the demo directory, I've got the error called "Fail to create back buffer - DDERR_INVALIDPARAMS". Is this a installation error? Some samples work (eg AWTInteraction) but others give the

[JAVA3D] JavaOne Information - Java 3D

2002-03-01 Thread Michael Schulman
All - If you go to the web site: java.sun.com/javaone On the left, in the search button, type in 3d . You will see some information. More details on the web site. * BOF-1135 Java 3D(TM) API BOF--Version 1.3 and Beyond Speakers: Michael Schulman,Paul Byrne,Rob Posadas Tuesday March 26,

[JAVA3D] Textures Rotation -- Urgent

2002-03-01 Thread Vidya Sagar
Hi all, I have a set of planes mapped one behind the other having the textures (I am using a 3D texture) mapped on them. I want to rotate the rendered image. When I rotate the image, I want the textures always positioned perpendicular to the viewer. So the planes will be at the same view but th

Re: [JAVA3D] Urgent Please -- Scaling

2002-03-01 Thread Scott Rutledge
Try this: /** * Returns a scaled instance of an image. * * @param image the image to scale * @param scale the amount to scale it by * * @return the scaled version of the image */ public BufferedImage scaleImage(BufferedImage image, float scale) { WritableRaster raster = image.ge

Re: [JAVA3D] quaternion bug/feature?

2002-03-01 Thread Fred Klingener
From: "Ståle Pedersen" <[EMAIL PROTECTED]> Sent: Friday, March 01, 2002 9:53 AM > hi, after using quaternions (javax.vecmath.Quat4f) i noticed that the > constructor Quat4f(float x, float y, float z, float w) not just set > these parameters as values, it also normalize the object. > It doesnt sa

[JAVA3D] Games with Java3d : Sun has Ping-Pong Demo.

2002-03-01 Thread P. Flavin
| You don't seriously consider these real games? | | Have you played anything recently on a | PS2, XBox or commercially published for PC | (e.g., Wolfenstein, Medal of Honor)? | | The state of the art of 3D games is | amazing today. | | Java3d and VRML are very useful but | not for high quality 3D

[JAVA3D] quaternion bug/feature?

2002-03-01 Thread Ståle Pedersen
hi, after using quaternions (javax.vecmath.Quat4f) i noticed that the constructor Quat4f(float x, float y, float z, float w) not just set these parameters as values, it also normalize the object. It doesnt say anything about this in the javadoc. Maybe this is a feature, i dont know, i hope this is

Re: [JAVA3D] shape3d object disappears after 60meters

2002-03-01 Thread John Wright
I'm willing to guess you haven't changed the default back clipping distance ("10" which becomes an effective roughly 70 units with all other defaults used). So as soon as you move your object that far away it is clipped. - John Wright Starfire Research Thomas Gick wrote: > > Hi, > > i have writ

[JAVA3D] shape3d object disappears after 60meters

2002-03-01 Thread Thomas Gick
Hi, i have written a simple java 3d program. I have an ViewBranch and a ContentBranch. In the ContentBranch there is only one shape3D object. I move the object with a keyboardhandler away from me. If the Distance between the ViewPlatform and the object is about 58m, suddently the whole shape3d ob

Re: [JAVA3D] question on feasibility of Java3D applet on XP

2002-03-01 Thread John Wright
Looking at the statistics for hits on our website last year if I were to code to just applet tags (not using HTMLConverter) FORTY percent of my visitors would NOT be able to view our Java 2 applets. I agree that "HTMLConverter" is a horrible design and it would be a huge improvement if we could j

Re: [JAVA3D] depth range and z-buffer precision

2002-03-01 Thread Jacob Marner
I know two efficient approaches to handle this: 1. Increase the front-clip distance. Increasing it just a little will help a lot. 2. Use LODs for objects far away. So if you have a building with a lot of little objects attached, you would make the little objects disappear after a certain distance

[JAVA3D] depth range and z-buffer precision

2002-03-01 Thread Thomas Bendig
Hi, I have a very huge scene containing lots of small objects with rendering problems because of the limited z-buffer resolution. I don't need to see the entire scene. Adjusting the back clip distance in the view doesn't seem affect the depth range of the z-buffer 'cause the artefacts remain uncha