Re: [JAVA3D] Text3D texturing and performance

2002-03-17 Thread Joachim Diepstraten
Hi Justin > 1. The Text3D class does not state how or whether it is effected by > textures. Does it? Text3D is Geometry subclass so it's affected by all Appearance-states of the Shape3D-node it's contained into. Including all texturing apperance components EOF, J.D. -- Explore SRT with the hel

Re: [JAVA3D] TextureCubeMap and OpenGL

2002-03-17 Thread Joachim Diepstraten
Hi Christian > is there a bug also with the OpenGL version of Java 3D 1_3 and > TextureCubeMap? Yes there is! > However, the TextureCubeMap has a tendancy to migrate to other object that > have their own appearance totaly unrelated. Yep correct. It basically screws the texturemapping for all oth

[JAVA3D] Behavior, KeyEvent, and RotPosPathInterpolator

2002-03-17 Thread bh ahn
hi   I have take a shy at doing a Avatar program using Java3D.   So, I faced a problem about Behavior, KeyEvent and RotPosPathInterpolator.   I completed a MyBehavior class which operated with KeyEvent (Ex. press 'a' , then object rotatin posive angle, press 'b' key , then rota

[JAVA3D] Why this occur with the VRML Loader ?

2002-03-17 Thread Fábio Magalhães
I tried this code, because someone in the list sugest me, but an error occurs. Where are the errors ? // //Construindo um ContentBranch private BranchGroup constructContentBranch() { Scene myVrmlScene = null;

[JAVA3D] Help needed in referencing a TransformGroup

2002-03-17 Thread Prashanth Prabhu
Hello,     I am facing a problem in trying to reference a TransformGroup Node which has been defined in a class. I would like to reference it in "cresteSceneGraph" so that I can apply Transform 3D objects on it. I appreciate your help in this regard and thank you in advance. The following is

Re: [JAVA3D] Applet with canvas and Canvas3D

2002-03-17 Thread Mike Goldwater
Hi Scott,   Unless your scheme is very complex I don’t think that performance is an issue. I use Text2D for lettering.   Regards Mike Goldwater Auric Hydrates Ltd e-mail: [EMAIL PROTECTED]   -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PRO

Re: [JAVA3D] Text3D texturing and performance

2002-03-17 Thread Justin Couch
Mike Goldwater wrote: > Try Text2D. Not properly documented but features in the Java3d tutorial > and in the examples. I believe it is implemented as a texture on a > rectangle but that might be nonsense. Yes, I've seen this, but there are a couple of reasons why we can't use it within our curre

[JAVA3D] question about shape3D

2002-03-17 Thread SUBSCRIBE JAVA3D-INTEREST Anonymous
Hello, I'd like to know if there is a way to set a shape3D to be not computed by the processor and the graphic card at a given time. I tryed to use renderingAttributes.isVisible(false) but it is always so slow than before. I looked for switch node but as I have a lot of shape3D , I'am afraid t

Re: [JAVA3D] frustrum

2002-03-17 Thread Justin Couch
Enrique Dumas wrote: > " canvases[canvasId].getInverseVworldProjection(leftInverseProjection, > > rightInverseProjection);" > > and why it is hard to compute it by myself ? I'm probably the wrong person to answer this, because I don't know the minute details of the j3d implementation. I'll just a

Re: [JAVA3D] frustrum

2002-03-17 Thread Enrique Dumas
Hello Justin, Sorry to discuss again on this subject but at this time I have to use j3d 1.2.(arghh) So I looked the view frustrum class in j3d.org and I don't understand what the getInverseVworldProjection method do in " canvases[canvasId].getInverseVworldProjection(leftInverseProjection, 

[JAVA3D] J3dTree

2002-03-17 Thread Zak Nixon
Does anyone use this in practice? -Zak === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in t

Re: [JAVA3D] Problems with blurry texture maps

2002-03-17 Thread Daniel Selman
John, Check out Texture2D.setDetailTextureFunc(float[] lod, float[] pts) I haven't used it, but it sounds like you might be able to control the LOD switching. Let us know what you discover and how you get on. Sincerely, Daniel Selman Author - "Java 3D Programming" http://www.manning.com/selma

Re: [JAVA3D] Applet with canvas and Canvas3D

2002-03-17 Thread Scott Mobile
I thought about that, but wasn't sure about implementation. I'm animation the camera position, so the objects for the HUD would have to come after the camera translation step, (as you'd do ina  C++/openGL/DirectX app or whatever), but not sure how to make it fly here.  Worth looking into.  H

Re: [JAVA3D] Applet with canvas and Canvas3D

2002-03-17 Thread Mike Goldwater
  Hi Scott,   I too have had struggles with 2D on the 3D canvas. I compromise by putting 2D objects in a different branch group on the z=0 plane making sure that my objects avoid any behaviours that might be defines for other objects.   Regards   Mike Goldwater Auric Hydrates Ltd

Re: [JAVA3D] Text3D texturing and performance

2002-03-17 Thread Mike Goldwater
Hi Justin, > 3.Creating flat text. The FontExtrusion basically implies geometry that > has thickness. There's nothing to say how the shape is defined to > describe such a situation. In fact, I'm not really sure what limitations > are on the Shape instance. The docs seem to imply a single > straig

[JAVA3D] What is up with this error. I get this error when ever I run any 3D App

2002-03-17 Thread Edward A. Scanzano
uncaught exception: java.lang.IllegalArgumentException: Canvas3D: GraphicsConfiguration is not compatible with Canvas3D java.lang.IllegalArgumentException: Canvas3D: GraphicsConfiguration is not compatible with Canvas3D at javax.media.j3d.Canvas3D.(Canvas3D.java:1064) at javax.medi

[JAVA3D] CRASH on java3d_betta installation

2002-03-17 Thread Asaf Dafner
Hi All, When I run the installation kit for java3d betta version (both opengl and directx versions for windows) I get the follwong error (see below). This happened on a win98 machine with java1.4, java1.3.1 and java3d regular release installed. As nobody complained yet, I assume the problem is wi

[JAVA3D] Applet with canvas and Canvas3D

2002-03-17 Thread Scott Mobile
After reading of so many struggles with disappointing results mixing 2D objects on the 3D canvas, I've decided to use a smaller portion of the app window for the 3D canvas and adding another panel with a canvas for displaying other items (character name, a compass, inventory, etc., etc) for

[JAVA3D] Text3D texturing and performance

2002-03-17 Thread Justin Couch
I'm looking at the implementation of the VRML Text node in Xj3D. I have a few of questions, which relate to performance, and hence how I'll implement it. Any insights as to the best way of implementing this would greatly appreciated. The VRML spec states that Text is a "two-sided flat text-string