Hi Justin
> 1. The Text3D class does not state how or whether it is effected by
> textures. Does it?
Text3D is Geometry subclass so it's affected by all Appearance-states of
the Shape3D-node it's contained into. Including all texturing apperance
components
EOF,
J.D.
--
Explore SRT with the hel
Hi Christian
> is there a bug also with the OpenGL version of Java 3D 1_3 and
> TextureCubeMap?
Yes there is!
> However, the TextureCubeMap has a tendancy to migrate to other object that
> have their own appearance totaly unrelated.
Yep correct. It basically screws the texturemapping for all oth
hi
I have take a shy at doing a Avatar program using
Java3D.
So, I faced a problem about Behavior, KeyEvent and
RotPosPathInterpolator.
I completed a MyBehavior class which operated with KeyEvent
(Ex. press 'a' , then object rotatin posive angle, press 'b' key , then
rota
I tried this code, because someone in the list sugest
me, but an error occurs. Where are the errors ?
//
//Construindo um ContentBranch
private BranchGroup constructContentBranch()
{
Scene myVrmlScene = null;
Hello,
I am facing a
problem in trying to reference a TransformGroup Node which has been defined in a
class. I would like to reference it in "cresteSceneGraph" so that I can apply
Transform 3D objects on it. I appreciate your help in this regard and thank you
in advance. The following is
Hi Scott,
Unless your scheme is very complex I don’t
think that performance is an issue. I use Text2D for lettering.
Regards
Mike Goldwater
Auric
Hydrates Ltd
e-mail: [EMAIL PROTECTED]
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From: Discussion list for Java 3D
API [mailto:[EMAIL PRO
Mike Goldwater wrote:
> Try Text2D. Not properly documented but features in the Java3d tutorial
> and in the examples. I believe it is implemented as a texture on a
> rectangle but that might be nonsense.
Yes, I've seen this, but there are a couple of reasons why we can't
use it within our curre
Hello,
I'd like to know if there is a way to set a shape3D to be not computed by the
processor and the graphic card at a given time. I tryed to use
renderingAttributes.isVisible(false) but it is always so slow than before. I looked
for switch node but as I have a lot of shape3D , I'am afraid t
Enrique Dumas wrote:
> " canvases[canvasId].getInverseVworldProjection(leftInverseProjection,
>
> rightInverseProjection);"
>
> and why it is hard to compute it by myself ?
I'm probably the wrong person to answer this, because I don't know
the minute details of the j3d implementation. I'll just a
Hello Justin,
Sorry to discuss again on this subject but at this time I have to use j3d 1.2.(arghh)
So I looked the view frustrum class in j3d.org and I don't understand what the getInverseVworldProjection method do in
" canvases[canvasId].getInverseVworldProjection(leftInverseProjection,
Does anyone use this in practice?
-Zak
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John,
Check out Texture2D.setDetailTextureFunc(float[] lod, float[] pts)
I haven't used it, but it sounds like you might be able to control the LOD
switching. Let us know what you discover and how you get on.
Sincerely,
Daniel Selman
Author - "Java 3D Programming"
http://www.manning.com/selma
I thought about that, but wasn't sure about
implementation. I'm animation the camera position, so the objects for the HUD
would have to come after the camera translation step, (as you'd do ina
C++/openGL/DirectX app or whatever), but not sure how to make it fly
here. Worth looking into. H
Hi Scott,
I too have had struggles with 2D on the 3D
canvas. I compromise by putting 2D objects in a different branch group on the
z=0 plane making sure that my objects avoid any behaviours that might be
defines for other objects.
Regards
Mike Goldwater
Auric
Hydrates Ltd
Hi Justin,
> 3.Creating flat text. The FontExtrusion basically implies geometry
that
> has thickness. There's nothing to say how the shape is defined to
> describe such a situation. In fact, I'm not really sure what
limitations
> are on the Shape instance. The docs seem to imply a single
> straig
uncaught exception: java.lang.IllegalArgumentException: Canvas3D:
GraphicsConfiguration is not compatible with Canvas3D
java.lang.IllegalArgumentException: Canvas3D: GraphicsConfiguration is not
compatible with Canvas3D
at javax.media.j3d.Canvas3D.(Canvas3D.java:1064)
at javax.medi
Hi All,
When I run the installation kit for java3d betta version (both opengl
and directx versions for windows) I get the follwong error (see below).
This happened on a win98 machine with java1.4, java1.3.1 and java3d
regular release installed.
As nobody complained yet, I assume the problem is wi
After reading of so many struggles with
disappointing results mixing 2D objects on the 3D canvas, I've decided to use a
smaller portion of the app window for the 3D canvas and adding another panel
with a canvas for displaying other items (character name, a compass, inventory,
etc., etc) for
I'm looking at the implementation of the VRML Text node in Xj3D. I have
a few of questions, which relate to performance, and hence how I'll
implement it. Any insights as to the best way of implementing this would
greatly appreciated.
The VRML spec states that Text is a "two-sided flat text-string
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