Hi
> >Hmm? Is there really a demand? Mac market share is below 10 percent in
> >total (worldwide).
> >
> By this arguement, there is also no reason to build Java3D for Linux
> either! Mac OSX is the most popular desktop *nix by far -- and much
I disagree. Linux is used much wider in the science
Title: RE: [JAVA3D] Who to ping for OS X + Java3D
We'd also be interested in a mac version.
Pasi
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Ted Halmrast
Sent: 5. kesakuuta 2002 20:27
To: [EMAIL PROTECTED]
Subject: Re: [JAVA
on 6/5/02 09:08, Bill Hibbard at [EMAIL PROTECTED] wrote:
> The technical problem of porting Java3D to OS X is trivial
> and was solved long ago. The problem is that Apple and Sun
> cannot agree on the license.
It's really more that Apple is making unreasonable demands. Sun has been
willing to p
Hello,
Try a commercial 3D reconstruction application with export capabilities to
a file format that Java 3D can load.
http://www.photomodler.com
http://www.3dbuilder.com
John F. Richardson
>Hi
>
>> hi, I'm trying to generate a shape from a simple colud od points.
>> Someone knows if Java 3D h
- Its not just the percentage of the market that matters, its the ability
to deploy truly cross platform apps, people who are willing to pay $$ for
web/distrubuted apps want all major platforms supported, and excluding OS X
from Java3D implementation will tend to lesson the usablilty of Java3D fo
>
>
>Hmm? Is there really a demand? Mac market share is below 10 percent in
>total (worldwide).
>
By this arguement, there is also no reason to build Java3D for Linux
either! Mac OSX is the most popular desktop *nix by far -- and much
more relevant than linux for most "users." The previous post
At 10:56 AM -0500 6/4/02, Simeon H.K. Fitch wrote:
>Anyone know who one should lobby at Apple to get Java3D ported to OS X??? [...]
some on this list have heard this all before, but here it is again
we first showed java3d to jonathan ives's group at apple in late 1998 -- on a win nt
box, very e
Hi,
I have just started working with java3d again in the last 2 weeks or
so. I am currently using jdk1.4.0 and java3d 1.2.1p04. I am seeing
bluescreen crashes on windows NT4.0 sp6 every so often, even using
something simple like the HelloUniverse app in the demo directory. The
crashes seem to
Doug Twilleager wrote:
> Some of the forms of extensibility that we are considering for 1.4 allow
> for this kind of operation.
It is very good to hear that (and part about ability to play with native
layer for extensibility). Thanks for clarifications.
> When you start talking about making
The level of extensibility that we are considering for 1.4 will allow
applications to experiment with new native features in low level API's.
This will allow applications to play with new platform specific
features. One of the criterea of a new feature being added into the
core api is cross API/H
Hi Artur,
Some of the forms of extensibility that we are considering for 1.4 allow
for this kind of operation. Specifically, geometry extensibility follows
your InvisibleNode approach, although there are a few other data items
needed by the system.
When you start talking about making it generic
To continue 1.4 dreams...
I know that there will be some support for pluggability for occlusion
system, maybe also some other parts. There will be probably support for
StencilBuffer, maybe also shaders. But all this stuff is given subset of
3d possibilities. Before we will see 1.4, some new exten
There was some hint about possible implementation of WakeupWhenVisible
for 1.4. Then there was a hint about abstract rendering interface. Then
I have read some doc of opengl OpenSceneGraph... Probably my idea is
quite obvious for most of you, but I would like to know if it is
possible, if not, why
Will there be an update for j3dfly to support java sdk 1.4 and java 3d 1.3
soon utilizing the new java.nio? I am having trouble to load a big vrml
model using j3dfly even when I use the java switch -Xmx256m. Is there
another way to bypass the memory problem?
===
On Wed, 5 Jun 2002, Joachim Diepstraten wrote:
> Hi
>
> > I was told the same thing at GDC this Spring. I think it is unlikely anyone
> > is going to come right out and explain exactly what the situation is. Maybe
> > Jobs and McNeil hate each other or something. But it is worrisome to us.
> >
On Wed, 5 Jun 2002, Bill Hibbard wrote:
> The technical problem of porting Java3D to OS X is trivial
> and was solved long ago. The problem is that Apple and Sun
> cannot agree on the license.
If true this is infuriating. Any idea as to the particulars?
Ted Halmrast
==
Hello,
"I also tested the IntersectionUtils from org.j3d.geom. They seemedfaster, but instead I have problems getting them to work correctly."
I used IntersectionUtils class sucessfully in my app, so perhaps I can help you.
What sort of geometry is used for your shape3D ? (trianglearray, triangles
Hi
> hi, I'm trying to generate a shape from a simple colud od points.
> Someone knows if Java 3D has any utility for this??
Nope this would require some Convex hull computation. And that
is AFAIK not part of J3D. But can be implemented very easily.
EOF,
J.D.
--
Explore SRT with the help of J
hi, I'm trying to generate a shape from a simple colud od points.
Someone knows if Java 3D has any utility for this??
Thanks.
_
Hable con sus amigos en línea, pruebe MSN Messenger: http://messenger.msn.es
Hi
> I was told the same thing at GDC this Spring. I think it is unlikely anyone
> is going to come right out and explain exactly what the situation is. Maybe
> Jobs and McNeil hate each other or something. But it is worrisome to us.
> We really would like a shot at the Mac market, since it ha
Simeon H. K. Fitch <[EMAIL PROTECTED]> writes:
>> The technical problem of porting Java3D to OS X is trivial and was
>> solved long ago. The problem is that Apple and Sun cannot agree on
>> the license.
>
> Does Blackdown's license allow them to port it to other Unicies, or
> just Linux?
Just Li
Title: RE: [JAVA3D] Who to ping for OS X + Java3D
The desire for true cross-platform 3D is enough to make me consider using another Java OpenGL API, but therea are too many features in J3D that make things so much easier...
Scott
-Original Message-
From: Yazel, David J. [mailto:[EM
I was told the same thing at GDC this Spring. I think it is unlikely anyone
is going to come right out and explain exactly what the situation is. Maybe
Jobs and McNeil hate each other or something. But it is worrisome to us.
We really would like a shot at the Mac market, since it has been total
That's what the Sun folks told me last year at Java One 2001. They also thought it
might be ready by the fall (2001), or the end of the year. We are waiting anxiously
for this, since we write educational software for schools, and schools are asking for
Mac-compatible software. Has anything h
>
> The technical problem of porting Java3D to OS X is trivial
> and was solved long ago. The problem is that Apple and Sun
> cannot agree on the license.
Does Blackdown's license allow them to port it to other Unicies, or just
Linux? In other words, could the Sun/Apple legal nit-picking be bypas
The technical problem of porting Java3D to OS X is trivial
and was solved long ago. The problem is that Apple and Sun
cannot agree on the license.
On Wed, 5 Jun 2002, Russell Power wrote:
> I'm interested in this one as well... I've got quite a few OS X users (or
> would be users) who don't real
Hi,
Russell Power wrote:
> I'm interested in this one as well... I've got quite a few OS X users (or
> would be users) who don't really care for my hand waving about 'it runs on
> everything else, just not OS X'.
>
> If Sun and Apple aren't going to do anything about this, is it possible that
>
I'm interested in this one as well... I've got quite a few OS X users (or
would be users) who don't really care for my hand waving about 'it runs on
everything else, just not OS X'.
If Sun and Apple aren't going to do anything about this, is it possible that
someone would release a description of
Title: RE: [JAVA3D] Who to ping for OS X + Java3D
I
think the public access to the "Bug Parade" is one of the greated things Sun has
done for the progress of Java. It gives developers an opportunity to make sure
their concerns and desires (for Java) are heard and documented. If only other
co
Title: RE: [JAVA3D] Who to ping for OS X + Java3D
Joining the list. I've had about a dozen people ask for Mac versions. A dozen out about 500--seems insignificant, but it's not. Of course those dozen are the most vocal ;)
There's also a thread over on comp.lang.java.3d on OS X but it didn't
I'm also waiting for Java3D for OS X. (I'm also waiting for JDK 1.4 for
OS X as well.)
On Wed, 5 Jun 2002, Simeon H.K. Fitch wrote:
> >
> > I'd be interested in the responses you get to this since I'd like to
> > use my Mac for Java3D development also. Thanks.
>
>
> No responses. Yet. :(
>
>
>
>
> I'd be interested in the responses you get to this since I'd like to
> use my Mac for Java3D development also. Thanks.
No responses. Yet. :(
>
> Simeon H.K. Fitch wrote:
>
> > Anyone know who one should lobby at Apple to get Java3D ported
> to OS X???
> > It's *got* to be a simple process
I'd be interested in the responses you get to this since I'd like to
use my Mac for Java3D development also. Thanks.
Omolola
Simeon H.K. Fitch wrote:
> Anyone know who one should lobby at Apple to get Java3D ported to OS X???
> It's *got* to be a simple process given that it is 100% OpenGL.
Yazel, David J. wrote:
>The fastest approach would be to store your triangles in vworld form in an
>oct tree and cast a ray against it. This would be in addition to the
>geometry used to display. If speed is not absolutely essential then divide
>your geometry up into multiple non-intersecting b
The fastest approach would be to store your triangles in vworld form in an
oct tree and cast a ray against it. This would be in addition to the
geometry used to display. If speed is not absolutely essential then divide
your geometry up into multiple non-intersecting bounds and let Java3d pick
th
Just to weigh in on this subject with an additional piece of information.
The exact mapping of texels to pixels is driver dependnant. DirectX maps
texture coordinates to pixels by looking at the coordinate values
stradelling the pixel boundary, while OpenGL looks at the texture
coordinates which
Hi,
I'm trying to find the closest intersection point between the mouse
position and a huge (700, 000 vertices) Shape3D.
What is the best approach to try to find the closest intersection
point as fast as possible.
I have tried the com.sun.j3d.utils.picking classes, but for this size
they seem a
Hi,
I would like to anim objects and i'm trying to use
the RosPosPathInterpolator.
Do you think is the best way ?
Does array of knots, quats an position must have
the same length ?
thank you
Laurent
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