Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Joachim Diepstraten
Hi > >Hmm? Is there really a demand? Mac market share is below 10 percent in > >total (worldwide). > > > By this arguement, there is also no reason to build Java3D for Linux > either! Mac OSX is the most popular desktop *nix by far -- and much I disagree. Linux is used much wider in the science

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Pasi Paasiala
Title: RE: [JAVA3D] Who to ping for OS X + Java3D We'd also be interested in a mac version. Pasi -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Ted Halmrast Sent: 5. kesakuuta 2002 20:27 To: [EMAIL PROTECTED] Subject: Re: [JAVA

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Julian Gomez
on 6/5/02 09:08, Bill Hibbard at [EMAIL PROTECTED] wrote: > The technical problem of porting Java3D to OS X is trivial > and was solved long ago. The problem is that Apple and Sun > cannot agree on the license. It's really more that Apple is making unreasonable demands. Sun has been willing to p

Re: [JAVA3D] 3D reconstruction.

2002-06-05 Thread John Richardson
Hello, Try a commercial 3D reconstruction application with export capabilities to a file format that Java 3D can load. http://www.photomodler.com http://www.3dbuilder.com John F. Richardson >Hi > >> hi, I'm trying to generate a shape from a simple colud od points. >> Someone knows if Java 3D h

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Mark Kahrl
- Its not just the percentage of the market that matters, its the ability to deploy truly cross platform apps, people who are willing to pay $$ for web/distrubuted apps want all major platforms supported, and excluding OS X from Java3D implementation will tend to lesson the usablilty of Java3D fo

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Todd J.
> > >Hmm? Is there really a demand? Mac market share is below 10 percent in >total (worldwide). > By this arguement, there is also no reason to build Java3D for Linux either! Mac OSX is the most popular desktop *nix by far -- and much more relevant than linux for most "users." The previous post

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Brad Schrick
At 10:56 AM -0500 6/4/02, Simeon H.K. Fitch wrote: >Anyone know who one should lobby at Apple to get Java3D ported to OS X??? [...] some on this list have heard this all before, but here it is again we first showed java3d to jonathan ives's group at apple in late 1998 -- on a win nt box, very e

[JAVA3D] WinNT Bluescreen

2002-06-05 Thread brett
Hi, I have just started working with java3d again in the last 2 weeks or so. I am currently using jdk1.4.0 and java3d 1.2.1p04. I am seeing bluescreen crashes on windows NT4.0 sp6 every so often, even using something simple like the HelloUniverse app in the demo directory. The crashes seem to

Re: [JAVA3D] Dreaming: OnRender node for 1.4

2002-06-05 Thread Artur Biesiadowski
Doug Twilleager wrote: > Some of the forms of extensibility that we are considering for 1.4 allow > for this kind of operation. It is very good to hear that (and part about ability to play with native layer for extensibility). Thanks for clarifications. > When you start talking about making

Re: [JAVA3D] Truly extensible extensions ?

2002-06-05 Thread Doug Twilleager
The level of extensibility that we are considering for 1.4 will allow applications to experiment with new native features in low level API's. This will allow applications to play with new platform specific features. One of the criterea of a new feature being added into the core api is cross API/H

Re: [JAVA3D] Dreaming: OnRender node for 1.4

2002-06-05 Thread Doug Twilleager
Hi Artur, Some of the forms of extensibility that we are considering for 1.4 allow for this kind of operation. Specifically, geometry extensibility follows your InvisibleNode approach, although there are a few other data items needed by the system. When you start talking about making it generic

[JAVA3D] Truly extensible extensions ?

2002-06-05 Thread Artur Biesiadowski
To continue 1.4 dreams... I know that there will be some support for pluggability for occlusion system, maybe also some other parts. There will be probably support for StencilBuffer, maybe also shaders. But all this stuff is given subset of 3d possibilities. Before we will see 1.4, some new exten

[JAVA3D] Dreaming: OnRender node for 1.4

2002-06-05 Thread Artur Biesiadowski
There was some hint about possible implementation of WakeupWhenVisible for 1.4. Then there was a hint about abstract rendering interface. Then I have read some doc of opengl OpenSceneGraph... Probably my idea is quite obvious for most of you, but I would like to know if it is possible, if not, why

[JAVA3D] j3dfly

2002-06-05 Thread Hao Loi
Will there be an update for j3dfly to support java sdk 1.4 and java 3d 1.3 soon utilizing the new java.nio? I am having trouble to load a big vrml model using j3dfly even when I use the java switch -Xmx256m. Is there another way to bypass the memory problem? ===

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Ted Halmrast
On Wed, 5 Jun 2002, Joachim Diepstraten wrote: > Hi > > > I was told the same thing at GDC this Spring. I think it is unlikely anyone > > is going to come right out and explain exactly what the situation is. Maybe > > Jobs and McNeil hate each other or something. But it is worrisome to us. > >

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Ted Halmrast
On Wed, 5 Jun 2002, Bill Hibbard wrote: > The technical problem of porting Java3D to OS X is trivial > and was solved long ago. The problem is that Apple and Sun > cannot agree on the license. If true this is infuriating. Any idea as to the particulars? Ted Halmrast ==

Re: [JAVA3D] Fastest way to find intersection point

2002-06-05 Thread Enrique Dumas
Hello,  "I also tested the IntersectionUtils from org.j3d.geom. They seemedfaster, but instead I have problems getting them to work correctly." I used IntersectionUtils class sucessfully in my app, so perhaps I can help you. What sort of geometry is used for your shape3D ? (trianglearray, triangles

Re: [JAVA3D] 3D reconstruction.

2002-06-05 Thread Joachim Diepstraten
Hi > hi, I'm trying to generate a shape from a simple colud od points. > Someone knows if Java 3D has any utility for this?? Nope this would require some Convex hull computation. And that is AFAIK not part of J3D. But can be implemented very easily. EOF, J.D. -- Explore SRT with the help of J

[JAVA3D] 3D reconstruction.

2002-06-05 Thread Rodrigo Obando Restrepo
hi, I'm trying to generate a shape from a simple colud od points. Someone knows if Java 3D has any utility for this?? Thanks. _ Hable con sus amigos en línea, pruebe MSN Messenger: http://messenger.msn.es

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Joachim Diepstraten
Hi > I was told the same thing at GDC this Spring. I think it is unlikely anyone > is going to come right out and explain exactly what the situation is. Maybe > Jobs and McNeil hate each other or something. But it is worrisome to us. > We really would like a shot at the Mac market, since it ha

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Juergen Kreileder
Simeon H. K. Fitch <[EMAIL PROTECTED]> writes: >> The technical problem of porting Java3D to OS X is trivial and was >> solved long ago. The problem is that Apple and Sun cannot agree on >> the license. > > Does Blackdown's license allow them to port it to other Unicies, or > just Linux? Just Li

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Smith, Daniel
Title: RE: [JAVA3D] Who to ping for OS X + Java3D The desire for true cross-platform 3D is enough to make me consider using another Java OpenGL API, but  therea are too many features in J3D that make things so much easier... Scott -Original Message- From: Yazel, David J. [mailto:[EM

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Yazel, David J.
I was told the same thing at GDC this Spring. I think it is unlikely anyone is going to come right out and explain exactly what the situation is. Maybe Jobs and McNeil hate each other or something. But it is worrisome to us. We really would like a shot at the Mac market, since it has been total

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Andrea Boright
That's what the Sun folks told me last year at Java One 2001. They also thought it might be ready by the fall (2001), or the end of the year. We are waiting anxiously for this, since we write educational software for schools, and schools are asking for Mac-compatible software. Has anything h

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Simeon H.K. Fitch
> > The technical problem of porting Java3D to OS X is trivial > and was solved long ago. The problem is that Apple and Sun > cannot agree on the license. Does Blackdown's license allow them to port it to other Unicies, or just Linux? In other words, could the Sun/Apple legal nit-picking be bypas

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Bill Hibbard
The technical problem of porting Java3D to OS X is trivial and was solved long ago. The problem is that Apple and Sun cannot agree on the license. On Wed, 5 Jun 2002, Russell Power wrote: > I'm interested in this one as well... I've got quite a few OS X users (or > would be users) who don't real

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Karsten Fries
Hi, Russell Power wrote: > I'm interested in this one as well... I've got quite a few OS X users (or > would be users) who don't really care for my hand waving about 'it runs on > everything else, just not OS X'. > > If Sun and Apple aren't going to do anything about this, is it possible that >

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Russell Power
I'm interested in this one as well... I've got quite a few OS X users (or would be users) who don't really care for my hand waving about 'it runs on everything else, just not OS X'. If Sun and Apple aren't going to do anything about this, is it possible that someone would release a description of

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Simeon H.K. Fitch
Title: RE: [JAVA3D] Who to ping for OS X + Java3D I think the public access to the "Bug Parade" is one of the greated things Sun has done for the progress of Java. It gives developers an opportunity to make sure their concerns and desires (for Java) are heard and documented. If only other co

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Smith, Daniel
Title: RE: [JAVA3D] Who to ping for OS X + Java3D Joining the list.  I've had about a dozen people ask for Mac versions.  A dozen out about 500--seems insignificant, but it's not. Of course those dozen are the most vocal ;) There's also a thread over on comp.lang.java.3d on OS X but it didn't

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Ted Halmrast
I'm also waiting for Java3D for OS X. (I'm also waiting for JDK 1.4 for OS X as well.) On Wed, 5 Jun 2002, Simeon H.K. Fitch wrote: > > > > I'd be interested in the responses you get to this since I'd like to > > use my Mac for Java3D development also. Thanks. > > > No responses. Yet. :( > > >

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Simeon H.K. Fitch
> > I'd be interested in the responses you get to this since I'd like to > use my Mac for Java3D development also. Thanks. No responses. Yet. :( > > Simeon H.K. Fitch wrote: > > > Anyone know who one should lobby at Apple to get Java3D ported > to OS X??? > > It's *got* to be a simple process

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Omolola Ogunyemi
I'd be interested in the responses you get to this since I'd like to use my Mac for Java3D development also. Thanks. Omolola Simeon H.K. Fitch wrote: > Anyone know who one should lobby at Apple to get Java3D ported to OS X??? > It's *got* to be a simple process given that it is 100% OpenGL.

Re: [JAVA3D] Fastest way to find intersection point

2002-06-05 Thread Roger Berggren
Yazel, David J. wrote: >The fastest approach would be to store your triangles in vworld form in an >oct tree and cast a ray against it. This would be in addition to the >geometry used to display. If speed is not absolutely essential then divide >your geometry up into multiple non-intersecting b

Re: [JAVA3D] Fastest way to find intersection point

2002-06-05 Thread Yazel, David J.
The fastest approach would be to store your triangles in vworld form in an oct tree and cast a ray against it. This would be in addition to the geometry used to display. If speed is not absolutely essential then divide your geometry up into multiple non-intersecting bounds and let Java3d pick th

Re: [JAVA3D] AW: [JAVA3D] FW: [JAVA3D] Texturing (tiling)

2002-06-05 Thread Yazel, David J.
Just to weigh in on this subject with an additional piece of information. The exact mapping of texels to pixels is driver dependnant. DirectX maps texture coordinates to pixels by looking at the coordinate values stradelling the pixel boundary, while OpenGL looks at the texture coordinates which

[JAVA3D] Fastest way to find intersection point

2002-06-05 Thread Roger Berggren
Hi, I'm trying to find the closest intersection point between the mouse position and a huge (700, 000 vertices) Shape3D. What is the best approach to try to find the closest intersection point as fast as possible. I have tried the com.sun.j3d.utils.picking classes, but for this size they seem a

[JAVA3D] RotPosPathInterpolator

2002-06-05 Thread CATHALA Laurent
Hi,   I would like to anim objects and i'm trying to use the RosPosPathInterpolator. Do you think is the best way ? Does array of knots, quats an position must have the same length ?   thank you   Laurent