Hi,
Just a quick note on the 3 cards you have for a trial. Each of these cards, when they
where first released, where on the lowest
end of the performance scale (eg TNT2 m64 was the cheap, slowest performing TNT2
card). The secound thin I would like to point
out is that all of these cards are m
Hi All,
Thanks for the response on this subject.
Kyle, I came to know about this "names" mystery when a I approached a
vendor.
I've got three cards on trial bases, but none of them seems to be improving
the performance of my application. The details of the crds are:
1. ASUS V7100 Magic, with Nv
David Yazel wrote:
> Ok I think this an depth test problem. The alpha is showing through the
> terrain if it is folded as if the depth check is disabled.
>
> It should be :
>
> glEnable( GL_DEPTH_TEST );
>
> glDepthFunc( GL_LEQUAL );
>
>
>
> Is this how decals are implemented?
>
>
Decals is impl
Hi,
Nitin.Jain wrote:
> Hi,
>
> I need to test my application with a BEST graphics card for java3d. I looked
> into archives and found that GeForce and Nvidia are quite talked about but
> there stands a lot of ambiguity and I'm not able to make a decision for
You may be interested to know that
Thanks for the suggestions, it works great.
Jason
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Jason Cheatham wrote:
> So, if you wanted to allow the user to add spheres to the scene in
different
> locations, then what is the best way to handle this?
Generally, just stick a BG on the top of whatever you want to add. So in
this case you would have something like
WorldBG
You can always add a TG to a new BG before you add the BG to the scene.
Jason.
>>> [EMAIL PROTECTED] 11/09/2002 15:32:19 >>>
I've seen some posts to the list before about how you can dynamically
add BranchGroups to the scene but not TransformGroups. So, if you
wanted to allow the user to add sp
Anders Hasselkvist wrote:
> when drawing Java2D graphics on a Canvas3D? Performance is very bad when
> using the J3DGraphics2D object returned by getGraphics2D.
Correct. It sucks very badly. Even the J3D team do not recommend that
you do this. If you want to do pure 2D then the recommend you cre
Can I use
(Graphics2D) getGraphics()
instead of
getGraphics2D()
when drawing Java2D graphics on a Canvas3D? Performance is very bad when
using the J3DGraphics2D object returned by getGraphics2D. Using getGraphics
and the Graphics2D cast work fine and runs fast. It seams like that the type
I've seen some posts to the list before about how you can dynamically add BranchGroups
to the scene but not TransformGroups. So, if you wanted to allow the user to add
spheres to the scene in different locations, then what is the best way to handle this?
Should you add say 100 TransformGroups
Hi Mona,
I believe that scondary school students, should know
about the crimes the german waffen-ss had done during world war II.
Therefore even about 50 years later it's not correct to use e-mail
accounts like:
waffen-ss@... and to sign e-mails with SS. At least for me. I'm also not
willing
to be
hi...
I am beginner in Java applets..
so, I would like to know how may I to do to sign my applet?
and, int the first option (change my aplet to application) my program can to
run in the web?
Citando Anirban Bhadore <[EMAIL PROTECTED]>:
> Hi,
>
> You cant read a file from the client machine
Hi,
I have an application which renders a 2D CAD graphics image on a Canvas3D.
I have extended the Shape3D and used Texture2D for drawing legend text on
the Canvas3D for legends etc.
I need to change to color of the legend text at runtime while rendering
the Canvas3D and exporting t
Good point! As a developer you should never think of the screen shape. I've
made a small program to draw a circle and measured it on my monitor. It was
always a perfect circle regardles of the resolution, both in 1024x768,
1280x1024 and 1600x1200. BTW, my video card doesn't have 1280x960, but
1152
Hi,
You cant read a file from the client machine where you are running a
unsigned applet. There are three options -
1. turn your applet into an application.
2. lower the java security by changing the java.policy file in your jre(
which the browser plug-in is using) and add a line -
permission ja
Ok Thank you for that!
Yes I am trying a barker color. I am rendering a bright color image first
and a darker color image afterwards. I assume that possibly the first image
can be visible before it is covered by following darker one. I tried to set
longer time at view.setMinimumFrameCycleTime(
how to convert awt coordinates to java3d
coordinates?
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