Re: [JAVA3D] Graphics card

2002-09-11 Thread Brad Christiansen
Hi, Just a quick note on the 3 cards you have for a trial. Each of these cards, when they where first released, where on the lowest end of the performance scale (eg TNT2 m64 was the cheap, slowest performing TNT2 card). The secound thin I would like to point out is that all of these cards are m

Re: [JAVA3D] Graphics card

2002-09-11 Thread Nitin.Jain
Hi All, Thanks for the response on this subject. Kyle, I came to know about this "names" mystery when a I approached a vendor. I've got three cards on trial bases, but none of them seems to be improving the performance of my application. The details of the crds are: 1. ASUS V7100 Magic, with Nv

Re: [JAVA3D] Decal + Alpha blending problem

2002-09-11 Thread Kelvin Chung
David Yazel wrote: > Ok I think this an depth test problem. The alpha is showing through the > terrain if it is folded as if the depth check is disabled. > > It should be : > > glEnable( GL_DEPTH_TEST ); > > glDepthFunc( GL_LEQUAL ); > > > > Is this how decals are implemented? > > Decals is impl

Re: [JAVA3D] Graphics card

2002-09-11 Thread Kyle McDonald
Hi, Nitin.Jain wrote: > Hi, > > I need to test my application with a BEST graphics card for java3d. I looked > into archives and found that GeForce and Nvidia are quite talked about but > there stands a lot of ambiguity and I'm not able to make a decision for You may be interested to know that

Re: [JAVA3D] Dynamically adding objects to the scene

2002-09-11 Thread Jason Cheatham
Thanks for the suggestions, it works great. Jason === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and

Re: [JAVA3D] Dynamically adding objects to the scene

2002-09-11 Thread Justin Couch
Jason Cheatham wrote: > So, if you wanted to allow the user to add spheres to the scene in different > locations, then what is the best way to handle this? Generally, just stick a BG on the top of whatever you want to add. So in this case you would have something like WorldBG

Re: [JAVA3D] Dynamically adding objects to the scene

2002-09-11 Thread Jason Taylor
You can always add a TG to a new BG before you add the BG to the scene. Jason. >>> [EMAIL PROTECTED] 11/09/2002 15:32:19 >>> I've seen some posts to the list before about how you can dynamically add BranchGroups to the scene but not TransformGroups. So, if you wanted to allow the user to add sp

Re: [JAVA3D] Overlay using Canvas3D.getGraphics

2002-09-11 Thread Justin Couch
Anders Hasselkvist wrote: > when drawing Java2D graphics on a Canvas3D? Performance is very bad when > using the J3DGraphics2D object returned by getGraphics2D. Correct. It sucks very badly. Even the J3D team do not recommend that you do this. If you want to do pure 2D then the recommend you cre

[JAVA3D] Overlay using Canvas3D.getGraphics

2002-09-11 Thread Anders Hasselkvist
Can I use (Graphics2D) getGraphics() instead of getGraphics2D() when drawing Java2D graphics on a Canvas3D? Performance is very bad when using the J3DGraphics2D object returned by getGraphics2D. Using getGraphics and the Graphics2D cast work fine and runs fast. It seams like that the type

[JAVA3D] Dynamically adding objects to the scene

2002-09-11 Thread Jason Cheatham
I've seen some posts to the list before about how you can dynamically add BranchGroups to the scene but not TransformGroups. So, if you wanted to allow the user to add spheres to the scene in different locations, then what is the best way to handle this? Should you add say 100 TransformGroups

Re: [JAVA3D] Java programming theory

2002-09-11 Thread Jörg Baus
Hi Mona, I believe that scondary school students, should know about the crimes the german waffen-ss had done during world war II. Therefore even about 50 years later it's not correct to use e-mail accounts like: waffen-ss@... and to sign e-mails with SS. At least for me. I'm also not willing to be

[JAVA3D] security.AccessControlException again

2002-09-11 Thread Silvano Maneck Malfatti
hi... I am beginner in Java applets.. so, I would like to know how may I to do to sign my applet? and, int the first option (change my aplet to application) my program can to run in the web? Citando Anirban Bhadore <[EMAIL PROTECTED]>: > Hi, > > You cant read a file from the client machine

[JAVA3D] Changing text color on Canvas3D during rendering

2002-09-11 Thread Raghavendra R
Hi, I have an application which renders a 2D CAD graphics image on a Canvas3D. I have extended the Shape3D and used Texture2D for drawing legend text on the Canvas3D for legends etc. I need to change to color of the legend text at runtime while rendering the Canvas3D and exporting t

[JAVA3D] AW: [JAVA3D] Out of Space - Final Java3d Game Demo Ready w/Source

2002-09-11 Thread Florin Herinean
Good point! As a developer you should never think of the screen shape. I've made a small program to draw a circle and measured it on my monitor. It was always a perfect circle regardles of the resolution, both in 1024x768, 1280x1024 and 1600x1200. BTW, my video card doesn't have 1280x960, but 1152

Re: [JAVA3D] security.AccessControlException

2002-09-11 Thread Anirban Bhadore
Hi, You cant read a file from the client machine where you are running a unsigned applet. There are three options - 1. turn your applet into an application. 2. lower the java security by changing the java.policy file in your jre( which the browser plug-in is using) and add a line - permission ja

Re: [JAVA3D] Immediate Image

2002-09-11 Thread GB Liu
Ok Thank you for that! Yes I am trying a barker color. I am rendering a bright color image first and a darker color image afterwards. I assume that possibly the first image can be visible before it is covered by following darker one. I tried to set longer time at view.setMinimumFrameCycleTime(

[JAVA3D] awt -> java3d

2002-09-11 Thread ajaxinc
how to convert awt coordinates to java3d coordinates?