Hi Java3D Dev Team:
In Tutorial 2, it shows that TriangleFanArray is having a parameter of
vertexCount which is TriangleFanArray(vertexCount). However, is this
vertexCount or stripCount? Since I created a Fan with 10 points(vertices)
only including the central point, I should have this "...
Hello all:
The parameter of View, field of view, is to specify
the view model's horizontal field of view.
Can I set vertical field of view ? or how to know
the ratio of horizontal and vertical field of view ?
I wish to get the function such as
OpenGL method, gluPerspective(fovy, aspect, ne
Hello all,
I saw a 100% pure java applet today and it shows lathe objects. It is very
impressive and I saw the source code that the writter wrote this applet by
using his own methods, he is not using the TriangleStripArray or the
built-in API. My question is that is it possible to use TriangleS
Thanks Ingo, it works !
>-Original Message-
>From: Discussion list for Java 3D API
>[mailto:[EMAIL PROTECTED]] On Behalf Of Ingo Brunberg
>Sent: Sonntag, 29. September 2002 10:56
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] RasterTextLabel always behind other geometry
>
>
>RasterTextLabe
Hi, Justin
Thanks for initial explanations,
Step by step :
1) Does your application only need geometry ?
For some simple 3D objects, yes.
Hierarchical structure within a complex 3D object is desirable, but not
mandatory.
Material and Texture support is needed .
2) Does it need animations?
No.
This is correct. Without RenderedVolumeImage, you need to process
the 3D image data as a set of 2D image planes. I don't know of any
other way at this time.
Doug.
>Subject: Re: Re: [JAVA3D] RenderedVolumeImage
>To: Doug Twilleager <[EMAIL PROTECTED]>, [EMAIL PROTECTED]
>MIME-version: 1.0
Alessandro Borges wrote:
> Hi,
> Java3D has some hi-quality Loaders avail : a Wavefront OBJ loader, a
> Lightwave LWS loader, a VRML loader, etc.
> But could you explain were one fits better than other ?
> At first glance, Wavefront OBJ seens as good as VRML for simple 3D
> geometries.
> Are the
matthieu beghin wrote:
> Hi,
> I'd like to create an animated scene in 3DS Max and to load
> it with a VRML loader in Java3D. But in the scene the
> loader returns, there is no behavior nodes and no
> interpolator nodes ! Is there any way to load animations
> from any 3D file format ?
Your proble
Hey Everyone,
Im starting my first Java 3D project which initially loads
several OBJ models and then fades one of them out. Loading and displaying the
OBJ models is working fine. Regarding the fade out, Im starting to write
a behavior based on TransparencyInterpolator. My
problem is t
I have included the code that I tried to compile, but apparently you can't inherit
from RotPosScalePathInterpolator, is that right? Anyway, I'm not sure the best way to
do this, but I'm going to try to inherit from the Alpha class. I appreciate any
suggestions.
Jason
class SequentialRPSI ex
Hi,
Java3D has some hi-quality Loaders
avail : a Wavefront OBJ loader,
a Lightwave LWS loader, a VRML
loader, etc.
But could you explain were one fits
better than other ?
At first
glance, Wavefront OBJ seens as good as VRML for
simple 3D geometries.
Are there VRML features strong enoug
I just want to thank everyone who helped - I finally got the Screenshot
function to work.
Thanks !!
_
MSN Photos is the easiest way to share and print your photos:
http://photos.msn.com/support/worldwide.aspx
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