Hi,
Use: JPopupMenu.setDefaultLightWeightPopupEnabled(false);
Also look at j3d.org for tips on combing J3D and swing.
Cheers,
Brad
Gael wrote:
>
> Hi everyone,
>
> My question is about the canvas3d object. Everytime I added a popup menu or
> a menu bar to my application using, in part, a canv
Hi everyone,
My question is about the canvas3d object. Everytime I added a popup menu or
a menu bar to my application using, in part, a canvas3d object, the
different menu are hidden by it.
does anyone know how to change this option, in order to be able to make
something appeared over the canvas3
You can always use a triangle strip array for the bottom too, all with the
same values if you really, really want to use one simple loop. Just loop
through creating a strip at a time- I input radar data from files, so for
testing I create a sphere by specifying elevation, azimuth, and magnitude
v
Hello all, it's me again:
Many of you are graphics genius, you use algorithm to generate points and
connect them into a sphere. I was trying to use TriangleFanArray for top
and bottom part for sphere, TriangleStripArray for body. However, I would
like to know the algorithm of generating a spher
John Wright wrote:
>I was experimenting with this yesterday and only saw about a 25%
>performance increase by using the image loading code from j3d.org vs
>using Sun's "TextureLoader". So I wouldn't expect to see any large
>changes. You could put in a lot of work, end up with something less
>fl
I was experimenting with this yesterday and only saw about a 25%
performance increase by using the image loading code from j3d.org vs
using Sun's "TextureLoader". So I wouldn't expect to see any large
changes. You could put in a lot of work, end up with something less
flexible and only gain a mi
John Wright wrote:
>You could manually insure that your image is sized in powers of two and
>rewrite the texture loader code to not resize your image as you load it.
>
>
>
Definately insure your using power of 2 texture sizes. That said, we
found we had to move to using our own texture loading s
Hi All,
I found several posts for this question, but no one has an answer. I tried
to do it myself. Right now, I wrote a class to draw a rubber-wand like window on the
graphics model, so I can get the 4 screen coordinates for the
window, combined them with the eye point, I can construct a pyrami
You could manually insure that your image is sized in powers of two and
rewrite the texture loader code to not resize your image as you load it.
- John Wright
Starfire Research
"ZACZEK, MARIUSZ P. (JSC-DM) (NASA)" wrote:
>
> I find that if the texture image is smaller it will load fasterredu
ZACZEK, MARIUSZ P. (JSC-DM) (NASA) wrote:
> Sorry for the VRML topic in the Java3D group but maybe someone knows...
> are there binary VRML files??? I downloaded some .wrl files but when I
> opened them they were binary
Run them through a program capable of uncompressing GZip files. Winzip
o
I find that if the texture image is smaller it will load fasterreduce
your image and it should
be faster...not sure how else to improve load time...although others may
know.
Mario
Mariusz Zaczek
NASA - Johnson Space Center
Automated Vehicles and Orbit Analysis / DM35
Flight Design and Dyn
BlankI have a globe with a texture wrapped around it. While the creation of
the globe, it takes a long time
to load the texture. Is there anyway to speed up the loading of a texture. I
am currently have the code at the bottom of this message..
Thanks for your help.
- Zak
Code below:
---
Sorry for the VRML topic in the Java3D group but maybe someone knows...
are there binary VRML files??? I downloaded some .wrl files but when I
opened them they were binarythe only ones I know were text based which
is all that I thought I could load with the VrmlLoader (vrml97)can
someone
Please tell me the best place to download the java3d tar.Z bundle. This
would simplify multiple Solaris machine installs. I currently am
installing the Java 1.3.1.06 and 1.4.1 packages with a simple shell
script. I would like to add the java3d as another bundled component.
Any suggestions?
-Jo
As Justin pointed out this is going to depend on the loader and what
interesting quirks we do when we load a model.
Assuming the resultant model was identical then yes of course the speed
once loaded should be identical.
But as an example let me point out when we load a 3DS model with our
loader
David Yazel wrote:
> Hi all. I have a couple of questions regarding indexed geometry.
>
> 1. There seesm to be no way to define the indices and by-ref. Is that
> correct?
> So the only way to set the indices is either to pass in an array
> using setCoordinateIndices(int index, int[]) or to set e
ZACZEK, MARIUSZ P. (JSC-DM) (NASA) wrote:
> using 3DS format for loading is probably faster than say VRML ... but once
> it gets loaded
> into memory their should be no difference in terms of memory usage and
> speed...right?
Not necessarily. A lot has to do with the way the representations are
t
using 3DS format for loading is probably faster than say VRML ... but once
it gets loaded
into memory their should be no difference in terms of memory usage and
speed...right?
So, the best thing to do to increase in-program speed is to have a smaller
3D object that
takes up less memory..??
Mar
I used
the 3Dreducer and it did not work well at allit was not able to handle the
files...mine are about 10mb.
thanks,
Mario
Mariusz Zaczek NASA - Johnson Space Center Automated
Vehicles and Orbit Analysis / DM35 Flight
Design and Dynamics Division Mission
Operations Directorate Bldg:
The issue of speed of loading hasn't been addressed. If you want faster
loading models then a format like 3DS that uses binary values rather
than text (that obviously needs to be parsed) can be faster to load.
- John Wright
Starfire Research
Justin Couch wrote:
>
> Alessandro Borges wrote:
>
>
Hi Mario,
if by "you can modify VRML objects" you mean
'in-real-time',
you may want to use CosmoWorlds (publicly unavailable for
PC)
from SGI, or the various softwares from
ParallelGraphics
http://www.parallelgraphics.com/products/
-VRMLPad (great VRML code editor - not real-time)
-Internet
Title: Re: [JAVA3D] ? VRML Editors and VRML Reduction
?
Hello,
I use Spazz3D. It is inexpensive when licensed and fully
functional for 30 days of trial. Get the latest drivers for your
graphics card. This solves almost all the problems reported with Spazz
and these problems may be out of Keith V
I found 3DReducer free edition www.3dReducer.com .
Seen it grows to more sofisticated
product.
Alessandro
- Original Message -
From:
ZACZEK, MARIUSZ P. (JSC-DM)
(NASA)
To: [EMAIL PROTECTED]
Sent: Wednesday, October 02, 2002 1:37
PM
Subject: [JAVA3D] ? VRML Edi
Alessandro Borges wrote:
> > 1) Does your application only need geometry ?
> For some simple 3D objects, yes.
> Hierarchical structure within a complex 3D object is desirable, but not
> mandatory. Material and Texture support is needed .
For simple geometry, any format is fine. OBJ, DXF, VRML e
Hi Andy,
Thanks ;)
I guess it set Spheres to 22 at low, 40
at med, and 100 at high.
Appearance looks different under different
lighting. So you can test how your appearance will looks when lit by a
Point, a Spot or a Directional font light.
Alessandro
- Original Message -
Hi,
Does
anyone know of FREE/INEXPENSIVE VRML Editors...where you can modify
VRML objects. I know some/most CAD programs
can export into VRML but how about once you have a VRML and you'd
like to edit it.
Also, has
anyone found any polygon reduction programs that actually work and are al
I have
several 3D Applets on my site, check 'em out, comments and feedback
welcome!
[Mark
Kahrl]
http://www.kahrlconsulting.com/3D-Applets.htm
I've a 3D applet that demos my Milkshape 3D Loader
at http://home.earthlink.net/~kduling/Milkshape/
At the bottom of the page is the link to the applet.
I'm having trouble with it, currently. It's
causing IE to immediately crash and I can't figure out why.
- Original Message -
The AppearanceEditor applet is amazing. I
would like to know how many nodes(or segments) did you use for high resolution
of the sphere? 128? The applet even runs very smoothly on my machine
when I set it to high, good job. Also, I don't understand what's ambient
light?
Many Thanks,
A
Yes, strip is a set of points conforming a surface, such that
contiguous points form "somehow" a face. That's the traditional concept
of strip, and in the case of TriangleFans, the stripCount refers to the
fans.
Carlos
Andy wrote:
>Thank you very much, here is my new code which works.
>
>priv
Thank you very much, here is my new code which works.
private BranchGroup createCone(){
BranchGroup root = new BranchGroup();
// CREATE ALL TRIANGLES //
TriangleFanArray tfa;
int s = 8;
int v = s + 1;
Hi all. I have a couple of questions regarding indexed geometry.
1. There seesm to be no way to define the indices and by-ref. Is that
correct? So the only way to set the indices is either to pass in an array
using setCoordinateIndices(int index, int[]) or to set each one at a time
with setCoor
Hi,
When you set the stripCounts Array, it specifies how many vertices are
in each separate strip (or fan). So, the sum of values in stripCounts
should be the same as the number of points.
Instead of stripCounts of 17, use:
int stripCounts[] = {10}; // your only strip has 10 vertices
Als
I worked on a 3d data visualisation webapp which
you can find here: http://datacloud2.v2.nl/
To go directly to the demo applet go here http://dbserver.v2.nl:7070/datacloud/prototype.html
in case you try it.loading the cloud takes a
while (only try it with a highbandwidth connection)
I
Hi,
I wrote some :
Java3D test -> http://www.cpm2002.hpg.ig.com.br/alessandro/J3D/index.html
Appearance Editor OnLine -> http://www.cpm2002.hpg.ig.com.br/alessandro/AppearanceEditor/Applet1.html
this also genarates a small
frame child, with a changing appearance sphere. Sometime this fr
Hi Dirk,
http://cochise.mta.ac.il/~dune/labie.html
.. BUT if you're looking for autoinstall,
giveup. It can't be done.
Asaf.
"Dirk L. van Krimpen" wrote:
Hi
all, Just wondering,
is there anybody who presently has a 3D applet running on his website available
to visitors through the web? If so,
Hi all,
Just wondering, is there anybody who presently has
a 3D applet running on his website available to visitors through the web? If so,
could you please, let us know where to find it? If you know of possible other
sites showing 3D applets it would be very much appreciated to get the u
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