Re: [JAVA3D] Help with Stereo viewing using Disparity

2002-10-28 Thread Mark Hood
> Date: Mon, 28 Oct 2002 19:34:24 -0500 > From: Kit Fuhrman <[EMAIL PROTECTED]> > > I'm working on a research project that needs to implement Java3D into a > Head Mounted Projective Display(HMPD). In the HMPD there are two LCD, > one for each eye. The disparity between objects is used to

Re: [JAVA3D] I can't run demo under Java 3D 1.3

2002-10-28 Thread Bradley Vender
Hi, Try GraphicsConfigTemplate3D public void setDepthSize(int value) instead of using the default return from SimpleUniverse. See 4760874 - Java3D 1.3 OpenGL version on Matrox 450 no supported Graphics Configurations I submitted the related bug 4760874, and finally got a chance to submit

Re: [JAVA3D] Again on "Geometry looks transparent"

2002-10-28 Thread Mingtian Ni
The outputs looks right. Please rotate the scenegraph such that the ball and the cylinder overlay from you point of view. Then you will see one them looks transparent! Sorry for any confusing in the previous explanation. Thanks Mingtian On Mon, 28 Oct 2002, Alejandro Allievi wrote: > Your progr

Re: [JAVA3D] Again on "Geometry looks transparent"

2002-10-28 Thread David Yazel
Ouch :) Please put on your flame retardent suit and hunker down. Dave - Original Message - From: "Alejandro Allievi" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 28, 2002 9:45 PM Subject: Re: [JAVA3D] Again on "Geometry looks transparent" Your program compiles only

Re: [JAVA3D] TriangleStripArray and By-Reference

2002-10-28 Thread Kelvin Chung
Sean Sylvis wrote: I sent this earlier and received minimal response. I ran the attached TestCase on a couple of systems (with the latest drivers) -- Win2000 with ATI Radeon, Win2000 with GeForce2, WinXP with SGI -- and all of them displayed the correct red sphere when using the DirectX implement

Re: [JAVA3D] Render Loop

2002-10-28 Thread Kelvin Chung
Alan Hudson wrote: Is there anyway to stop Java3D from swapping buffers every render cycle? I've got the Elumens Dome running fine with one channel. But getting it working with more is proving problematic. I'd rather not switch to Immediate mode. But I need some way to render N frames before a

[JAVA3D] Again on "Geometry looks transparent"

2002-10-28 Thread Mingtian Ni
Hi all, To continue with this talk, I wrote a j3d program which is much simpler than the previous "J3DAxis.java". I attached the program "BallCylinder.java" with this email. It compiles and runs directly. As its name says, this program creates a ball and cylinder. Also OrbitBehavior is added for co

[JAVA3D] Shape3D Multiple Geometrys

2002-10-28 Thread Sean Sylvis
How does the Shape3D handle a list with multiple geometries (of the same equivalent class of course)? I assumed that each of the Geometry objects would be displayed. However, I tried adding two TriangleStrips to a Shape3D object and it seems to be displaying only one of the strips. Sean ==

[JAVA3D] Render Loop

2002-10-28 Thread Alan Hudson
Is there anyway to stop Java3D from swapping buffers every render cycle? I've got the Elumens Dome running fine with one channel. But getting it working with more is proving problematic. I'd rather not switch to Immediate mode. But I need some way to render N frames before a buffer swap is call

Re: [JAVA3D] VRML97Loader (Xj3D M5) Fails (again); Sun VRML Loader Works (again)

2002-10-28 Thread Alan Hudson
P. Flavin wrote: 'new' Xj3d Loader Failure Problem Report posted to Java3d-interest List --- ... WORKS GREAT with the 'old' Sun VRML Loaders ... screen capture of VRML Loaders Working with your VRML file: http://www.fronti

[JAVA3D] Help with Stereo viewing using Disparity

2002-10-28 Thread Kit Fuhrman
Greetings, I'm working on a research project that needs to implement Java3D into a Head Mounted Projective Display(HMPD). In the HMPD there are two LCD, one for each eye. The disparity between objects is used to give the effect of depth. I have combed through the documentation a number of times

[JAVA3D] TransformGroup && Transform3d efficiency

2002-10-28 Thread Zak Nixon
Group:       Are there any bugs reported on the efficiency of the TransformGroup and Transform3D classes?   Just Curious,   ~Zak   ---Zak NixonSoftware EngineerDavidson Technologies, Inc.Email: [EMAIL PROTECTED]-

[JAVA3D] Setting transform vs. adding branchgroups

2002-10-28 Thread Zak Nixon
Group:       I have tried two ways of updating spheres in my scene. Below are the following techniques I used.   Say I have 5 spheres in the scene:     A) I add each sphere to a branchgroup, and find the old copy of the sphere by an id, and then remove the old branchgroup, and attach the n

[JAVA3D] TransformGroup update

2002-10-28 Thread Shantz Family
Maybe I'm missing something. But to update the Transform3D of a TransformGroup having only a reference to the TG seems to involve 2 copies of the Transform3D, a copy to get, modify, then a copy to set. Is there a more efficient way? Mike =

Re: [JAVA3D] AW: [JAVA3D] Geometry looks transparent

2002-10-28 Thread Mingtian Ni
Hi Florin, Thanks for explanation. I tried what you said for quite a while. The problem still exists. I checked the transformations, finding nothing unreasonable. I think this is an interesting problem. So, I wrapped around the code and made a compilable/runnable program called "J3DAxis.java" as a

[JAVA3D] VRML97Loader (Xj3D M5) Fails (again); Sun VRML Loader Works (again)

2002-10-28 Thread P. Flavin
'new' Xj3d Loader Failure Problem Report posted to Java3d-interest List --- ... WORKS GREAT with the 'old' Sun VRML Loaders ... screen capture of VRML Loaders Working with your VRML file: http://www.frontiernet.net/~imaging

[JAVA3D] TriangleStripArray and By-Reference

2002-10-28 Thread Sean Sylvis
I sent this earlier and received minimal response. I ran the attached TestCase on a couple of systems (with the latest drivers) -- Win2000 with ATI Radeon, Win2000 with GeForce2, WinXP with SGI -- and all of them displayed the correct red sphere when using the DirectX implementation. I was una

[JAVA3D] nominal viewing transformation

2002-10-28 Thread Hristo Matev
Hello, I don't know if this is the right place to ask, but I didn't found any information about this with google or on the java.sun.com site. I really what to know about the "nominal viewing transformation" The camera is positioned by default (0, 0, 2.41) I want to know why exactly "2.41". Is ther

[JAVA3D] Java 3D FAQ Weekly Posting (28 Oct 2002)

2002-10-28 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday October 28 2002 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If th

Re: [JAVA3D] Geometry looks transparent

2002-10-28 Thread Mingtian Ni
Thank you, Carlos, I tried what you said here. But the situation hasn't changed. I guess, normals for Cylinder and Cone are generated by default. Frustrated with this. Mingtian Ni On Mon, 28 Oct 2002, Carlos D Correa wrote: > Hi, > > I think this problem can be solved by setting the appropriate

Re: [JAVA3D] I can't run demo under Java 3D 1.3

2002-10-28 Thread Kelvin Chung
Hi, Try GraphicsConfigTemplate3D public void setDepthSize(int value) instead of using the default return from SimpleUniverse. See 4760874 - Java3D 1.3 OpenGL version on Matrox 450 no supported Graphics Configurations - Kelvin Java 3D Team Sun Microsystems Inc. Bradley Vender w

Re: [JAVA3D] XJ3D VRML97 Loader (Also how to convert VRML1.0 to VRML2.0)

2002-10-28 Thread Justin Couch
For future reference, could you please ask questions specific to Xj3D over on the source list at web3d.org. That's the nominal home for Xj3D and I'd like to keep this list for Java3D-specific bits only please. Noah J. Ternullo wrote: http://www.web3d.org/TaskGroups/source/Xj3D-unix-M5.t

[JAVA3D] Appearance flickering...

2002-10-28 Thread Noah J. Ternullo
Howdy All, I was wondering if anyone has ever scene the appearance of an object, flicker on and off. It may strictly be related to the Material and not the whole appearance. I've noticed that as I rotate my scene, using an OrbitBehvaior, the Material that an object is made out of comes and goe

[JAVA3D] XJ3D VRML97 Loader (Also how to convert VRML1.0 to VRML2.0)

2002-10-28 Thread Noah J. Ternullo
Howdy all, I've been using this list for a while and I wanted to contribute something back to it. I've recently undertaken a project to try and load some VRML models into my Java3D application. As part of this I sought to use the XJ3D VRML97 loader. The FAQ was helpful, but a little out of da

Re: [JAVA3D] How to implement a DistanceLOD based on Bounds

2002-10-28 Thread Justin Couch
Mingtian Ni wrote: Hi all, For those geometries which are compact, DistanceLOD works fine. But it doesn't work well for elongated objects. Has anyone implemented a LOD class based on the distance between the eyepoint and the bound (especially Box bound) of an object? The way we do it in Xj3D i

Re: [JAVA3D] VRML97Loader(Xj3D M5)

2002-10-28 Thread Justin Couch
Claus Giesenberg wrote: Since the replacement of this Loaders against the new VRML97Loader(Xj3D M5) two mistakes occur. Both of these issues were known problems with the M5 release. We've since fixed them in later development releases, which you can find here: http://www.xj3d.org/snapshots.htm

Re: [JAVA3D] I can't run demo under Java 3D 1.3

2002-10-28 Thread Bradley Vender
Subject: Re: I can't run demo under Java 3D 1.3 From: Garry Wang <[EMAIL PROTECTED]> Date: Sun, 27 Oct 2002 17:30:33 -0700 Hi, I have same problem when I try to run the demo program HelloUniverse. The problem is SimpleUniverse.getPerferedConfiguration() return null, and I do use a G400 graphic

Re: [JAVA3D] reset screen

2002-10-28 Thread Mr H. Morgan
Hi Cheng Huang, You need to do something like this - canvas.getScreen3D().setSize(new Dimension(1280, 1024)); canvas.getScreen3D().setPhysicalScreenWidth(0.36124); canvas.getScreen3D().setPhysicalScreenHeight(0.28899555); I used the code here as a starting point - http://swjscmail1.java.sun.com

Re: [JAVA3D] fps measure

2002-10-28 Thread Alessandro Borges
Title: Message You can also use a external FPS meter as FRAPS  www.fraps.com   Works fine with Java3D (D3D & OpenGL) as well games. Just  keep it running and lauch your 3D application.   Alessandro.   - Original Messag e - From: Jack Bowie To: [EMAIL PROTECTED]

Re: [JAVA3D] fps measure

2002-10-28 Thread Jack Bowie
Title: Message Selman (http://www.manning.com/selman/onlinebook/) describes a behavior to do this.   Jack -Original Message-From: Risto Rangel-Kuoppa [mailto:[EMAIL PROTECTED]] Sent: Sunday, October 27, 2002 8:47 PMTo: [EMAIL PROTECTED]Subject: [JAVA3D] fps measure

[JAVA3D] Problem with Shape3D.intersect with a PickSegment and TriangleArray

2002-10-28 Thread Rob Nugent
Hi all, Does anyone know if there are any known problems with Shape3D.intersect() with a PickSegment when that Shape3D contains a TriangleArray ? I have a Shape3D with a two geometries: a QuadArray and a TriangleArray and the intersect call is apparently failing to pick the TriangleArray geometry

[JAVA3D] journals for JAVA 3D

2002-10-28 Thread philip robinson
Anyone know of any sites that have lots of journals or articles specifically for JAVA 3D, Cheers Phil...Get a bigger mailbox -- choose a size that fits your needs.

[JAVA3D] AW: [JAVA3D] Geometry looks transparent

2002-10-28 Thread Florin Herinean
Well, from the picture it seems that both your cylinder and the cone are somehow created in a wrong way. They are not transparent, but you are seing the "inside" of them, not the "outside". Apparently, it looks like your entire axis group labeled DN, although is pointing in the correct direction, i

Re: [JAVA3D] I can't run demo under Java 3D 1.3

2002-10-28 Thread Yann Lemoigne
I have the same matter I wrote to Matrox support, no news at this time :/ It's a real matter, with J3d-OpenGL he don't find any 3d device avd with j3d-dirctx it give me ugly results. Just 1 solution at this time; using G400 driver given by windows XP, it work with j3d directx, but feature

[JAVA3D] VRML97Loader(Xj3D M5)

2002-10-28 Thread Claus Giesenberg
Hi ! Some time ago I developed an own browser that uses the class VRML97Loader(Xj3D M2). Since the replacement of this Loaders against the new VRML97Loader(Xj3D M5) two mistakes occur. 1) A static VRML-file is loaded indeed, but it is not represented although lights are available in scene and fil