> Date: Mon, 28 Oct 2002 19:34:24 -0500
> From: Kit Fuhrman <[EMAIL PROTECTED]>
>
> I'm working on a research project that needs to implement Java3D into a
> Head Mounted Projective Display(HMPD). In the HMPD there are two LCD,
> one for each eye. The disparity between objects is used to
Hi,
Try GraphicsConfigTemplate3D
public void setDepthSize(int value)
instead of using the default return from SimpleUniverse.
See 4760874 - Java3D 1.3 OpenGL version on Matrox 450 no supported
Graphics Configurations
I submitted the related bug 4760874, and finally got a chance to submit
The outputs looks right. Please rotate the scenegraph such that
the ball and the cylinder overlay from you point of view. Then
you will see one them looks transparent!
Sorry for any confusing in the previous explanation.
Thanks
Mingtian
On Mon, 28 Oct 2002, Alejandro Allievi wrote:
> Your progr
Ouch :)
Please put on your flame retardent suit and hunker down.
Dave
- Original Message -
From: "Alejandro Allievi" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 28, 2002 9:45 PM
Subject: Re: [JAVA3D] Again on "Geometry looks transparent"
Your program compiles only
Sean Sylvis wrote:
I sent this earlier and received minimal response.
I ran the attached TestCase on a couple of systems (with the latest drivers) -- Win2000 with ATI Radeon, Win2000 with GeForce2, WinXP with SGI -- and all of them displayed the correct red sphere when using the DirectX implement
Alan Hudson wrote:
Is there anyway to stop Java3D from swapping buffers every render cycle?
I've got the Elumens Dome running fine with one channel. But getting
it working with more is proving problematic.
I'd rather not switch to Immediate mode. But I need some way to render
N frames before a
Hi all,
To continue with this talk, I wrote a j3d program which is much simpler
than the
previous "J3DAxis.java". I attached the program "BallCylinder.java" with
this email. It compiles and runs directly. As its name says, this program
creates a ball and cylinder. Also OrbitBehavior is added for co
How does the Shape3D handle a list with multiple geometries (of the same equivalent
class of course)? I assumed that each of the Geometry objects would be displayed.
However, I tried adding two TriangleStrips to a Shape3D object and it seems to be
displaying only one of the strips.
Sean
==
Is there anyway to stop Java3D from swapping buffers every render cycle?
I've got the Elumens Dome running fine with one channel. But getting
it working with more is proving problematic.
I'd rather not switch to Immediate mode. But I need some way to render
N frames before a buffer swap is call
P. Flavin wrote:
'new' Xj3d Loader Failure Problem Report posted to Java3d-interest List
---
... WORKS GREAT with the 'old' Sun VRML Loaders ...
screen capture of VRML Loaders Working with your VRML file:
http://www.fronti
Greetings,
I'm working on a research project that needs to implement Java3D into a Head Mounted Projective Display(HMPD). In the HMPD there are two LCD, one for each eye. The disparity between objects is used to give the effect of depth. I have combed through the documentation a number of times
Group:
Are there any
bugs reported on the efficiency of the TransformGroup and Transform3D classes?
Just Curious,
~Zak
---Zak
NixonSoftware EngineerDavidson Technologies, Inc.Email: [EMAIL PROTECTED]-
Group:
I have tried two
ways of updating spheres in my scene. Below are the following techniques I used.
Say I have 5 spheres in the
scene:
A) I add each sphere to a
branchgroup, and find the old copy of the sphere by an id, and then remove the
old branchgroup, and attach the n
Maybe I'm missing something. But to update the Transform3D of a
TransformGroup having only a reference to the TG seems to involve 2 copies
of the Transform3D, a copy to get, modify, then a copy to set.
Is there a more efficient way?
Mike
=
Hi Florin,
Thanks for explanation. I tried what you said for quite a while.
The problem still exists. I checked the transformations, finding nothing
unreasonable.
I think this is an interesting problem. So, I wrapped around the code
and made a compilable/runnable program called "J3DAxis.java" as a
'new' Xj3d Loader Failure Problem Report posted to Java3d-interest List
---
... WORKS GREAT with the 'old' Sun VRML Loaders ...
screen capture of VRML Loaders Working with your VRML file:
http://www.frontiernet.net/~imaging
I sent this earlier and received minimal response.
I ran the attached TestCase on a couple of systems (with the latest drivers) --
Win2000 with ATI Radeon, Win2000 with GeForce2, WinXP with SGI -- and all of them
displayed the correct red sphere when using the DirectX implementation. I was una
Hello,
I don't know if this is the right place to ask, but I didn't found any
information about this with google or on the java.sun.com site.
I really what to know about the "nominal viewing transformation"
The camera is positioned by default (0, 0, 2.41)
I want to know why exactly "2.41". Is ther
The Java 3D Frequently Asked Questions list for Monday October 28 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If th
Thank you, Carlos,
I tried what you said here. But the situation hasn't changed.
I guess, normals for Cylinder and Cone are generated by default.
Frustrated with this.
Mingtian Ni
On Mon, 28 Oct 2002, Carlos D Correa wrote:
> Hi,
>
> I think this problem can be solved by setting the appropriate
Hi,
Try GraphicsConfigTemplate3D
public void setDepthSize(int value)
instead of using the default return from SimpleUniverse.
See 4760874 - Java3D 1.3 OpenGL version on Matrox 450 no supported
Graphics Configurations
- Kelvin
Java 3D Team
Sun Microsystems Inc.
Bradley Vender w
For future reference, could you please ask questions specific to Xj3D
over on the source list at web3d.org. That's the nominal home for Xj3D
and I'd like to keep this list for Java3D-specific bits only please.
Noah J. Ternullo wrote:
http://www.web3d.org/TaskGroups/source/Xj3D-unix-M5.t
Howdy All,
I was wondering if anyone has ever scene the appearance of an object,
flicker on and off. It may strictly be related to the Material and not
the whole appearance. I've noticed that as I rotate my scene, using an
OrbitBehvaior, the Material that an object is made out of comes and
goe
Howdy all,
I've been using this list for a while and I wanted to contribute
something back to it. I've recently undertaken a project to try and load
some VRML models into my Java3D application. As part of this I sought to
use the XJ3D VRML97 loader. The FAQ was helpful, but a little out of
da
Mingtian Ni wrote:
Hi all,
For those geometries which are compact, DistanceLOD works
fine. But it doesn't work well for elongated objects.
Has anyone implemented a LOD class based on the distance between
the eyepoint and the bound (especially Box bound) of an object?
The way we do it in Xj3D i
Claus Giesenberg wrote:
Since the replacement of this Loaders against the new
VRML97Loader(Xj3D M5) two mistakes occur.
Both of these issues were known problems with the M5 release. We've
since fixed them in later development releases, which you can find here:
http://www.xj3d.org/snapshots.htm
Subject:
Re: I can't run demo under Java 3D 1.3
From:
Garry Wang <[EMAIL PROTECTED]>
Date:
Sun, 27 Oct 2002 17:30:33 -0700
Hi,
I have same problem when I try to run the demo program HelloUniverse.
The problem is SimpleUniverse.getPerferedConfiguration() return null, and I do use a G400 graphic
Hi Cheng Huang,
You need to do something like this -
canvas.getScreen3D().setSize(new Dimension(1280, 1024));
canvas.getScreen3D().setPhysicalScreenWidth(0.36124);
canvas.getScreen3D().setPhysicalScreenHeight(0.28899555);
I used the code here as a starting point -
http://swjscmail1.java.sun.com
Title: Message
You can also use a external FPS meter as
FRAPS
www.fraps.com
Works fine with Java3D (D3D & OpenGL) as well
games.
Just keep it running and lauch your 3D
application.
Alessandro.
- Original Messag
e -
From:
Jack Bowie
To: [EMAIL PROTECTED]
Title: Message
Selman
(http://www.manning.com/selman/onlinebook/)
describes a behavior to do this.
Jack
-Original Message-From: Risto
Rangel-Kuoppa [mailto:[EMAIL PROTECTED]] Sent: Sunday, October
27, 2002 8:47 PMTo: [EMAIL PROTECTED]Subject:
[JAVA3D] fps measure
Hi all,
Does anyone know if there are any known problems with
Shape3D.intersect() with a PickSegment when that Shape3D contains a
TriangleArray ?
I have a Shape3D with a two geometries: a QuadArray and a TriangleArray
and the intersect call is apparently failing to pick the TriangleArray
geometry
Anyone know of any sites that have lots of journals or articles specifically for JAVA 3D,
Cheers Phil...Get a bigger mailbox -- choose a size that fits your needs.
Well, from the picture it seems that both your cylinder and the cone are
somehow created in a wrong way. They are not transparent, but you are seing
the "inside" of them, not the "outside". Apparently, it looks like your
entire axis group labeled DN, although is pointing in the correct direction,
i
I have the same matter I wrote to Matrox support, no news at this
time :/
It's a real matter, with J3d-OpenGL he don't find any 3d device avd with
j3d-dirctx it give me ugly results.
Just 1 solution at this time; using G400 driver given by windows XP, it work
with j3d directx, but feature
Hi !
Some time ago I developed an own browser that uses the class
VRML97Loader(Xj3D M2).
Since the replacement of this Loaders against the new VRML97Loader(Xj3D M5)
two mistakes occur.
1) A static VRML-file is loaded indeed, but it is not represented although
lights are available in scene and fil
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