Hi, Bradley
Thank you very much. I solved my problem by using the appoach you gave me.
Garry
From: Bradley Vender <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] I can't run demo under Java 3D 1.3
Date: Mon, 28 O
Hi there, I'm trying to implement the collision detection between two Primitive
spheres, each with their own associated Object properties.
However for some reason when these spheres collide and I try to capture the terminal
object node with ScreenGraphPath.getObject(), I am being told that the l
Back in January I emailed a sample app around demonstrating that using both the Sun
VRML loader and the Xj3D loader textures would disappear if I destroyed a canvas, then
created a new one (in the context of switching between one and four views).
Anyway.. just reporting that the latest release o
A. Murat Tanyer wrote:
Hi,
I have a small questions about picking:
My scene contains many objects and I am making some of them invisible by
turning the "setVisible()" method true and false.
I also created my picking class and I can select objects by creating a
PickRay.
It shouldn't. Try upgra
Howdy All,
I 'm wondering if anyone out there has expereinced unusual behavior out
of Java3D with regards to the shinyness of their shapes/scene? I have a
problem that pops up now and again, and am wondering if other folks have
had similar problems.
Thanks,
Noah
=
Sun recommended a ratio of 3000:1 for the back clip to front clip ratio
for a 16 bit Z-buffer. If you'd like to read some technical details
about this we have it documented on our website at:
http://www.starfireresearch.com/services/java3d/supplementalDocumentation.html
>From what is being descr
I just tested the program in my system (jdk1.4.1/java3d1.3/OpenGL/NVidia
Riva TNT2). It behaved same as it did in yours.
This discussion is so informative. Thank you all for reponding to
this question.
Mingtian Ni
On Tue, 29 Oct 2002, Florin Herinean wrote:
> Hi, it's clear a problem with the fr
Hi, it's clear a problem with the front clip distance. Not sure if it's
related to Z Buffering. I tryied with both 16 and 32 bit buffers and it
behaves exactly the same, no difference.
However, the ball displays correctly if the front clip dist. is 1e-3 but it
is drawn after the cylinder if the FC
> Hi,
>
> I have a small questions about picking:
>
> My scene contains many objects and I am making some of them invisible by
> turning the "setVisible()" method true and false.
>
> I also created my picking class and I can select objects by creating a
> PickRay.
>
> However, the PickRay also sele
Hmmm... looks like a Z-Buffering problem, if I zoom out a lot and then
rotate I can see odd effects but at the default zoom it looks fine. From
what Alessandro says about the commenting the clip set out it appears
you are setting the front/back clip ranges too far away for your cards
Z-Buffer.
su.
Ops !!!
The "bug" as it appear at my machine could be fixed as with only one comment
out:
View view = universe.getViewer().getView();
view.setFrontClipPolicy(View.VIRTUAL_EYE);
view.setBackClipPolicy(View.VIRTUAL_EYE);
view.setBackClipDistance(4 * (m_viewWidth + m_viewHeight + m_viewDepth
Hi !!
I could reproduce your bug. The green ball is always visible doesnot matter
the position it is.
I could fix it, but I am not sure how it will impact your application.
I just comment out some lines of your view:
View view = universe.getViewer().getView();
// view.setFrontClipPolicy(View.
Hi,
I have a small questions about picking:
My scene contains many objects and I am making some of them invisible by
turning the "setVisible()" method true and false.
I also created my picking class and I can select objects by creating a
PickRay.
However, the PickRay also selects the objects th
I can not see any error either, this is with Jdk1.4.1 j3d1.3 OpenGL on
NT4 with an ATI Rage Pro 32mb card.
Have you tried using a differant machine with different VGA card?
I'm guessing it's a driver/card issue with your machine.
Good luck,
Jason.
>>> [EMAIL PROTECTED] 29/10/20
Hello all,
I am not aware of the netiquette of this list, but i doubt it states:
'We encourage you to send your pictures as 1MB bmp's' :-)
I mean no offense, this is rather a request (btw. What does the
moderator think about this?) as in my home i have slow connection (64K
ISDN) and it's not very
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