[JAVA3D] Thank you

2002-10-29 Thread garry wang
Hi, Bradley Thank you very much. I solved my problem by using the appoach you gave me. Garry From: Bradley Vender <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] I can't run demo under Java 3D 1.3 Date: Mon, 28 O

[JAVA3D] Collision Detection

2002-10-29 Thread Greg Baboolal
Hi there, I'm trying to implement the collision detection between two Primitive spheres, each with their own associated Object properties. However for some reason when these spheres collide and I try to capture the terminal object node with ScreenGraphPath.getObject(), I am being told that the l

[JAVA3D] Texture map curiosity fixed!

2002-10-29 Thread Josh Richmond
Back in January I emailed a sample app around demonstrating that using both the Sun VRML loader and the Xj3D loader textures would disappear if I destroyed a canvas, then created a new one (in the context of switching between one and four views). Anyway.. just reporting that the latest release o

Re: [JAVA3D] picking and invisible objects

2002-10-29 Thread Kelvin Chung
A. Murat Tanyer wrote: Hi, I have a small questions about picking: My scene contains many objects and I am making some of them invisible by turning the "setVisible()" method true and false. I also created my picking class and I can select objects by creating a PickRay. It shouldn't. Try upgra

[JAVA3D] Shinyness Funnyness

2002-10-29 Thread Noah J. Ternullo
Howdy All, I 'm wondering if anyone out there has expereinced unusual behavior out of Java3D with regards to the shinyness of their shapes/scene? I have a problem that pops up now and again, and am wondering if other folks have had similar problems. Thanks, Noah =

Re: [JAVA3D] AW: [JAVA3D] Again on "Geometry looks transparent"

2002-10-29 Thread John Wright
Sun recommended a ratio of 3000:1 for the back clip to front clip ratio for a 16 bit Z-buffer. If you'd like to read some technical details about this we have it documented on our website at: http://www.starfireresearch.com/services/java3d/supplementalDocumentation.html >From what is being descr

Re: [JAVA3D] AW: [JAVA3D] Again on "Geometry looks transparent"

2002-10-29 Thread Mingtian Ni
I just tested the program in my system (jdk1.4.1/java3d1.3/OpenGL/NVidia Riva TNT2). It behaved same as it did in yours. This discussion is so informative. Thank you all for reponding to this question. Mingtian Ni On Tue, 29 Oct 2002, Florin Herinean wrote: > Hi, it's clear a problem with the fr

[JAVA3D] AW: [JAVA3D] Again on "Geometry looks transparent"

2002-10-29 Thread Florin Herinean
Hi, it's clear a problem with the front clip distance. Not sure if it's related to Z Buffering. I tryied with both 16 and 32 bit buffers and it behaves exactly the same, no difference. However, the ball displays correctly if the front clip dist. is 1e-3 but it is drawn after the cylinder if the FC

Re: [JAVA3D] picking and invisible objects

2002-10-29 Thread Andreas Jerke
> Hi, > > I have a small questions about picking: > > My scene contains many objects and I am making some of them invisible by > turning the "setVisible()" method true and false. > > I also created my picking class and I can select objects by creating a > PickRay. > > However, the PickRay also sele

Re: [JAVA3D] Again on "Geometry looks transparent"

2002-10-29 Thread Jason Taylor
Hmmm... looks like a Z-Buffering problem, if I zoom out a lot and then rotate I can see odd effects but at the default zoom it looks fine. From what Alessandro says about the commenting the clip set out it appears you are setting the front/back clip ranges too far away for your cards Z-Buffer. su.

Re: [JAVA3D] Again on "Geometry looks transparent"

2002-10-29 Thread Alessandro Borges
Ops !!! The "bug" as it appear at my machine could be fixed as with only one comment out: View view = universe.getViewer().getView(); view.setFrontClipPolicy(View.VIRTUAL_EYE); view.setBackClipPolicy(View.VIRTUAL_EYE); view.setBackClipDistance(4 * (m_viewWidth + m_viewHeight + m_viewDepth

Re: [JAVA3D] Again on "Geometry looks transparent"

2002-10-29 Thread Alessandro Borges
Hi !! I could reproduce your bug. The green ball is always visible doesnot matter the position it is. I could fix it, but I am not sure how it will impact your application. I just comment out some lines of your view: View view = universe.getViewer().getView(); // view.setFrontClipPolicy(View.

[JAVA3D] picking and invisible objects

2002-10-29 Thread A. Murat Tanyer
Hi, I have a small questions about picking: My scene contains many objects and I am making some of them invisible by turning the "setVisible()" method true and false. I also created my picking class and I can select objects by creating a PickRay. However, the PickRay also selects the objects th

Re: [JAVA3D] Again on "Geometry looks transparent"

2002-10-29 Thread Jason Taylor
I can not see any error either, this is with Jdk1.4.1 j3d1.3 OpenGL on NT4 with an ATI Rage Pro 32mb card. Have you tried using a differant machine with different VGA card? I'm guessing it's a driver/card issue with your machine. Good luck, Jason. >>> [EMAIL PROTECTED] 29/10/20

[JAVA3D] pls do not send bmp's or big files

2002-10-29 Thread Peter Szinek
Hello all, I am not aware of the netiquette of this list, but i doubt it states: 'We encourage you to send your pictures as 1MB bmp's' :-) I mean no offense, this is rather a request (btw. What does the moderator think about this?) as in my home i have slow connection (64K ISDN) and it's not very