Hi everyone:
If I want to define two or more local coordinates,
can I make it by using multiple locale and how to
do ?
If can , have any example code to
reference?
Thank in
advance
greg
I'm trying to set the sound source for
a pointSound. If I load sound data from a MediaContainer
created from a URL, like this, it works:
MediaContainer sample = new MediaContainer("file:/d:/vrml/doodoo.wav");
sound.setSoundData(sample);
However if instead I create the MediaContainer
from
Hi Paul,
This is another problem.
Bug 4751162 - View TRANSPARENCY_SORT_GEOMETRY throws
NullPointerException when viewpoint move
has submitted previously. But because there is no test program
we are not able to reproduce this.
If you have one please send it to us.
Thanks.
- Kelvin
I'm seeing this too. I only see it occasionally, and only when
transparency sorting is on.
java.lang.NullPointerException
at javax.media.j3d.RenderBin.collectDirtyTRInfo(RenderBin.java:6298)
at javax.media.j3d.RenderBin.updateObject(RenderBin.java:845)
at javax.media.j3d.M
> Sounds like you may have gotten your graphics configuration from a single
> screen and created a single window to cover all the physical screens. You
> should get a graphics config from each physical screen device and create
> separate Canvas3D instances for each one -- but you probably figured
> Date: Tue, 19 Nov 2002 13:46:56 -0500
> From: Mojtaba <[EMAIL PROTECTED]>
>
> We recently got our Java3D applications to work on SGI InfiniteReality3
> system and I just thought it may be useful for others to know some of
> the things we had to do.
Congratulations! Nice to know that ot
Djordjevich, Donna D wrote:
By any chance, does anyone have any experience using a Toon Shader for
J3D, and if so, do you recommend any?
There was one that j3d.org was sent a link to. I tried looking it up on
the sites page, but can't find anything off-hand. Have a look through
the list archive
Desiree Hilbring wrote:
When I start the application I would expect that the terrain is being
loaded and visible. But in fact, it is not. I becomes visible using
the navigation. Maybe the problem lies with the tMatrix variable of
ViewFrustum.
The basic issue is a fundamental one with the way th
Let X,Y,Z be your local coordinate frame (LF) with
origin at 0,0,0 and Z=XcrossY.
Let X',Y',Z', L' be a coordinate frame (CF)
expressed in LF where L'
is the location of the origin of CF in LF, X',Y',Z'
are the axis' of CF expressed
as orthogonal unit vectors in LF.
Let P be a point expresse
Yann,
Do you have a reproducible test program for us ?
thanks,
Chien Yang
Java 3D Team.
Yann Lemoigne wrote:
>Sometimes when i remove or add a child to my scene, i have this exeception :
>(Java 1.3 OpenGL + JDK 1.4.1)
>
>If someone already see this; can he help me ?
>
>java.lang.IndexOutOfBound
If you take the cross product of the two vectors (the "beam" vector and the "axis"
vector), you will get a vector orthogonal to both of them (the order that you take the
cross product will determine which of the two orthogonal vectors you get -- right-hand
rule). Use this as your axis of rotatio
Hello,
We recently got our Java3D applications to work on SGI InfiniteReality3
system and I just thought it may be useful for others to know some of
the things we had to do.
1-Attach head view in Java3D to tracker position in CAVE: this involves
writing the JNI interface to TrackD, writing an Inp
by the way...with one windows (one Canvas3D) the refresh is not a
problemonly
when you have multiple one.
That's true at least for me...I guess Alejandro has a similar problem but
with only
one Canvas3D although he is using an applet instead of an application.
Mario
Mariusz Zaczek
NASA -
Hi there,
This is the first time I've used this support so here
goes
I am creating a collision behaviour between two
objects which are both loaded into a file. The
behaviour is in a seperate file and goes along the
lines of the following:
import java.util.*;
import javax.media.j3d.*;
import j
I tried the code addition in each of my 4 canvases (canvasi) but I still
have the same refresh
problem...it still has a delay before I regain control of the window. Do you
think it may have to
to something with the GraphicsConfiguration? or is there something else that
I could be doing wrong?
Mari
Hi,
I posted a question in the past regarding the refresh issue (see below)
for an **applet** not an application. I get the Canvas3D to show
its contents only after I have it all visible and I refresh the
web page. Even with super.paint(g); Toolkit.getDefaultToolkit().sync();
the problem persist
Hi Mariusz,
It may not be a problem with having multiple canvases.
We had a similar issue with our canvas. This code seems to have fixed the
problem. When you create your Canvas3D, over-ride your paint method like
this:
GraphicsConfiguration gc = getGraphicsConfig();
canvas3d = new Canvas3D(gc)
Sorry..I have to take it all back...I double checked my code and I must have
been thinking about something else or I was just too stupid to double check
correctly...you guess which it was :)
Anyway, I noticed that the definite reason for the "refresh" issue is that
fact that I have multiple Canva
Hi Justin or others,
I downlowded the code from the cvs repository and I am playing with the
Roam example. Basically I would like to include the Roam code in my
system.
Playing with the Roam example code I encountered the following problem.
Since I don't use data from the data format in the provid
I suppose you could use Transform3D.lookAt() to achieve this?
Kev
Stein-Arne Sivertsen wrote:
I have a rather simple question which might be a bit off-topic, but i am
looking for a method that can take a beam/line represented by two points
[start,end] anywhere in space and produce the Transform
Hi All,
I have a problem while trying to cull a Shape3D in
my application. When I pick an Object in my application, the Shape3D would cull.
But the problem lies when I add the same Shape3D to another BranchGroup and it
would cull as well. I just want to cull the Shape3D in the BranchGroup
I have a rather simple question which might be a bit off-topic, but i am
looking for a method that can take a beam/line represented by two points
[start,end] anywhere in space and produce the Transform3D that coincides
the line with one of the principal axis (local coordinates, with startpoint
in o
Sometimes when i remove or add a child to my scene, i have this exeception :
(Java 1.3 OpenGL + JDK 1.4.1)
If someone already see this; can he help me ?
java.lang.IndexOutOfBoundsException: Index: 4, Size: 4
at java.util.ArrayList.RangeCheck(ArrayList.java:508)
at java.util.ArrayL
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