I've not figured out how to translate a call like this
simpleU.getViewer().createAudioDevice();
for use with a non-simple VirtualUniverse.
I did spent some time working with this approach:
AudioEngine3D a3d = new AudioEngine3D(physicalEnvironment);
physicalEnvironme
> Date: Thu, 21 Nov 2002 13:41:54 -0500
> From: Mojtaba <[EMAIL PROTECTED]>
>
> As mentioned in my last email, we have Java3D working on SGI ONYX
> machines for a CAVE configuration. However, we've only been able to work
> with SINGLE pipe. It would be a great improvement if we could run o
Hi,
You use the method get getLocalToVworld() on the shape. Have a read of the javadoc for
this method for the details.
Cheers,
Brad
> Jens Allendörfer wrote:
>
> Hi everyone,
> I'm currently working with a scene built up with the ObjectFile loader.
> That means that I have several Shape3Ds in
Hi all,
(BWhy does HelloUniverse issue the following errors?
(BI use java3d-1_3-windows-i586-opengl-sdk.exe on windows2000.
(B
(B$ java -classpath . HelloUniverse
(Bjava.lang.UnsatisfiedLinkError: useSharedCtx
(Bat javax.media.j3d.Canvas3D.useSharedCtx(Native Method)
(Bat jav
Do you have any yellow objects in your scene? Maybe you forgot to translate
away from one of the groups (i.e. it is above the view group)?
You probably want to attach the view group to the locale, and the object
side of the graph to the locale as well so you know the view size will get
to all obje
You can see how this is done at the top of the ConfiguredUniverse file:
// NOTE: The GraphicsDevice order in the array is specific to the local
// site and display system. These assignments may need to be adjusted.
//
(NewScreen left1)
(NewScreen center 0)
(NewScreen right 2)
(NewScreen fl
GraphicsDevice[] allScreenDevices =
GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices();
System.out.println("Found " + allScreenDevices.length + " screen devices");
for (int i = 0; i < setScreens; i++) {graphicsDevices[i] =
allScreenDevices[i];}
At 01:41 PM 11/21/2002 -0500, you
Hi Desiree,
BoundingLeaf is used as scheduling bound in this test program but
it is not attach to scenegraph. It is an application error to do so.
However Java3D can handle it better by disable the behavior or
throw a more meaning Exception which bug 4782718
- NPE if boundingLeaf in Scheduling
Hello,
As mentioned in my last email, we have Java3D working on SGI ONYX
machines for a CAVE configuration. However, we've only been able to work
with SINGLE pipe. It would be a great improvement if we could run our
Java3D application in MULTIPIPE mode. Does anyone have any idea on how
to do this?
on 11/21/02 06:20, Emanuel Brzostowski at [EMAIL PROTECTED] wrote:
> Yes, to get it to work, you need the .obj file (including texture
> coordinates etc. and also links to the Materials you want to use). The
> Materials of the
> Object are stored in a seperate file - the .mtl file wich also may con
Alan, we've used:
AudioDevice audioDev = simpleU.getViewer().createAudioDevice();
in our 3D worlds but we did have unpredictable problems (locking up
after a random amount of time, often HOURS later) but can't specifically
identify sound as the exact problem but it clearly increased the
frequency
Guy Carpenter wrote:
I'm trying to set the sound source for
a pointSound. If I load sound data from a MediaContainer
created from a URL, like this, it works:
MediaContainer sample = new MediaContainer("file:/d:/vrml/doodoo.wav");
sound.setSoundData(sample);
However if instead I create t
Try starting from the vertex with the largest internal angle.
White Morph wrote:
Hi Mattijs,
Thank you for your reply. You seems have a better way to do the
triangulation. I also believe there must have some better ways to do that.
I tried AutoSEA, a software for acoustics modelling, which alway
Hi Mattijs,
Thank you for your reply. You seems have a better way to do the
triangulation. I also believe there must have some better ways to do that.
I tried AutoSEA, a software for acoustics modelling, which always shows a
better triangulation than my Java3D application with the same model.
You
I wouldn't mind hearing Sun's engineers talk a bit more about any thread
safety pitfalls or issues that might exist. We have a client/server
world and our customers log in and we do plenty of dynamic updating.
Everything more or less works. Every now and then we have a strange
issue but in genera
Hi Julian,
Yes, to get it to work, you need the .obj file (including texture
coordinates etc. and also links to the Materials you want to use). The Materials of the
Object are stored in a seperate file - the .mtl file wich also may contain
textures (actually the links to some graphics files).
Sa
Hi there,
I originally had an applet containg two BranchGroups -
one for the view and one for the content. However, I
then split the content into several different
individual BranchGroups and then added all those
BranchGroups to another main content BG. Everything
compiles fine but I get a yellow s
Hi everyone,
I'm currently working with a scene built up with the
ObjectFile loader.
That means that I have several Shape3Ds in the
scene.
My target is now to add a Transformgroup above such a
Shape3D object.
If I now change its transformation, the coordinates of the
Shape3D object will rema
Hi,
this is a simple obj format description of a cube with unit length. The
'g' statement specifies a group of faces. On the web there are various
descriptions of the format(e.g. http://www.royriggs.com/obj.html).
v 0 1 1 # 1
v 0 0 1 # 2
v 1 0 1 # 3
v 1 1 1 # 4
v 0 1 0 # 5
v 0 0 0 # 6
v 1 0 0 # 7
i just want to make file .obj of any shape to load it in my class
how to make a file .obj
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help,
Hello,
I had some problems with long-small triangles using some triangulation
routine as well. I got some good ideas from the paper "Efficient
Triangulation of Simple Polygons" (Godfried Toussaint, McGill
University) which should be somewhere on the web. The idea is that you
take any vertex, find
I use the RasterTextLabel.java class from j3d.org to draw labels at the sides of a box
(the box is a LineArray).
The rasters work fine when I don't use stereo mode.
When I use stereo mode everything else is in stereo, but the rasters are not rendered
in the "correct depth". They appear to be clos
Hi Andrew
i mean, that if you get a white color on an object, you have not associatet
an appearance on this object. that was it in my case
i didn't have problems with any color in diffuse and the others (ambient,
specular, emissive)
- Martin
- Original Message -
From: "Andrew Davison" <[
Hi,
I try to add a MouseTranslate Behavior in a scene, where the view branch
graph is not created using SimpleUniverse.
The program teminates with the following exception:
java.lang.NullPointerException
at
javax.media.j3d.BehaviorRetained.updateTransformRegion(BehaviorRetained.java:458)
Has anyone had success loading texture maps with the ObjectFile loader? It's
loading them, but it's not generating any txc's, so things look pretty
strange.
--
Dr. Julian "a tribble took it" Gomez ** http://www.polished-pixels.com
===
25 matches
Mail list logo