How can display a JPEG image using the sample code?
Greg Huang <[EMAIL PROTECTED]>
Sent by: Discussion list for Java 3D API <[EMAIL PROTECTED]>
30/12/2002 11:59
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Subje
Cool! I'm glad that you're going to persue a model similar to Red Hat.
I think that is the best way for this stuff to succeed.
I know that I personally would like to buy a 'boxed' product that had
manuals, etc. in it. That's why I buy RH boxed.
As far as ANT being 'useless toy', believe what y
Robin:
You can try to show a 2D image by Raster,
example code:
BufferedImage bufferedImage = new BufferedImage(
128, 128, BufferedImage.TYPE_INT_RGB );ImageComponent2D imageComponent2D =
new ImageComponent2D ImageComponent2D.FORMAT_RGB, bufferedImage );
m_RenderRaster = new Raster( new P
I'm having problems with the quality of background images.
My 2D background image is being displayed with a slight distortion. eg. horizontal lines are being displayed with jagged edges every centimetre or so.
I'm not using geometry, and the image is not scaled. I'm using the NO_SCALE_CENTER disp
check it out
http://archives.java.sun.com/cgi-bin/wa?A0=java3d-interest&D=0
Dear
List,I just joined and like to know whether there's an archive of the
list andhow I can search thru previous
postings?H.
Greg,
Texture loader will resize your image to make it a power of two. So
that will adjust the "quality". And as you approach your image or zoom
out from it the display of it will change as it gets larger or smaller
(thus causing more interpretation of your original image).
>From what you menti
Hadn't appreciated the perspective view point, but
found the TextureByReference example in the j3d demo
files anyway.
The imagery is still inferior but this may be to the
formatting of the actual image.
Cheers.
__
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Michael P. McCutcheon wrote:
I looked at the XSLTExample, and it is quite a bit more complex than the
DOMtoJ3D utility, but as long as it works, that'll be great.
It's a little, but not much more. You can hide most of it if you do it
once. In future work we might wrap it up a bit to make it eas
Sounds great.
I looked at the XSLTExample, and it is quite a bit more complex than the
DOMtoJ3D utility, but as long as it works, that'll be great.
I hope that you make a pre-compiled download of M6 without the
installer. I personally like the simpler downloads that just have all
of the pre-comp
Hello,
I created a flat (pooltable) image which I then split
into two parts, one being the base cloth with pockets
and the second being the cushions and side rails.
I then create two QuadArrays of arbitary but identical
size and attach the two sperate images respectively as
textures ( also settin
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