Thanks for your reply.
The problem does not only occur when the image is
too big/small. It could just hang while zooming; I suppose the
line transformX.set(1+(dy*scale_factor));
is correct as I tried the suggested line but it
shows a sudden zoom in into the image..
In addition, now af
I'm still curious about the 1.5 second GC as it sounds strange that large
amounts of short-lived garbage could cause it. FWIW on a relatively slow
machine with j2se1.4.1_01 I tried measuring the effect of creating large
amount of garbage e.g.
100M x new Garbage()
class Garbage {
double[] memo
Hi,
Any help is greatly appreciated.
1)When I change TG and the position of object B in the Behavior. Why does it only affect the object under the TG? It doesn't refresh the whole scene like OpenGL?
2)Behavior only can change the transformGroup?
BG
I've tried several attempts to get Java3D working
on my machine but when I run a demo, all I get is the "black screen". I
don't know what else to do.
Windows 2000 Prof
jdk1.4.1_01
j3d1.3.1_01 beta
DirectX9
my path is set and classpath is ".".
Any suggestions?
Hi,
I experienced a similar problem before, but I used triangles so the
exception is "Interp point outside triangle". I had a discussion with
Kelvin Chung from Sun. See the post:
http://swjscmail1.java.sun.com/cgi-bin/wa?A2=ind0212&L=java3d-interest&P=R18103&D=1&H=0&O=D&T=1&X=3801810F09E3679435&
Many thanks to Mark for the information. I am trying to write some simple
triangulation code myself, which is optimized by some curvature.
Hope it works for my simple restrained input polygons.
regards,
---white
On Fri, 14 Feb 2003 15:55:56 -0800, Mark Hood <[EMAIL PROTECTED]> wrote:
>> Date:
The Java 3D Frequently Asked Questions list for Monday February 17 2003
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If t
Hi Pasi,
I checked the post and tried the example. The problem of not correctly
triangulated is just because of you listed the boundary vertices in clockwise order,
if you change that order to counterclockwise, you'll get the correct result.
white
<[EMAIL PROTECTED]> wrote:
>At least we ha
Learning 3d programming is easy by combining Java & VRML.
VRML describes a 3d scene, Java can render it.
Action Events on VRML scenes anmimated with Java3d
- as implemented by the Sun VRML Loaders
donated to Web3d.org use the __ WakeupOnAWTEvent __
to have web based applet VRML v
Rob Nugent wrote:
I am still getting substantial garbage collection pauses - around 1.5
seconds.
(3) is indeed an offender, but it is only one of a largish number (maybe a
dozen) of allocation sites that are generating what I would term
'significant' garbage.
That's interesting, because we don'
Kelvin,
FYI - as promised here is my update to this issue:
I can confirm that (2) is indeed fixed in 1.3.1beta - thanks for pointing this
out to me.
I am still getting substantial garbage collection pauses - around 1.5 seconds.
(3) is indeed an offender, but it is only one of a largish number (m
Looks like a problem with the Bounds on the Mouse
Behaviors
or java3d has a problem if an 3d shape becomes to
small or to big...
and is your line correct?? should it not
be?:
transformX.set(old_scale_factor
*(1+dy*scale_factor));
- Original Message -
From:
Jasmine
No, but I think I'll try that. Although I had a hard time reverting to
directx8 :( - that was the first solution that cracked into my head. One
more thing, on machines using j3d for opengl, upgrading to directx9 didn't
have any effect ;) except that I was able to run 3DMark03. The existing
games se
Florin,
I've been hearing a few rumors of problems with DirectX 9. Did you
reinstall your video drivers AFTER installing DirectX 9?
- John Wright
Starfire Research
Florin Herinean wrote:
>
> Hi everybody.
>
> After upgrading to directx 9, it seems that whenever I'm using textures, my
> java3d a
Maybe it's related to another question ! Why only branch groups have the
compile() method ?
Cheers,
Florin
-Ursprüngliche Nachricht-
Von: jrs [mailto:[EMAIL PROTECTED]]
Gesendet: Dienstag, 18. Februar 2003 09:02
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] BranchGroup Problems
Hi all,
I ha
Hi all,
I have a live branch group to which I go to add a transform group (and or
shape3d) which produces the following exception:
javax.media.j3d.RestrictedAccessException: Group: only a BranchGroup node
may be
added at javax.media.j3d.Group.addChild(Group.java:260)
I have the following capabi
Kevin
I think the bug number may be
bug 4516752
but not 100% sure
C YA Phil Colbert :)
>= Original Message From Discussion list for Java 3D API
<[EMAIL PROTECTED]> =
>Dead on, and thats exactly what I've done. From the message I guessed it
>meant that the pick hadn't actually hit so
Dead on, and thats exactly what I've done. From the message I guessed it
meant that the pick hadn't actually hit so I just pretend its a negative
response.
However, I could do with the bug number, I'll have another search.
Kev
> Yes!
>
> I'm not sure of the report number but I asked this questio
Hi everybody.
After upgrading to directx 9, it seems that whenever I'm using textures, my
java3d app is crashing. Usage of non-textured objects is ok, but as soon
that I add textures the app crashes with the message below. It worked fine
before (with directx 8).
Cheers,
Florin
An unexpected ex
Hi all,
I modified the MouseZoom.java class to work such
that it uses scaling instead of translation. However,
there is a tendency for the canvas to "hang" after
zooming in/out continuously.
The frame still works but no mouse activity within
the canvas can be carried out (i.e. MouseRotat
Yes!
I'm not sure of the report number but I asked this question a while back and
was assured it was a known bug, I got round it by placing the offending line
inside a try/catch block and it works fine. If I remember correctly it is
usually caused in my app by picking a corner or edge of an obje
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