> Date: Thu, 27 Feb 2003 14:10:47 -0500
> From: Lan Wu-Cavener <[EMAIL PROTECTED]>
>
> I would like the screen show the 3D scene after the texture mapping is
> fully down, in another words, I don't want the user to see the objects are
> replaced by image one by one. I remember that I saw t
> Date: Thu, 27 Feb 2003 20:02:15 -
> From: Brendan Cleary <[EMAIL PROTECTED]>
>
> I have an app that interactively builds models of given hierarchical data
> sources, it works and the models typically take about 20 - 50 MB depending on
> depth and branching factor etc. The models are
Pasi,
Sorry for late response.
Sounds like you are using a nVidia Card...?!
This is a known bug in the Blackdown Java3D implementation with those specific
types of GPUs. It still prevents me from upgrading to J3D 1.3.
So I hope that J3D1.3.1 for Linux comes -- and it comes without that bug.
The
As you can see in the two threads I started ("BranchGroup Deatching/Add & Object
Retention" and "Java3D & Garbage Collection")I'm experiencing the same problem. It
looks like scene graphs aren't flushed well.
I tried with -incGC, runhprof analysis and JProbe memory debugger, but I wasn'table to
Yeah I agree! (please read the following with a sarcastic tone) ... may
be, like a lot of newbies writing "bitch e-mails", I figured that Java &
Java3D would be as it is supposed to be (or at least how Sun sells the
idea) a "high level language" in which the programmer does not has to
worry about t
Note: forwarded message attached.
__
Do you Yahoo!?
Yahoo! Tax Center - forms, calculators, tips, more
http://taxes.yahoo.com/--- Begin Message ---
Dear All,
I am learning Java3D now and I have some experience in
Java, computer graphics (OpenGL),
DONT just use a TG because you think you need to:
1) to place a non moving piece of geometry in the world at some particular
location
What is the alternative here if you also want to each shape3D pickable, and
its color, geometry editable on fly?
Thanks!
Lan
On Wed, 26 Feb 2003, Michael Schnieders
Hi,
I have an app that interactively builds models of given hierarchical data
sources, it works and the models typically take about 20 - 50 MB depending
on depth and branching factor etc.
The models are rooted at a BranchGroup that I detach when I want to rebuild
the model for a new data source and
Risto Rangel-Kuoppa wrote:
Thx for the reply. I also thought in using the updating tools but since
I am someway new to Java3D I choose the path of coding them, since after
all it should work in either way. But I was able to achieve my needs
with the "reference keeping" approach. Also, I choose to
The API is full of things that a lot of programmers dont use.
Secondly a large number of java developers probably dont even know of
its existence, if they did then maybe they would find uses for it.
It seems SUN keep fairly quiet about it, it is rarely even referenced in
a number of java texts th
Oh! I see! ... so it may be a bug :D ... that's why it was so difficult
:P ... anyway, thx for advertising me of the 1.3.1 beta1 I will try it
... and for those who do not like using beta softwares/APIs I can tell
that the approach of keeping references to the textures components (i.e.
bufferedImag
Thx for the reply. I also thought in using the updating tools but since
I am someway new to Java3D I choose the path of coding them, since after
all it should work in either way. But I was able to achieve my needs
with the "reference keeping" approach. Also, I choose to code it since
the changes
I had the same problem as you described when clicking those java3d applet
links. And I have java2 1.4.1 andjava3d 1.3 on win2000 machine. At one time
I re-downloaded the java Plug-in and was able to run the applet once. And
then I had the same problem with other java3d applets again. I still hav
Call me crazy but I remember a "Java3D Behavior Assembler" that loaded
VRML geometry AND ANIMATION. we used it for one of our early projects
and it worked fairly well (plus they gave out the source code which was
nice). I somehow think I downloaded it off Java3D website but I can't
find it now. Any
Ido Iurgel wrote:
Does anyone know how I can import an animation of a humanoid that was made
with maya into java3d? Are there somewhere loaders for animations in
maya-format, or 3ds, or…?
Many different issues here:
- File formats. Not all support animation information. Do you know what
format yo
Hi!
Does anyone know
how I can import an animation of a humanoid that was made
with maya into
java3d? Are there somewhere loaders for animations in
maya-format, or
3ds, or…?
Thanks
Ido
Hi, everyone:
I would like the screen show the 3D scene after the texture mapping is
fully down, in another words, I don't want the user to see the objects are
replaced by image one by one. I remember that I saw this question asked
before in this list. But I have spent a whole morning searching t
Risto Rangel-Kuoppa wrote:
I got it, and I would like to share my experience with however is
interested. My problem was that I had a set of textures which I was
changing its images constantly during execution, but the way I was doing
it is by recregreating the buffered image, the writable rasteri
Greg Gimler wrote:
Kelvin,
Running that program on linux I get the following results:
version = 1.3.0
vendor = Blackdown Java-Linux & Sun Microsystems, Inc.
specification.version = 1.3
specification.vendor = Sun Microsystems, Inc.
renderer = OpenGL
Renderer version = 1.3.1 NVIDIA 31.23
double
Greg Gimler wrote:
Does anything here indicate something problematic on my end? Thanks.
Possibly:
> textureWidthMax = 2048
> textureHeightMax = 2048
How are your textures being loaded? Who's code is being used to do it?
FWIW (I've lost the earlier email), but just because the card states
that i
Kelvin,
Running that program on linux I get the following results:
version = 1.3.0
vendor = Blackdown Java-Linux & Sun Microsystems, Inc.
specification.version = 1.3
specification.vendor = Sun Microsystems, Inc.
renderer = OpenGL
Renderer version = 1.3.1 NVIDIA 31.23
doubleBufferAvailable = tr
Why don't you use the texture updating tools of java3d 1.3?
You will not have to reallocate anything, and you'll be able to change your textures
as often as you like.
Moreover, you can update subparts of textures, if needed.
At 27/02/2003 11:32:00, you wrote:
>I got it, and I would like to share
P. Flavin wrote:
Justin Couch and Aaron Walsh and the moronic
Prentice Hall Books have suggeseted the
Sun VRML Loaders can't be used to animate
Web3d.org's VRML Based H-Anim Avatars but
those claims are false and fraudulent.
Go away Paul. Stop spamming this group with useless information.
Produce
I got it, and I would like to share my experience with however is
interested. My problem was that I had a set of textures which I was
changing its images constantly during execution, but the way I was doing
it is by recregreating the buffered image, the writable rasterizer etc
etc etc and reapplyi
Try to use greyscale images and use just one of the color channels (example:
blue channel);
Alessandro
- Original Message -
From: "Stephen Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 27, 2003 12:17 PM
Subject: [JAVA3D] processing raw geomtry data
hi,
i'
Hi, I'm new to this list. I just have a problem with texturing images using
Java3d (running with jdk 1.4.0_03 under both windows and linux). I try to
load the demo/java3d/TextureText TextureImage program with the provided
earth.jpg in the images directory and this works fine. When I run it with
ano
One last thing to consider: moving to GL4Java is like using pure immediate
mode in j3d. You have at that point (almost) total liberty of what you're
doing. You can optimize for memory, but at the expense of performance. If
performance is not a concern to you, then here are some figures:
Approach 1
hi,
i'm just starting to get to grips with java 3d and i am using it for a university
project, in which i am taking a 2d picture and transfering these co-ordinates to 3d
space.
this works well with a point array but the problems start when i try to turn these raw
points into surfaces, i tried
This is something I've been wondering about for a while.
In a recent email from P. Flavin I tried the
link.
> http://web3dbooks.com/java3d/jumpstart/Human.html
What comes up is a window for downloading Java3D 1.3.
I am currently developing with Java3D 1.3(at least I think I am)
on Windows2000.
Yes, it might work, but then you have an extra 999 geometry objects, which
it happens to share the coordinates. Actually you have an extra of 1998
objects, 999 Geometry and 999 GeometryRetained ;)
Cheers,
Florin
-Ursprüngliche Nachricht-
Von: Ian M Nieves [mailto:[EMAIL PROTECTED]
Gesend
Ah, yes. I didnt realize that the geometry leaf node could be shared
between multiple Shape3Ds inherently.
I was thinking that another possible solution, though less elegant, would
be to have 1000 Shape3Ds, each with their own geometry leaf node, but for
each geometry leaf node have it access the
Sure. You need 1000 Shape3D, and you construct each of them with a different
appearance object but the same geometry. You can't use SharedGroups because
they share also the appearance.
Cheers,
Florin
-Ursprüngliche Nachricht-
Von: Ian M Nieves [mailto:[EMAIL PROTECTED]
Gesendet: Donnerst
Hello All,
Is there currently any ways to share geometry, but NOT appearances?
For example, if I want to display 1000 spheres, but want to have all 1000
spheres share a single geometry (using SharedGroup perhaps), is there any
way to make those spheres each appear with different colors???
Thanks
Java3d efficiently & effectively merges 3d objects
with external GUI controls for Human Animation
and other complex, coordinated animations.
Objects can be moved from GUI elements easily with
Java3d & Graphical User Interface elements external to
the "3d world" as shown in the image,
Web Interactiv
couldn't have agreed more...Interfaces A MUST IN JAVA3D!!!
nitin
-Original Message-
From: Ian M Nieves [mailto:[EMAIL PROTECTED]
Sent: Thursday, February 27, 2003 6:45 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java 3D or GL4Java (also solution to la rge number
o f geometry problem)
Nitin, (and J3D team)
Perhaps it would be a good idea to build Transform3D and TransformGroup
interfaces. Then, implement basic versions of the two, with the existing
functionality.
THEN, allow developers to implement their own custom versions if
necessary. We seem to be seeing that developers
Dola,
Please allow me to suggest another improvement.
I notice that in your code, when you set normals, you are setting then to
a Vector3f. However, you are first reading the normals into a Vector3d.
Therefore, you are using the Vector3d as a temporary storage class in
order to allow the creatio
You
can ONLY attach or detach BranchGroups whilst the scene graph is
live.
Cheers,
Florin
-Ursprüngliche Nachricht-Von: philip robinson
[mailto:[EMAIL PROTECTED]Gesendet: Donnerstag, 27.
Februar 2003 11:15An:
[EMAIL PROTECTED]Betreff: [JAVA3D] Using a Group instead
o
Hey folks,
Just a quicky, I have set up an import button through the JPanel methods, I was wondering If I use a Group node as appossed to a Transform Group node would I be able to remove and add Geometry whilst the scene graph is live, without getting exception errors. The methods I plan to use are
Yup, that was it. Thank you. (I should've known
this.)
--- Mark Hood <[EMAIL PROTECTED]> wrote:
> > Date: Wed, 26 Feb 2003 18:02:07 -0800
> > From: Dola Woolfe <[EMAIL PROTECTED]>
> >
> > Basically, updating coordinates takes an
> unpredictable
> > (and usually very long) amount of time. T
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