Re: [JAVA3D] off-screen or something else?

2003-02-27 Thread Mark Hood
> Date: Thu, 27 Feb 2003 14:10:47 -0500 > From: Lan Wu-Cavener <[EMAIL PROTECTED]> > > I would like the screen show the 3D scene after the texture mapping is > fully down, in another words, I don't want the user to see the objects are > replaced by image one by one. I remember that I saw t

Re: [JAVA3D] Detaching a BranchGroup not releasing memory

2003-02-27 Thread Mark Hood
> Date: Thu, 27 Feb 2003 20:02:15 - > From: Brendan Cleary <[EMAIL PROTECTED]> > > I have an app that interactively builds models of given hierarchical data > sources, it works and the models typically take about 20 - 50 MB depending on > depth and branching factor etc. The models are

Re: [JAVA3D] Off screen rendering with Linux J3D 1.3

2003-02-27 Thread Bernd Fondermann
Pasi, Sorry for late response. Sounds like you are using a nVidia Card...?! This is a known bug in the Blackdown Java3D implementation with those specific types of GPUs. It still prevents me from upgrading to J3D 1.3. So I hope that J3D1.3.1 for Linux comes -- and it comes without that bug. The

Re: [JAVA3D] Detaching a BranchGroup not releasing memory

2003-02-27 Thread Giuseppe Fontana
As you can see in the two threads I started ("BranchGroup Deatching/Add & Object Retention" and "Java3D & Garbage Collection")I'm experiencing the same problem. It looks like scene graphs aren't flushed well. I tried with -incGC, runhprof analysis and JProbe memory debugger, but I wasn'table to

Re: [JAVA3D] Out of memory with textures

2003-02-27 Thread Risto Rangel-Kuoppa
Yeah I agree! (please read the following with a sarcastic tone) ... may be, like a lot of newbies writing "bitch e-mails", I figured that Java & Java3D would be as it is supposed to be (or at least how Sun sells the idea) a "high level language" in which the programmer does not has to worry about t

[JAVA3D] Ask for suggestions about some Java3D applications

2003-02-27 Thread kindy huang
Note: forwarded message attached. __ Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, more http://taxes.yahoo.com/--- Begin Message --- Dear All, I am learning Java3D now and I have some experience in Java, computer graphics (OpenGL),

Re: [JAVA3D] Transformgroup, Shape3d memory footprint

2003-02-27 Thread Lan Wu-Cavener
DONT just use a TG because you think you need to: 1) to place a non moving piece of geometry in the world at some particular location What is the alternative here if you also want to each shape3D pickable, and its color, geometry editable on fly? Thanks! Lan On Wed, 26 Feb 2003, Michael Schnieders

[JAVA3D] Detaching a BranchGroup not releasing memory

2003-02-27 Thread Brendan Cleary
Hi, I have an app that interactively builds models of given hierarchical data sources, it works and the models typically take about 20 - 50 MB depending on depth and branching factor etc. The models are rooted at a BranchGroup that I detach when I want to rebuild the model for a new data source and

Re: [JAVA3D] Out of memory with textures

2003-02-27 Thread Justin Couch
Risto Rangel-Kuoppa wrote: Thx for the reply. I also thought in using the updating tools but since I am someway new to Java3D I choose the path of coding them, since after all it should work in either way. But I was able to achieve my needs with the "reference keeping" approach. Also, I choose to

Re: [JAVA3D] Is Java3D going to be end-of-lifed?

2003-02-27 Thread Ben Logan
The API is full of things that a lot of programmers don’t use. Secondly a large number of java developers probably don’t even know of its existence, if they did then maybe they would find uses for it. It seems SUN keep fairly quiet about it, it is rarely even referenced in a number of java texts th

Re: [JAVA3D] Out of memory with textures

2003-02-27 Thread Risto Rangel-Kuoppa
Oh! I see! ... so it may be a bug :D ... that's why it was so difficult :P ... anyway, thx for advertising me of the 1.3.1 beta1 I will try it ... and for those who do not like using beta softwares/APIs I can tell that the approach of keeping references to the textures components (i.e. bufferedImag

Re: [JAVA3D] Out of memory with textures

2003-02-27 Thread Risto Rangel-Kuoppa
Thx for the reply. I also thought in using the updating tools but since I am someway new to Java3D I choose the path of coding them, since after all it should work in either way. But I was able to achieve my needs with the "reference keeping" approach. Also, I choose to code it since the changes

Re: [JAVA3D] Java3D versions and Internet Explorer

2003-02-27 Thread Lan Wu-Cavener
I had the same problem as you described when clicking those java3d applet links. And I have java2 1.4.1 andjava3d 1.3 on win2000 machine. At one time I re-downloaded the java Plug-in and was able to run the applet once. And then I had the same problem with other java3d applets again. I still hav

Re: [JAVA3D] animation loaders for java3d?

2003-02-27 Thread Mojtaba
Call me crazy but I remember a "Java3D Behavior Assembler" that loaded VRML geometry AND ANIMATION. we used it for one of our early projects and it worked fairly well (plus they gave out the source code which was nice). I somehow think I downloaded it off Java3D website but I can't find it now. Any

Re: [JAVA3D] animation loaders for java3d?

2003-02-27 Thread Justin Couch
Ido Iurgel wrote: Does anyone know how I can import an animation of a humanoid that was made with maya into java3d? Are there somewhere loaders for animations in maya-format, or 3ds, or…? Many different issues here: - File formats. Not all support animation information. Do you know what format yo

[JAVA3D] animation loaders for java3d?

2003-02-27 Thread Ido Iurgel
Hi!   Does anyone know how I can import an animation of a humanoid that was made with maya into java3d? Are there somewhere loaders for animations in maya-format, or 3ds, or…?   Thanks Ido

[JAVA3D] off-screen or something else?

2003-02-27 Thread Lan Wu-Cavener
Hi, everyone: I would like the screen show the 3D scene after the texture mapping is fully down, in another words, I don't want the user to see the objects are replaced by image one by one. I remember that I saw this question asked before in this list. But I have spent a whole morning searching t

Re: [JAVA3D] Out of memory with textures

2003-02-27 Thread Kelvin Chung
Risto Rangel-Kuoppa wrote: I got it, and I would like to share my experience with however is interested. My problem was that I had a set of textures which I was changing its images constantly during execution, but the way I was doing it is by recregreating the buffered image, the writable rasteri

Re: [JAVA3D] Problems with texture mapping

2003-02-27 Thread Kelvin Chung
Greg Gimler wrote: Kelvin, Running that program on linux I get the following results: version = 1.3.0 vendor = Blackdown Java-Linux & Sun Microsystems, Inc. specification.version = 1.3 specification.vendor = Sun Microsystems, Inc. renderer = OpenGL Renderer version = 1.3.1 NVIDIA 31.23 double

Re: [JAVA3D] Problems with texture mapping

2003-02-27 Thread Justin Couch
Greg Gimler wrote: Does anything here indicate something problematic on my end? Thanks. Possibly: > textureWidthMax = 2048 > textureHeightMax = 2048 How are your textures being loaded? Who's code is being used to do it? FWIW (I've lost the earlier email), but just because the card states that i

Re: [JAVA3D] Problems with texture mapping

2003-02-27 Thread Greg Gimler
Kelvin, Running that program on linux I get the following results: version = 1.3.0 vendor = Blackdown Java-Linux & Sun Microsystems, Inc. specification.version = 1.3 specification.vendor = Sun Microsystems, Inc. renderer = OpenGL Renderer version = 1.3.1 NVIDIA 31.23 doubleBufferAvailable = tr

Re: [JAVA3D] Out of memory with textures

2003-02-27 Thread Frederic Barachant
Why don't you use the texture updating tools of java3d 1.3? You will not have to reallocate anything, and you'll be able to change your textures as often as you like. Moreover, you can update subparts of textures, if needed. At 27/02/2003 11:32:00, you wrote: >I got it, and I would like to share

Re: [JAVA3D] processStimulus() of J3D and stateChanged() of JSlider

2003-02-27 Thread Alan Hudson
P. Flavin wrote: Justin Couch and Aaron Walsh and the moronic Prentice Hall Books have suggeseted the Sun VRML Loaders can't be used to animate Web3d.org's VRML Based H-Anim Avatars but those claims are false and fraudulent. Go away Paul. Stop spamming this group with useless information. Produce

Re: [JAVA3D] Out of memory with textures

2003-02-27 Thread Risto Rangel-Kuoppa
I got it, and I would like to share my experience with however is interested. My problem was that I had a set of textures which I was changing its images constantly during execution, but the way I was doing it is by recregreating the buffered image, the writable rasterizer etc etc etc and reapplyi

Re: [JAVA3D] processing raw geomtry data

2003-02-27 Thread Alessandro Borges
Try to use greyscale images and use just one of the color channels (example: blue channel); Alessandro - Original Message - From: "Stephen Wright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, February 27, 2003 12:17 PM Subject: [JAVA3D] processing raw geomtry data hi, i'

[JAVA3D]

2003-02-27 Thread Trung Tran
Hi, I'm new to this list. I just have a problem with texturing images using Java3d (running with jdk 1.4.0_03 under both windows and linux). I try to load the demo/java3d/TextureText TextureImage program with the provided earth.jpg in the images directory and this works fine. When I run it with ano

[JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also s olution to la rge number of geometry problem)

2003-02-27 Thread Florin Herinean
One last thing to consider: moving to GL4Java is like using pure immediate mode in j3d. You have at that point (almost) total liberty of what you're doing. You can optimize for memory, but at the expense of performance. If performance is not a concern to you, then here are some figures: Approach 1

[JAVA3D] processing raw geomtry data

2003-02-27 Thread Stephen Wright
hi, i'm just starting to get to grips with java 3d and i am using it for a university project, in which i am taking a 2d picture and transfering these co-ordinates to 3d space. this works well with a point array but the problems start when i try to turn these raw points into surfaces, i tried

[JAVA3D] Java3D versions and Internet Explorer

2003-02-27 Thread Smith, David
This is something I've been wondering about for a while. In a recent email from P. Flavin I tried the link. > http://web3dbooks.com/java3d/jumpstart/Human.html What comes up is a window for downloading Java3D 1.3. I am currently developing with Java3D 1.3(at least I think I am) on Windows2000.

[JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Want to share geometry, but not appeara nce

2003-02-27 Thread Florin Herinean
Yes, it might work, but then you have an extra 999 geometry objects, which it happens to share the coordinates. Actually you have an extra of 1998 objects, 999 Geometry and 999 GeometryRetained ;) Cheers, Florin -Ursprüngliche Nachricht- Von: Ian M Nieves [mailto:[EMAIL PROTECTED] Gesend

Re: [JAVA3D] AW: [JAVA3D] Want to share geometry, but not appearance

2003-02-27 Thread Ian M Nieves
Ah, yes. I didnt realize that the geometry leaf node could be shared between multiple Shape3Ds inherently. I was thinking that another possible solution, though less elegant, would be to have 1000 Shape3Ds, each with their own geometry leaf node, but for each geometry leaf node have it access the

[JAVA3D] AW: [JAVA3D] Want to share geometry, but not appearance

2003-02-27 Thread Florin Herinean
Sure. You need 1000 Shape3D, and you construct each of them with a different appearance object but the same geometry. You can't use SharedGroups because they share also the appearance. Cheers, Florin -Ursprüngliche Nachricht- Von: Ian M Nieves [mailto:[EMAIL PROTECTED] Gesendet: Donnerst

[JAVA3D] Want to share geometry, but not appearance

2003-02-27 Thread Ian M Nieves
Hello All, Is there currently any ways to share geometry, but NOT appearances? For example, if I want to display 1000 spheres, but want to have all 1000 spheres share a single geometry (using SharedGroup perhaps), is there any way to make those spheres each appear with different colors??? Thanks

Re: [JAVA3D] processStimulus() of J3D and stateChanged() of JSlider

2003-02-27 Thread P. Flavin
Java3d efficiently & effectively merges 3d objects with external GUI controls for Human Animation and other complex, coordinated animations. Objects can be moved from GUI elements easily with Java3d & Graphical User Interface elements external to the "3d world" as shown in the image, Web Interactiv

Re: [JAVA3D] Java 3D or GL4Java (also solution to la rge number o f geometry problem)

2003-02-27 Thread Nitin.Jain
couldn't have agreed more...Interfaces A MUST IN JAVA3D!!! nitin -Original Message- From: Ian M Nieves [mailto:[EMAIL PROTECTED] Sent: Thursday, February 27, 2003 6:45 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java 3D or GL4Java (also solution to la rge number o f geometry problem)

Re: [JAVA3D] Java 3D or GL4Java (also solution to la rge number o f geometry problem)

2003-02-27 Thread Ian M Nieves
Nitin, (and J3D team) Perhaps it would be a good idea to build Transform3D and TransformGroup interfaces. Then, implement basic versions of the two, with the existing functionality. THEN, allow developers to implement their own custom versions if necessary. We seem to be seeing that developers

Re: [JAVA3D] Slow update

2003-02-27 Thread Ian Nieves
Dola, Please allow me to suggest another improvement. I notice that in your code, when you set normals, you are setting then to a Vector3f. However, you are first reading the normals into a Vector3d. Therefore, you are using the Vector3d as a temporary storage class in order to allow the creatio

[JAVA3D] AW: [JAVA3D] Using a Group instead of a Transform Group???

2003-02-27 Thread Florin Herinean
You can ONLY attach or detach BranchGroups whilst the scene graph is live.   Cheers,   Florin -Ursprüngliche Nachricht-Von: philip robinson [mailto:[EMAIL PROTECTED]Gesendet: Donnerstag, 27. Februar 2003 11:15An: [EMAIL PROTECTED]Betreff: [JAVA3D] Using a Group instead o

[JAVA3D] Using a Group instead of a Transform Group???

2003-02-27 Thread philip robinson
Hey folks, Just a quicky, I have set up an import button through the JPanel methods, I was wondering If I use a Group node as appossed to a Transform Group node would I be able to remove and add Geometry whilst the scene graph is live, without getting exception errors. The methods I plan to use are

Re: [JAVA3D] Slow update

2003-02-27 Thread Dola Woolfe
Yup, that was it. Thank you. (I should've known this.) --- Mark Hood <[EMAIL PROTECTED]> wrote: > > Date: Wed, 26 Feb 2003 18:02:07 -0800 > > From: Dola Woolfe <[EMAIL PROTECTED]> > > > > Basically, updating coordinates takes an > unpredictable > > (and usually very long) amount of time. T