There is a truncated cone class as part of the Java 3D plant
growing example at:
http://www.hta-bi.bfh.ch/~swc/DemoJ3D/VirtualPlants/
- Andrew
-
Dr. Andrew Davison E-mail: [EMAIL PROTECTED]
Dept. of Computer
Florin,
> You know that I've played with GL4java, which is pretty much like jogl. My
> experience was terrible. Apart from good performance, the lack of a high
> level API stopped me to continue in that direction.
I thought Gl4Java did have GLUT libraries?
But I notice that the reference to them
> Date: Thu, 19 Jun 2003 18:17:36 -0400
> From: "Young, Jason" <[EMAIL PROTECTED]>
>
> This is a general graphics question but there really is a J3D aspect to it:
> Namely how does _JAVA3D_ convert the point??? This is something I'm
> investigating right now. Here is what I've come up with,
Greetings, Naveen,
Just to save the big guns from sending this out, I'll offer that one
problem right off the bat is that your series of rotations
Rot.rotX(angleX);
Rot.rotY(angleY);
Rot.rotZ(angleZ);
results in only Rot.rotZ(angleZ) being the net effect.
hello
i am facing some problem like angle seting with x y z planes . my basic problem is "I
NEED TO PLOTE A CYLINDER IN X Y Z PLANE with some dynamic anggles "
i am using below code
Transform3D t3d = new Transform3D();
this t3d set to mid point of cylinder
Transform3D R
Title: Message
Could you give your frustrum class you
created?
- Original Message -
From:
Jack Bowie
To: [EMAIL PROTECTED]
Sent: Friday, June 20, 2003 1:40 AM
Subject: Re: [JAVA3D] Cone with 2
radius
I
found Quadrics by going through the source for Cone. W
Title: Message
I
found Quadrics by going through the source for Cone. Wanted to see what it
was doing. The Quadrics methods do seem to support double radii. No other
documentation apparently. Quadrics might offer some insights as to algorithms,
however. All I wanted to do was make a simple s
This is a general graphics question but there really is a J3D aspect to it:
Namely how does _JAVA3D_ convert the point??? This is something I'm
investigating right now. Here is what I've come up with, take it with a
grain of salt as I'm still working out the code. I'm eager to hear other
people's r
Title: Message
If you look at forums of java.sun.com and Java3d
particularly you will notice that someone is talking about j3d.org which
pontentially may contain relevant class.
I cannot find anything in j3d.org
- Original Message -
From:
Allan Ash
To: [EMAIL PROTECTED]
Title: Message
Jack,
Whew! It took a while to locate that stuff (I'm
still a J3D novice)! Is there any documentation about what's in there, or do you
just have to crawl around in the source for a while? How would you ever find a
thing called "Quadrics"? (not that you could use it, because i
> I was just wondering, say you want to create a building
> in which you can walk around...
> what ways are there to create this geometry?
> Could you use for example 3D Studio Max
> to design the entire building and then just load it
> into your J3D program?
> Or is it better create the walls, an
Rob Nugent wrote:
I'm deliberately coding a scene to act as a stress test to see how
much geometry
I can load into a scene graph and still get good performance. The
scene is one
of a landscape through which the ViewPlatform moves. I'm deliberately
using a
distant back clip plane, so that I can see
Title: Message
Any reference?
- Original Message -
From:
Jack Bowie
To: [EMAIL PROTECTED]
Sent: Thursday, June 19, 2003 8:35
PM
Subject: Re: [JAVA3D] Cone with 2
radius
That's where it is. You should be able to decipher the calling
sequences from the Con
Title: Message
That's
where it is. You should be able to decipher the calling sequences from the Cone
and Quadrics sources.
Jack
-Original Message-From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Thursday, June
19, 2003 1:20 PMTo: [EMAIL PROTECTED]Subject:
Re: [
Title: Message
Do you mean com.sun.j3d.utils.geometry? Otherwise,
what is the correct class? ANd what about the constructor in order to generate
the shape.
- Original Message -
From:
Jack Bowie
To: [EMAIL PROTECTED]
Sent: Thursday, June 19, 2003 7:41
PM
Subject:
Title: Message
BTW,
I've never used it, but there's a Cone primitive (with two radii) in the
Quadrics class of the Sun geometry utilities. This is the class called by
Cone.
-Original Message-From: Allan Ash
[mailto:[EMAIL PROTECTED] Sent: Thursday, June 19, 2003 11:25
AMTo
I'll probably just add a TriangleFanArray to the
top and bottom. You can probably do that temporarily until I get around to
it.
-Allan AshSoftware Arts, Inc. - the Information Visualization
Companywww.infoviz.biz
- Original Message -
From:
Γιάννης
To: [EMAIL PROTECTED]
Florin Herinean wrote:
You know that I've played with GL4java, which is pretty much like jogl. My
experience was terrible. Apart from good performance, the lack of a high
level API stopped me to continue in that direction. Of course, if java3d
will be dropped, then I'll have to go over to jogl, bu
I would appreciate if you deal with making the
frustrum solid.
- Original Message -
From:
Allan Ash
To: [EMAIL PROTECTED]
Sent: Thursday, June 19, 2003 5:12
PM
Subject: Re: [JAVA3D] Cone with 2
radius
Well, actually I just didn't need it for what I
was doi
agreed. I can tell you that there would be a race to port the thing to
MacOS X. THATS when java3D would really take off. When people can
actually use use it cross platform.
ian
On Thu, 19 Jun 2003, Florin Herinean wrote:
> Rob,
>
> If they'll make java3d open source and move it to games.dev.
Well, actually I just didn't need it for what I was
doing. I used two of them to build something that looked like the nozzle of a
fire hose for an Information Visualization demo I was doing (see the Emergencies
Demo on my web site). If I get a chance, maybe I'll add top and bottom caps as
an
Rob,
If they'll make java3d open source and move it to games.dev.java.net, let's
say in the games-middleware category, there'll be lots of enthusiast peoples
(like me) which will gladly contribute on making java3d to stay on top of
the games-core api's.
Cheers,
Florin
-Ursprüngliche Nachr
Florin,
I think I understand your proposal now. This seems a lot more reasonable. This
approach, as I'm sure you are aware, has lots of synergy with approaches
elsewhere in Java, such as the various SPIs (Service Provider Interfaces) in
things like JNDI and ImageIO.
Anyhow, this might all be acade
-Ursprüngliche Nachricht-
Von: Rob Nugent [mailto:[EMAIL PROTECTED]
Gesendet: Donnerstag, 19. Juni 2003 15:32
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Stress testing and
'buildGA' cost.
>I think that my point was that the *API* of Java3D is currently independe
Florin,
Florin Herinean wrote:
Rob,
Well, right now there are two versions of java3d, totaly incompatible at the
level of implementation. When installing java3d, the user *must* choose
I think that my point was that the *API* of Java3D is currently independent of
the use of OpenGL or Direct3D. Yo
Rob,
Well, right now there are two versions of java3d, totaly incompatible at the
level of implementation. When installing java3d, the user *must* choose
between java3d ogl and java3d directx. That means that it is feasible to
have jogl support *only* in java3d ogl.
Then the jogl ideea is to have
Florin,
Florin Herinean wrote:
Hi Rob,
You know that I've played with GL4java, which is pretty much like jogl. My
experience was terrible. Apart from good performance, the lack of a high
level API stopped me to continue in that direction. Of course, if java3d
will be dropped, then I'll have to go
Hi Rob,
You know that I've played with GL4java, which is pretty much like jogl. My
experience was terrible. Apart from good performance, the lack of a high
level API stopped me to continue in that direction. Of course, if java3d
will be dropped, then I'll have to go over to jogl, but I do hope tha
Florin,
I fear you are right about the RFE nature of this. I'm hoping that maybe there's
some undocumented run-time flag that the j3d folks might be able to share with
us to force the building of the geometry arrays.
I can probably force this behaviour myself by starting my app with the camera
ini
I can't see any obstacles...
Just apply need capabilities to
branchgroups.
Something like this:
--
objRoot = new
BranchGroup();
objRoot.setCapability(BranchGroup.ALLOW_CHILDREN_EXTEND);
lightGroup = new
BranchGroup();
lightGro
Well, that looks like a RFE for me, and I totaly agree with it. We
(developers) need more fine grained control over how the geometries/display
lists are created/sent to the underlying API.
>From my point of view, it would be nice to allow low level operations on
display lists, like creation/deleti
I'm deliberately coding a scene to act as a stress test to see how much geometry
I can load into a scene graph and still get good performance. The scene is one
of a landscape through which the ViewPlatform moves. I'm deliberately using a
distant back clip plane, so that I can see objects from a lon
Stone, Michael C wrote:
Ok, here's the problem now. I'm building a PointLight in the world,
and it's shading everything correctly. But when I go and change the
shininess values of the materials I have for certain objects, it makes
no difference. They all have the same amount of shininess (the whit
Thank you very much. It worked as i expected!
- Original Message -
From: Jacky Rymasz <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 19, 2003 11:26 AM
Subject: [JAVA3D] Rιf. : [JAVA3D] Unfixed Error, please your help [analysι
par anti-virus CCAMA : OK]
>
> Theproblem
Theproblem comes from this piece of code in your class Texttest:
Polyhedron polyhedron[]=new Polyhedron[Vertices.length];
//Exception in thread "main" java.lang.NullPointerException
//ADD THE POLYHEDRON(s)
for(int i=0;iPour :[EMAIL PROTECTED]
I cannot fix my error, my error is Exception in
thread "main" java.lang.NullPointerException
Could you test my Testtest class? And enlighten
me.
The Testtest parses the solid4.txt which consists
of 3 polyhedrons. The parsing is correct but something goes wrong when i put the
variables in
That's better, but the shape is not solid, why
that?
- Original Message -
From:
Allan Ash
To: [EMAIL PROTECTED]
Sent: Thursday, June 19, 2003 4:16
AM
Subject: Re: [JAVA3D] Cone with 2
radius
Oh, sorry. I didn't notice that your 4th
parameter (the number of
Hi,
Can I find the (i, j) coordinates on the screen of a
point with (x, y, z) coordinates in real space?
Thanks!
Dola
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