kindy huang wrote:
Thank you all for the help.
Yeah, the binary files are gziped, I 've upziped one,
but it is invalid as Alan said, many DEF
style_[number]Appearance, I am wondering if there is
any tool that can help validate such VRML files, just
feel it is too troublesome to modify them manual
Title: [JAVA3D] TextureAttibutes and Stereo
H i,I am having some problems
with textureattributes during the visualization stereo.I am presenting
two textures (one for each vision) and intend to put into motion them in
execution time.The problem is that the textures are not
presented.But in
Thank you all for the help.
Yeah, the binary files are gziped, I 've upziped one,
but it is invalid as Alan said, many DEF
style_[number]Appearance, I am wondering if there is
any tool that can help validate such VRML files, just
feel it is too troublesome to modify them manually.
Thanks a lot!
Thanks for the interest, Mark - I'll give a break-down in Pseudo-code,
followed by a description of what happens. If you're interested in
persuing it, I can send you the App.
Class ObjectPicker extends Behavior // This is added to the scene graph
{
public initialise(){
Wake up on next
Sorry :(
Here is the scheme :).
I forgot it.<>
Alessandro Borges <[EMAIL PROTECTED]> writes:
> Hi !
> I am on first steps into Linux world, and I just finish a test running some Java3D
> applications in a GForce hw accelerated Linux system. Seens good !
> But I looking for tools ou how-to to toogle on/off some features, as depth buffer,
> anti
> Date: Thu, 10 Jul 2003 18:51:30 +0200
> From: "Horst Walther (SiG)" <[EMAIL PROTECTED]>
>
> Thank you Mark for the interesting and instructive example.
>
> 1. It raises my hope that even large amounts of data points can be handled.
>
> 2. It show an elegant way to reuse the points while a
I have created some scheme. Please look at it, i don't if it is good.
I can send some source too but i think you won't understand my own sources,
but who knows ?
Thanks for helping!
Levi
===
To unsubscribe, send email to [EM
ahmet balci wrote:
I couldn't use loaders for converting .3DS models to the java code. I have tried
Load3DS.java and Show.java within a 3DS model which I have downloaded from web but I
couldn't get the image to the screen.
Is there anyone who has an example application that utilizes a .3DS mode
Wendel B Silva wrote:
Hi,
Someone have any sample of Joystick using DirectInput ?
jinput at jinput.dev.java.net also, this is the sun version from the gaming group.
Cheers
Jez
--
Homepage: http://www.computerbooth.com/
Code page: http://www.newdawnsoftware.com/
==
10 matches
Mail list logo