Hi,
Does anyone know how to load an arc/info grid file, ZYCOR file using Java3D
?
Any solution?
Regards,
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There are any transparency objects in this scene??
if this is the case read about
view.setTransparencySortingPolicy(TRANSPARENCY_SORT_GEOMETRY)
Alessandro
- Original Message -
From: "Stone, Michael C"
Sent: Thursday, July 17, 2003 4:52 PM
Subject: Re: [JAVA3D] Layering issues - back
some old vcards loses specular lighting with setBackFaceNormalFlip(true)
Alessandro
- Original Message -
From: "David Yazel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 17, 2003 4:25 PM
Subject: Re: [JAVA3D] How can put color to back side of plane
> try pattr.setBac
I would have thought it was a z buffer depth issue, but I'm not sure
anymore.
We're using GeForce 2 cards on Windows XP (using the D3D install of J3D),
and the clip planes are default.
Note that the problem does not involve any objects disappearing, just being
drawn wrong. The objects are between
try pattr.setBackFaceNormalFlip(true);
Dave
>-Original Message-
>From: Alessandro Borges [mailto:[EMAIL PROTECTED]
>Sent: Thursday, July 17, 2003 07:04 PM
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] How can put color to back side of plane
>
>The back face is black becouse there is no lig
The back face is black becouse there is no light there to show its color.
You can:
-add some white ambient light;
-put a directional light in your viewing platform;
or something like that... ;-)
Alessandro
- Original Message -
From: "Naveen Babu Chikkala" <[EMAIL PROTECTED]>
To: <[EMAIL
In 3D I need represent plane
I am using following code for plane
PolygonAttributes pattr = new PolygonAttributes();
pattr.setPolygonMode(pattr.POLYGON_FILL);
pattr.setBackFaceNormalFlip(false);
pattr.setCullFace(pattr.CULL_NONE);
ap.setPolygonAttributes(pattr);
using pattr.C
Maybe I am telling you a stupid thing, but I thing
you are losing the scaling.
You have :
Bg(root) -> TG (scale & Rotating) ->
scene.
try
Bg(root) -> TG(scale) - TG(rotate) ->
scene
Alessandro
- Original Message -
From:
ahmet
balci
To: [EMAIL PROTECTED]
Sent
Hi
It *sounds* like z buffer depth issues, what graphics card do you have?,
what os?, what is your front and back clip distances set too?, where, and how
big are your objects?
Cheers
Jeremy
--
Homepage: http://www.computerbooth.com/
Code page: http://www.newdawnsoftware.com/
Hi, I had been making transformations within a 3DS model. I can display the model at the canter of the window easily. But when I try to make transformation (rotation or translation) model becomes very huge that I can only see a part of it at the window. Here is the code I use;
/
Ok, I need to know if this is a bug or just something set
wrong.
I've got a camera system setup, and sometimes,
especially when I rotate, objects that originally were supposed to be "in
back" are drawn in front of other objects. So basically, when an object
should be obscured by another ob
Nevermind, all you have to do is
remove the branchgraphs from your locale
and
they go away.
Zak
- Original Message -
From:
Zak Nixon
To: [EMAIL PROTECTED]
Sent: Thursday, July 17, 2003 8:04
AM
Subject: [JAVA3D] Java3D duplicating
threads
Whenever I crea
Whenever I create a canvas and attach an
appropriate view to my scene, i get a set of
these Java3D threads.
J3D-BehaviorScheduler
J3D-BehaviorStructureUpdateThread
J3D-GeometryStructureUpdateThread
J3D-InputDeviceScheduler
J3D-MasterControl
J3D-RenderStructureUpdateThread
J3D-Renderer
J3D
Unfourtunately, i am running Win
XP.
- Original Message -
From:
Alessandro Borges
To: [EMAIL PROTECTED]
Sent: Thursday, July 17, 2003 6:40
AM
Subject: Re: [JAVA3D] Creating Canvas
error.
I guess you are running Linux .
See the Java3D readme (at jdk roo
See Java3D API documentation:
"java.lang.IllegalArgumentException - if Node is not a Shape3D or Morph or
if the flag value is not valid."
Vladimir A. Vernikovski
Programmer
---
JPROOF Technologies Ltd.
- Original Message -
From: "nagehan pala" <[EMAI
Hi Zak,
I have been able to add geometry relative to the view by simply adding a
new TransformGroup with geometry to the view platform transform. This,
however, renders the geemetry in whatever perspective the view is using.
SO, i know it is possible to add geometry to the scene, relative to the
See the my last posts...
Alessandro
- Original Message -
From: "Botha Levente" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 17, 2003 8:59 AM
Subject: Re: [JAVA3D] Animating body
> And what could you suggest to do with this scenegraph. Which way should i
> construct it
And what could you suggest to do with this scenegraph. Which way should i
construct it ?
Thanks
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PlatformGeometry is simply geometry placed on the viewing platform, so that
any operations on the viewer(ie. lookAt()), the geometry will be transformed
along with the viewing platform.
And I "believe" that it is in parallel projection, not perspective.
Zak
- Original Message -
From: "Ian
Hello all,
I have a virtual world that is viewed with a perspective projection. And
I would like to put a small sphere in the lower left corner of the screen,
for HUD purposes.
However, when I do this, the sphere drawn with a perspective as if it was
in the lower left corner of the screen... whi
Hello All,
I am not sure exactly what PlatformGeometry is used for. Can someone
clarify this?
I believe that it allows me to place geometry in the world, relative to
the view (such that the geometry is always in view) AND the geometry is
always rendered with a parallel projection (even if the vi
I guess you are running Linux .
See the Java3D readme (at jdk root) about shared
context
I am not sure but maybe you need to use the
propertie:
-Dj3d.sharedctx=true
This way :
java -Dj3d.sharedctx=true MyProgram
just in case the readme to 1.3.1beta is
here
http://www.tux.org/pub/tux/java-
Ok, I understand it, but for correct moving behavior you must have a
suitable scene graph. Your scene graph seens wrong to me. For a human
movement, of course.
Alessandro
- Original Message -
From: "Botha Levente" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 17, 2
hi all
There is a Sphere object, named "sphere" and it is a part of a live scene. I
want it is pickable, so I write this line;
PickTool.setCapabilities(sphere, PickTool.INTERSECT_FULL);
Also, there is a PickTranslateBehavior object that is a child of the same
BranchGroup.
When I run the program, t
I thought that if a branchgroup was a visible part of a live scene it would be live
itself, but when I try and perform any picking in a scene containing only live
branchgroups it tells me that picking can only work if BranchGroup is alive. When I
perform a check it turns out that three branchgro
All my body parts are separate classes which extends TransformGroups.
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[EMAI
(B
(B
(BTry
(Bthis article: http://www.javaworld.com/javaworld/jw-07-2003/jw-0704-3d_p.html
(B
(B -Original Message-From: Khanh
(B [mailto:[EMAIL PROTECTED]Sent: 17 July 2003 05:46To:
(B [EMAIL PROTECTED]Subject: [JAVA3D] Construct a surface
(B in Java3D
(B I want to constru
Just a thought - when you Maximise the Jframe, is the Canvas3D resizing
upwards too? If so then Java3D needs more memory from the Graphics card,
I believe, and depending on your card, along with the colour depth and
resolution of your desktop, etc, there may not be enough memory to
fulfil the reque
> I keep getting this error:
>
> Java 3D
>
> can't attach Z buffer to back buffer
> DDER_CANNOTATTACHSURFACE
>
> Any help would be appreciated
I'm not sure what that explicit error means, but looks like switching to
the OPENGL version would fix it :)
Kev
=
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