[JAVA3D] how to wake up?

2003-08-22 Thread Chauveau Wong
Hi, Can anybody help with my problem? Thanks a lot. I draw an arrow pointing from one box to another. When the box moves or zooms, I can detect it by using WakeupOnTransformChange(). But how to wake up when the boxes rotate? ArrowEvents = new WakeupCriterion[2]; ArrowEvents[0] =

[JAVA3D] In the beginning there was j3d.org

2003-08-22 Thread Justin Couch
This is the first of a number of tales you'll be seeing about j3d.org in the next few weeks. How many there will be, I don;t know - depends on what happens. Most of this I'm tossing out to give everyone an idea of where I think things should go, and to also get feedback from everyone here with sugg

[JAVA3D] Help - particle system model grass

2003-08-22 Thread Lan Wu-Cavener
Hi, all: It may be not the right time to still focus on using Java3D. But it is very important to our project surviving too. I would like to use a particle system to model a grass clump. But I don't know much about manipulating buffer. How can I disable clearing buffer so that a grass blade can be

Re: [JAVA3D] Open a cloth simulation applet !!

2003-08-22 Thread Alessandro Borges
Hi, Oh Finnaly could see your demo. It is a nice work! This time I use a IE, and works fine. How can we see your paper about this Java3D implementation ? Alessandro - Original Message - From: "Alessandro Borges" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, May 08, 2003 7:

Re: [JAVA3D] are Xith3D, Java3DGameSDK alternatives to core Java3 D?

2003-08-22 Thread Yazel, David J.
There are a lot of people interested in Xith3D and where it will eventually evolve, but it is still a very young gaming library.  As with most open source projects that start out, the documentation is non-existant.  The intro document can be found here:   https://xith3d.dev.java.net/files/do

Re: [JAVA3D] are Xith3D, Java3DGameSDK alternatives to core Java3D?

2003-08-22 Thread Ben Moxon
An account of the Xith3D design and it's development progress can be found over at the old JavaGaming.org forums - starting here, perhaps: http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=3D;action="">   It aims to be broadly Java3D compatible but with more of a gaming approach.

[JAVA3D] are Xith3D, Java3DGameSDK alternatives to core Java3D?

2003-08-22 Thread Johannes Neubauer
Hello,   I found the Java3DGameSDK, which seems to be a set of classes that help programming games with Java3d, and Xith3D, which seems to be a „standalone“ API not using Java3D! Is Xith3D an alternative to Java3D? Is it faster? Is it easier to program a game in Java3D, Java3DGameSDK or X

Re: [JAVA3D] What do you want/need from Java3D?

2003-08-22 Thread Ben Moxon
The other big advantage of Java3D is that it is a big well documented and coherent reference implementation. That meant that it was relatively easy to learn because a) everyone was using the same API and b) there were books about it. I would never have been able to do most of the j3D stuff I hav