Hi,
Can anybody help with my problem? Thanks a lot.
I draw an arrow pointing from one box to another. When the box moves or
zooms, I can detect it by using WakeupOnTransformChange(). But how to wake
up when the boxes rotate?
ArrowEvents = new WakeupCriterion[2];
ArrowEvents[0] =
This is the first of a number of tales you'll be seeing about j3d.org in
the next few weeks. How many there will be, I don;t know - depends on
what happens. Most of this I'm tossing out to give everyone an idea of
where I think things should go, and to also get feedback from everyone
here with sugg
Hi, all:
It may be not the right time to still focus on using Java3D. But it is very
important to our project surviving too. I would like to use a particle
system to model a grass clump. But I don't know much about manipulating
buffer. How can I disable clearing buffer so that a grass blade can be
Hi, Oh
Finnaly could see your demo. It is a nice work!
This time I use a IE, and works fine.
How can we see your paper about this Java3D implementation ?
Alessandro
- Original Message -
From: "Alessandro Borges" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, May 08, 2003 7:
There
are a lot of people interested in Xith3D and where it will eventually evolve,
but it is still a very young gaming library. As with most open source
projects that start out, the documentation is non-existant. The intro
document can be found here:
https://xith3d.dev.java.net/files/do
An
account of the Xith3D design and it's development progress can be found over at
the old JavaGaming.org forums - starting here, perhaps: http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=3D;action="">
It
aims to be broadly Java3D compatible but with more of a gaming
approach.
Hello,
I found the Java3DGameSDK, which seems to be a set of
classes that help programming games with Java3d, and Xith3D, which seems to be
a „standalone“ API not using Java3D! Is Xith3D an alternative to Java3D?
Is it faster? Is it easier to program a game in Java3D, Java3DGameSDK or X
The other big advantage of Java3D is that it is a big well documented and coherent
reference implementation. That meant that it was relatively easy to learn because a)
everyone was using the same API and b) there were books about it. I would never have
been able to do most of the j3D stuff I hav