Re: [JAVA3D] designing buildings...

2003-08-28 Thread Alan Hudson
Sam Halperin wrote: I would reccomend a modeler like visx3d to make content. You can then import this content into your Java3D world via a loader such as the xj3d package. www.xj3d.org and www.visx3d.com We also played with a product called SketchUp recently which has a nice sketch method and

[JAVA3D] Java 3D and JOGL

2003-08-28 Thread Michael Schulman
Hi - I thought I had sent this out earlier, but maybe not. The recent email thread started by Justin has shown us that we have passionate users doing great things. As Doug has stated, we do read this mail alias. All - Recently there has been much discussion regarding the future of Java 3D (TM

Re: [JAVA3D] designing buildings...

2003-08-28 Thread Sam Halperin
I would reccomend a modeler like visx3d to make content. You can then import this content into your Java3D world via a loader such as the xj3d package. www.xj3d.org and www.visx3d.com Sam At 01:16 AM 8/28/2003 -0600, you wrote: I was just wondering, is there a tutorial or articles on designing b

[JAVA3D] AW: [JAVA3D] flickering Shape3D object when moving both ViewPlatform and Shape3D-Object

2003-08-28 Thread Johannes Neubauer
Hello,   Nice Idea, thank you! Do You know what the Problem with this flickering (not stuttering!!!) object might be? -Ursprüngliche Nachricht- Von: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Im Auftrag von Alessandro Borges Gesendet: Donnerstag, 28. August 2003 1

Re: [JAVA3D] flickering Shape3D object when moving both ViewPlatform and Shape3D-Object

2003-08-28 Thread Johannes Neubauer
Title: Message Hello,   I don’t think that it is a problem of synchronizing or updating, because the terrain doesn’t flicker at all when the view is changing. Only the moving Object flickers, like you can see in this example:   http://flash-tools.de/j3d/test.zip     (179KB)!!!

Re: [JAVA3D] Using Java3D to promote Java Technology

2003-08-28 Thread Alessandro Borges
Hi ! Seens a great work! Just some tips about the your applets : * Use the htmlConverter in way to get Netscape and IE support; OR * use the old but friendly tag    As Linux is growning fast becouse some European and South American countries are running way from M$, Netscape and other b

Re: [JAVA3D] Support for Java3D

2003-08-28 Thread Bill Hibbard
Thanks for the explanation, Doug. I am glad you guys are sensitive to this issue. Cheers, Bill On Thu, 28 Aug 2003, Doug Twilleager wrote: > If you look at how we have structured the open source development for > the games projects > on java.net, including JOGL, you can see how these problems ca

[JAVA3D] HelloUniverse gives D3ERR_INVALIDCALL

2003-08-28 Thread Chris Bartlett
Hi,   I’m trying to get started with Java3D and have installed java3d 1_3_1 directx with Java 1_4_1 on Windows XP Sp 1. I have run the DirectX diag tool and everything for DirectX 7 and 8 appears to be fine. The hardware is a Toshiba Tecra 9100 laptop with S3 SuperSavage chipset.    

Re: [JAVA3D] flickering Shape3D object when moving both ViewPlatform and Shape3D-Object

2003-08-28 Thread Jeremy Booth
Alessandro Borges wrote: Johannes, Did you think about joystick support ? There some nice free ones as : http://www.hardcode.de/us/index.html - there also a keyboard arrows support http://sourceforge.net/projects/javajoystick/ http://www.cybergarage.org/vr/device/joystick/java/ Alessandro I'm go

[JAVA3D] thanks Doug

2003-08-28 Thread Mona Wong-Barnum
I want to publicly say "thank you" to Doug Twilleager for making efforts to reassure the Java 3D public, in such a diplomatic way, regarding the status and future of the software. I do appreciate it. sincerely, Mona == Mona

Re: [JAVA3D] some of what Justin wrote was true - but not nearly all of it.

2003-08-28 Thread Doug Twilleager
actually attempting to make any progress here. Since Sun have gone into their usual "saying nothing is better than saying something" approach to a situation, I'm at least attempting to fill the void with some information about what we've been doing and hearing. We won't say anything until plans are

Re: [JAVA3D] flickering Shape3D object when moving both ViewPlatform and Shape3D-Object

2003-08-28 Thread Lewis Walker
Title: Message I suspect the problem is that you are doing the update from your own thread. The whole point of the behavior setup is that it lets Java3D execute code in the right order and at the right time to make everything work nicely. Also - setting up a behavior to execute every frame v

[JAVA3D] some of what Justin wrote was true - but not nearly all of it. Java3d lives !

2003-08-28 Thread P. Flavin
I use Java3d and post about __ successes ___ with Java3d and reluctantly refute mistatments and lies as required when they are either especially outlandish and / or harmful to our community. Phone Fun With Java: Sun's __ Java Gaming.org __ site ---

Re: [JAVA3D] some of what Justin wrote was true - but not nearly all of it.

2003-08-28 Thread Justin Couch
Miklos Wagner wrote: I'm not an expert on this field. Neither I do know what features Sun's VRML loader supports, but I think there should be some other ways to discuss things than calling each other as a liar. I also think this forum shouldn't be about personal dislikes. I wouldn't worry too much

Re: [JAVA3D] flickering Shape3D object when moving both ViewPlatform and Shape3D-Object

2003-08-28 Thread Alessandro Borges
Johannes,   Did you think about joystick support ? There some nice free ones as : http://www.hardcode.de/us/index.html  - there also a keyboard arrows support http://sourceforge.net/projects/javajoystick/ http://www.cybergarage.org/vr/device/joystick/java/   Alessandro     - Original Me

[JAVA3D] Using Java3D to promote Java Technology

2003-08-28 Thread Jeremy Pitten
I wonder if this self-funded, independent research work is of interest to anyone in the java3D community...   My interest is in visualising component-based software architectures.   I've been using a Java3D based engine to visualise the JSR77 J2EE Management Model (part of J2EE 1.4). I've pos

Re: [JAVA3D] expanding the view

2003-08-28 Thread Flavius
uh, never mind, I used u.getViewer().getView() and then used the line you wrote...seems to work just fine =) thanx a lot for your help =) === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the mess

Re: [JAVA3D] expanding the view

2003-08-28 Thread Flavius
oh, alrightbut can I do this when I'n using a simple universe??? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL

Re: [JAVA3D] designing buildings...

2003-08-28 Thread Flavius
yeah that's what i thought..I was first thinking of making everything in 3d Studio Max, but then the whole building would be a really big object to load...I think it's better like you said. WHat do you mean by creating the inner side of the wall too? Should I make the wall thick? and have to sides

Re: [JAVA3D] flickering Shape3D object when moving both ViewPlatform and Shape3D-Object

2003-08-28 Thread Doug Twilleager
Is it flicker or stuttering?  What's your framerate.  I am assuming that it is higher than your update rate (25fps).  A better approach is to update ever frame, and use the amount of time passed between frames to drive your physics.  You will need to use the hi-res timer utility to get a good m

[JAVA3D] Mouse icon clipping

2003-08-28 Thread nagehan pala
Hi, I don't know, this is my system problem or j3D. When I run my program, mouse icon(if it has been in the canvas3D area), the icon disappears then i move the mouse, apperas again. (clipping) If I move the mouse and exit the frame(canvas3D), and then return to the canvas, everything is OK, there

[JAVA3D] flickering Shape3D object when moving both ViewPlatform and Shape3D-Object

2003-08-28 Thread Johannes Neubauer
Hello,   Take a look here, please: http://flash-tools.de/j3d/test.zip     (179KB)     I still try to make a 3d-Game in J3D. I have loaded an Objectfile for my Spaceship and one for my Terrain. There is only one Ambientlight and no textures, so it isn’t beautiful, but good for t

Re: [JAVA3D] Support for Java3D

2003-08-28 Thread Doug Twilleager
If you look at how we have structured the open source development for the games projects on java.net, including JOGL, you can see how these problems can be avoided.  Yes, it is open source, and anyone who is motivated and has the skills can contribute, but it is very controlled. It has 1 or 2 in

Re: [JAVA3D] Documentation

2003-08-28 Thread Alessandro Borges
The Java3D 1.3.1 javadocs has it. Download Java 3D 1.3.1 Implementation Documentation in link below: http://java.sun.com/products/java-media/3D/download.html   Alessandro - Original Message - From: Deepak S Bhat To: [EMAIL PROTECTED] Sent: Thursday, August 28, 2003 10:

Re: [JAVA3D] expanding the view

2003-08-28 Thread Saeid Nourian
sorry actually bounds has nothing to do in this case. you must used the View method to set the view distance: View view = new View(); view.setBackClipDistance(200); where 200 means show a range of 200 meters Saeid Flavius wrote: yes, i guessed it would be something like that...but how do

Re: [JAVA3D] Support for Java3D

2003-08-28 Thread Alessandro Borges
Good to hear it : > Okay.  No one has said that we have dropped support for Java 3D.  And,> we have made no suggestion that we are end of lifeing the product either.  We> will support  Java 3D.   Alessandro Borges   - Original Message - From: "Doug Twilleager" <[EMAIL PROTECTED]> To:

Re: [JAVA3D] archive link

2003-08-28 Thread Auguste Genovesio
then type JAVA3D-INTEREST on Google... hterrolle wrote: Hi, i do not remember the archive URL. Thanks to send it Herve === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signo

[JAVA3D] archive link

2003-08-28 Thread hterrolle
Hi,   i do not remember the archive URL.   Thanks to send it       Herve === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to

Re: [JAVA3D] some of what Justin wrote was true - but not nearly all of it.

2003-08-28 Thread Miklos Wagner
Hi, I'm not an expert on this field. Neither I do know what features Sun's VRML loader supports, but I think there should be some other ways to discuss things than calling each other as a liar. I also think this forum shouldn't be about personal dislikes. I subscribed for this list to learn how

[JAVA3D] Documentation

2003-08-28 Thread Deepak S Bhat
Hi,   Does anybody know where I can documentation on the utility classes (com.sun.j3d.utils package)?   Regards, Deepak === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the messa

[JAVA3D] offscreen inside a canvas

2003-08-28 Thread hterrolle
Hi,   I would like to display a new canvas inside existing canvas. It is possible with J3D ? and how can i make it ?   Thanks         Herve === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the

Re: [JAVA3D] Support for Java3D

2003-08-28 Thread Bill Hibbard
Hi Will, > > What *technical* reasons are there for moving away from Java 3D? > > I have two: dependence on a closed source API and lack of communication from > the API developer. Communication is a vital part of Information Technology > as is highlighted by this case even if it isn't strictly "t

[JAVA3D] some of what Justin wrote was true - but not nearly all of it.

2003-08-28 Thread P. Flavin
Justin Couch often writes things that are not true. That's what fraudsters do. Doug Twilleager wrote: > > No one has said that we have dropped support for Java 3D. > > And, we have made no suggestion that we are end of lifeing > the product either. > > We will support Java 3D. ..

Re: [JAVA3D] designing buildings...

2003-08-28 Thread Dirk L. van Krimpen
Hi Flavius, Yeah, you can rather easily create buidings. I did it in two ways. One, creating them in a CAD system and converting them to Vrml format. After that, I could read them into J3D using the Vrml loader. I prefer, in fact the second method, where I create them with TraingleArrays. If you h

Re: [JAVA3D] Support for Java3D

2003-08-28 Thread William Denniss
Andrew, > I'm getting pretty board with these threads about the "death of > Java 3D", so I thought I'd make the current one longer :) > > What *technical* reasons are there for moving away from Java 3D? I have two: dependence on a closed source API and lack of communication from the API developer

[JAVA3D] designing buildings...

2003-08-28 Thread Flavius
I was just wondering, is there a tutorial or articles on designing buildins in Java 3D? I haven't worked so much with it so I don't really know how you do that. Can you make, say the walls, with simples geometry or are there advanced techniques?? I'd be really glad if I could get some help. Than

Re: [JAVA3D] expanding the view

2003-08-28 Thread Flavius
yes, i guessed it would be something like that...but how do I do that??? =) === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to

Re: [JAVA3D] Support for Java3D

2003-08-28 Thread Chien Yang
I usually restraint from posting on such topic, but I thought I should add in a few words to this thread. Support for Java 3D has been cut, but it has not been dropped. We are still reading this alias and bug send to [EMAIL PROTECTED] will still be look at. We will do our best to provide workaround

Re: [JAVA3D] Support for Java3D

2003-08-28 Thread Peter Bliznak
"We are working on plans to allow for the continual enhancement of Java 3D in some fashion." and "It is true that people working on Java 3D were layed off. " (all remaining people) I mean no disrespect but isn't that contradiction? Doug Twilleager wrote: Okay. No one has said that we have drop

Re: [JAVA3D] Support for Java3D

2003-08-28 Thread Allan Ash
Andrew, >From my point of view, Java3D is [mostly] fine technically, although I'm pretty much a newbie to graphics stuff. The problem is support. If I'm pitching Information Visualization services to a client, and tell them my software relies on a third-party library called "Java3D" which will ne

Re: [JAVA3D] Support for Java3D

2003-08-28 Thread á͹´ÃÙÇì à´ÇÔÊѹ (Andrew Davison)
Dear All, I'm getting pretty board with these threads about the "death of Java 3D", so I thought I'd make the current one longer :) What *technical* reasons are there for moving away from Java 3D? With that list in mind, what other software *currently* fills the gaps? And what does 'filling the

Re: [JAVA3D] Support for Java3D

2003-08-28 Thread Doug Twilleager
Okay. No one has said that we have dropped support for Java 3D. And, we have made no suggestion that we are end of lifeing the product either. We will support Java 3D. It is true that people working on Java 3D were layed off. And, some of what Justin wrote was true - but not nearly all of it.

Re: [JAVA3D] Support for Java3D

2003-08-28 Thread Theron Crissey
I agree with Bernd. Like most shops, the one I manage is a mix of java and Microsoft C++. Although we do not design game software, I am still concerned about Sun's decision to drop an API because they can't compete against their rivals. I understand that a company must at times cut non profitable p