Sam Halperin wrote:
I would reccomend a modeler like visx3d to make content. You can then
import this content into your Java3D world via a loader such as the xj3d
package. www.xj3d.org and www.visx3d.com
We also played with a product called SketchUp recently which has a nice
sketch method and
Hi - I thought I had sent this out earlier, but maybe not. The recent email thread
started by Justin has shown us that we have passionate users doing great things. As
Doug has stated, we do read this mail alias.
All -
Recently there has been much discussion regarding the future of Java 3D (TM
I would reccomend a modeler like visx3d to make content. You can then
import this content into your Java3D world via a loader such as the xj3d
package. www.xj3d.org and www.visx3d.com
Sam
At 01:16 AM 8/28/2003 -0600, you wrote:
I was just wondering, is there a tutorial or articles on designing
b
Hello,
Nice Idea, thank you! Do You
know what the Problem with this flickering (not stuttering!!!) object might be?
-Ursprüngliche Nachricht-
Von: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED] Im
Auftrag von Alessandro Borges
Gesendet: Donnerstag, 28. August
2003 1
Title: Message
Hello,
I don’t think that it
is a problem of synchronizing or updating, because the terrain doesn’t
flicker at all when the view is changing. Only the moving Object flickers, like
you can see in this example:
http://flash-tools.de/j3d/test.zip
(179KB)!!!
Hi !
Seens a great work!
Just some tips about the your applets :
* Use the htmlConverter in way to get Netscape and
IE support;
OR
* use the old but friendly tag
As Linux is growning fast becouse some
European and South American countries are running way from M$, Netscape and
other b
Thanks for the explanation, Doug. I am glad you guys are
sensitive to this issue.
Cheers,
Bill
On Thu, 28 Aug 2003, Doug Twilleager wrote:
> If you look at how we have structured the open source development for
> the games projects
> on java.net, including JOGL, you can see how these problems ca
Hi,
I’m trying to get started with Java3D and have
installed java3d 1_3_1 directx with Java 1_4_1 on
Windows XP Sp 1.
I have run the DirectX diag tool
and everything for DirectX 7 and 8 appears to be fine. The hardware is a
Toshiba Tecra 9100 laptop with S3 SuperSavage
chipset.
Alessandro Borges wrote:
Johannes,
Did you think about joystick support ?
There some nice free ones as :
http://www.hardcode.de/us/index.html - there also a keyboard arrows support
http://sourceforge.net/projects/javajoystick/
http://www.cybergarage.org/vr/device/joystick/java/
Alessandro
I'm go
I want to publicly say "thank you" to Doug Twilleager for making efforts
to reassure the Java 3D public, in such a diplomatic way, regarding the status
and future of the software. I do appreciate it.
sincerely,
Mona
==
Mona
actually attempting to make any progress here. Since Sun have gone into
their usual "saying nothing is better than saying something" approach to
a situation, I'm at least attempting to fill the void with some
information about what we've been doing and hearing.
We won't say anything until plans are
Title: Message
I
suspect the problem is that you are doing the update from your own thread. The
whole point of the behavior setup is that it lets Java3D execute code in the
right order and at the right time to make everything work nicely. Also - setting
up a behavior to execute every frame v
I use Java3d and post about __ successes ___ with Java3d
and reluctantly refute mistatments and lies as required
when they are either especially outlandish and / or
harmful to our community.
Phone Fun With Java: Sun's __ Java Gaming.org __ site
---
Miklos Wagner wrote:
I'm not an expert on this field. Neither I do know what features Sun's
VRML loader supports, but I think there should be some other ways
to discuss things than calling each other as a liar. I also think this forum
shouldn't be about personal dislikes.
I wouldn't worry too much
Johannes,
Did you think about joystick support ?
There some nice free ones as :
http://www.hardcode.de/us/index.html
- there also a keyboard arrows support
http://sourceforge.net/projects/javajoystick/
http://www.cybergarage.org/vr/device/joystick/java/
Alessandro
- Original Me
I wonder if this self-funded, independent research
work is of interest to anyone in the java3D community...
My interest is in visualising component-based
software architectures.
I've been using a Java3D based engine to
visualise the JSR77 J2EE Management Model (part of J2EE 1.4). I've pos
uh, never mind, I used u.getViewer().getView() and then used the line you
wrote...seems to work just fine =)
thanx a lot for your help =)
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the mess
oh, alrightbut can I do this when I'n using a simple universe???
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL
yeah that's what i thought..I was first thinking of making everything in
3d Studio Max, but then the whole building would be a really big object to
load...I think it's better like you said.
WHat do you mean by creating the inner side of the wall too? Should I make
the wall thick? and have to sides
Is it flicker or stuttering? What's your framerate. I am assuming that
it is higher than your update
rate (25fps). A better approach is to update ever frame, and use the amount
of time passed
between frames to drive your physics. You will need to use the hi-res timer
utility to get a good
m
Hi,
I don't know, this is my system problem or j3D. When I run my program, mouse
icon(if it has been in the canvas3D area), the icon disappears then i move
the mouse, apperas again. (clipping) If I move the mouse and exit the
frame(canvas3D), and then return to the canvas, everything is OK, there
Hello,
Take a look here, please: http://flash-tools.de/j3d/test.zip
(179KB)
I still try to make a 3d-Game in J3D. I have loaded an
Objectfile for my Spaceship and one for my Terrain. There is only one Ambientlight
and no textures, so it isn’t beautiful, but good for t
If you look at how we have structured the open source development for the
games projects
on java.net, including JOGL, you can see how these problems can be avoided.
Yes, it is
open source, and anyone who is motivated and has the skills can contribute,
but it is very
controlled. It has 1 or 2 in
The Java3D 1.3.1 javadocs has it.
Download Java 3D 1.3.1 Implementation Documentation
in link below: http://java.sun.com/products/java-media/3D/download.html
Alessandro
- Original Message -
From:
Deepak S
Bhat
To: [EMAIL PROTECTED]
Sent: Thursday, August 28, 2003 10:
sorry actually bounds has nothing to do in this case.
you must used the View method to set the view distance:
View view = new View();
view.setBackClipDistance(200);
where 200 means show a range of 200 meters
Saeid
Flavius wrote:
yes, i guessed it would be something like that...but how do
Good to hear it :
> Okay. No one has said that
we have dropped support for Java 3D. And,> we have made no
suggestion that we are end of lifeing the product either. We> will
support Java 3D.
Alessandro Borges
- Original Message -
From: "Doug Twilleager" <[EMAIL PROTECTED]>
To:
then type JAVA3D-INTEREST on Google...
hterrolle wrote:
Hi,
i do not remember the archive URL.
Thanks to send it
Herve
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the
body of the message "signo
Hi,
i do not remember the archive URL.
Thanks to send it
Herve
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
Hi,
I'm not an expert on this field. Neither I do know what features Sun's
VRML loader supports, but I think there should be some other ways
to discuss things than calling each other as a liar. I also think this forum
shouldn't be about personal dislikes. I subscribed for this list to learn how
Hi,
Does
anybody know where I can documentation on the utility classes (com.sun.j3d.utils
package)?
Regards,
Deepak
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the messa
Hi,
I would like to display a new canvas inside existing
canvas. It is possible with J3D ? and how can i make it ?
Thanks
Herve
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the
Hi Will,
> > What *technical* reasons are there for moving away from Java 3D?
>
> I have two: dependence on a closed source API and lack of communication from
> the API developer. Communication is a vital part of Information Technology
> as is highlighted by this case even if it isn't strictly "t
Justin Couch often writes things that are not true.
That's what fraudsters do.
Doug Twilleager wrote:
>
> No one has said that we have dropped support for Java 3D.
>
> And, we have made no suggestion that we are end of lifeing
> the product either.
>
> We will support Java 3D. ..
Hi Flavius,
Yeah, you can rather easily create buidings. I did it in two ways. One,
creating them in a CAD system and converting them to Vrml format. After
that, I could read them into J3D using the Vrml loader. I prefer, in fact
the
second method, where I create them with TraingleArrays. If you h
Andrew,
> I'm getting pretty board with these threads about the "death of
> Java 3D", so I thought I'd make the current one longer :)
>
> What *technical* reasons are there for moving away from Java 3D?
I have two: dependence on a closed source API and lack of communication from
the API developer
I was just wondering, is there a tutorial or articles on designing
buildins in Java 3D? I haven't worked so much with it so I don't really
know how you do that.
Can you make, say the walls, with simples geometry or are there advanced
techniques??
I'd be really glad if I could get some help.
Than
yes, i guessed it would be something like that...but how do I do that??? =)
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
I usually restraint from posting on such topic, but I thought I should
add in a few words to this
thread. Support for Java 3D has been cut, but it has not been dropped.
We are still reading this
alias and bug send to [EMAIL PROTECTED] will still be look at. We
will do our best to
provide workaround
"We are working on plans to allow for the continual enhancement of Java 3D
in some fashion."
and
"It is true that people working on Java 3D were layed off. "
(all remaining people)
I mean no disrespect but isn't that contradiction?
Doug Twilleager wrote:
Okay. No one has said that we have drop
Andrew,
>From my point of view, Java3D is [mostly] fine technically, although I'm
pretty much a newbie to graphics stuff. The problem is support.
If I'm pitching Information Visualization services to a client, and tell
them my software relies on a third-party library called "Java3D" which will
ne
Dear All,
I'm getting pretty board with these threads about the "death of
Java 3D", so I thought I'd make the current one longer :)
What *technical* reasons are there for moving away from Java 3D?
With that list in mind, what other software *currently* fills the
gaps?
And what does 'filling the
Okay. No one has said that we have dropped support for Java 3D. And,
we have
made no suggestion that we are end of lifeing the product either. We
will support
Java 3D. It is true that people working on Java 3D were layed off.
And, some of
what Justin wrote was true - but not nearly all of it.
I agree with Bernd. Like most shops, the one I manage is a mix of java
and Microsoft C++. Although we
do not design game software, I am still concerned about Sun's decision
to drop an API because they can't
compete against their rivals. I understand that a company must at times
cut non profitable p
43 matches
Mail list logo