[JAVA3D] freeform modeling

2004-01-13 Thread MUNDE SANDEEP VIJAYKUMAR
hi, anybody knows about a simple freeform JAVA3D freeform modeleri.e. it must provide some APIsto model objects like, surface of revolution, sweep, lofted surfaces etc etc... === To unsubscribe, send email to [EMAIL PROTE

Re: [JAVA3D] Fw: [JAVA3D] boolean set operations API

2004-01-13 Thread Danbalby
There are tutorials about how to use the application and the api in (bad :) ) english, that are available on "readme" files on each of the zip files. The javadocs are in english too. This is the only data I have in english Danilo Balby > Hi Danilo: > > > That's right, the site I gave you is

[JAVA3D] a follow up to my texture map question

2004-01-13 Thread Gregory Gimler
If I then run the program with the specular color equal to black on java3d 1.2, the whole sphere is black. Yet in 1.3.1 it looks fine. What's going on here? Any response to my questions would be greatly appreciated. Thanks. -Greg ==

Re: [JAVA3D] OpenGL <-> Java3D

2004-01-13 Thread Alan Hudson
Yohan Baillot (Contractor) wrote: Dear all, I am currently using OpenGL in my project to render graphics but I would like to use some of the Java3D and JMF tools as well. I have now the problem to let Java3D know what display surface created by OpenGL to use to draw. I must as well have a way to

Re: [JAVA3D] version 1.3.1 under Linux

2004-01-13 Thread pumpkin
Moin > I use a Radeon > 7500 LE and I get the 3D-acceleration working only with XFree86 4.2.0, all > newer versions cause problems. And with J3D 1.3.1 I have problems with > this configuration too. I think it's the X-server. I'm using a 7500 under XFree86 4.3.0 (DRI trunk) and mesa 5.0.2. It was

Re: [JAVA3D] PointSound doesn't works with 1.3.1 / HeadspaceMixer

2004-01-13 Thread Michael Pfeiffer
The reason for the problems seems to be my own Universe which handles several Canvas3Ds. Within my Universe-class, the creation of the Audio-device is performed. If I have a look into the Viewer of J3D 1.2.x, this is done this way JavaSoundMixer javasoundmixer = new JavaSoundMixer(physicalEnvironm

[JAVA3D] OpenGL <-> Java3D

2004-01-13 Thread Yohan Baillot (Contractor)
Dear all, I am currently using OpenGL in my project to render graphics but I would like to use some of the Java3D and JMF tools as well. I have now the problem to let Java3D know what display surface created by OpenGL to use to draw. I must as well have a way to get a pixel array from JMF to cr

Re: [JAVA3D] PointSound doesn't works with 1.3.1

2004-01-13 Thread Nikolai V. Chr.
Michael Pfeiffer wrote: Has anybody tested PointSounds with J3D 1.3.1? Except for the bugs listed in the bugparade, it works in windows OpenGL. -- Nikolai V. Christensen, Computer Engineer, Simulation and Training department IFAD, Forskerparken 10A, D

[JAVA3D] PointSound doesn't works with 1.3.1

2004-01-13 Thread Michael Pfeiffer
Hi, following code-snipped worked fine with J3D 1.2.1_0x: StreamMC=new MediaContainer("file:"+FName); PSnd=new PointSound(StreamMC,1.0f,new Point3f()); PSnd.setCapability(PointSound.ALLOW_ENABLE_WRITE); ... PSnd.setDistanceGain(dist,gain); PSnd.setInitialGain((float)(cobject_p4/100.0)); PSnd.setS