Re: [JAVA3D] problem running texture programs

2004-02-05 Thread John Wright
Sridevi, Depending on the operating system you are running on you might want to double check the case of your path and filenames. - John Wright Starfire Research Sridevi Ryali wrote: > > Hi, >I am unable to run some of the texture application programs of > Chapter 7 (EarthApp.java, Primi

[JAVA3D] problem running texture programs

2004-02-05 Thread Sridevi Ryali
Hi, I am unable to run some of the texture application programs of Chapter 7 (EarthApp.java, PrimitiveTextureApp.java) in the J3D tutorial at the sun website (http://java.sun.com/products/java-media/3D/collateral). I am getting a runtime exception saying that it is unable to load the image ea

Re: [JAVA3D] This must be a mistake!!

2004-02-05 Thread Nikolai V. Chr.
Michael Pfeiffer wrote: Your concept sounds good but it collides with the physical conditions a Soundscape simulates. A solution could be to attach an additional Soundscape to the head of the viewer which is located outside of the plane/car. As far as I remember in case of overlapping soundscapes

Re: [JAVA3D] This must be a mistake!!

2004-02-05 Thread Michael Pfeiffer
Your concept sounds good but it collides with the physical conditions a Soundscape simulates. A solution could be to attach an additional Soundscape to the head of the viewer which is located outside of the plane/car. As far as I remember in case of overlapping soundscapes this one is taken which i

Re: [JAVA3D] This must be a mistake!!

2004-02-05 Thread Nikolai V. Chr.
Michael Pfeiffer wrote: As far as I understood it, it isn't a mistake. Soundscape defines an area which influences the sound. This area in reality could be e.g. a room. I think the most accurate method to describe such a room is a Bounds-object, because it comes closest to the sumilated reality. A

Re: [JAVA3D] This must be a mistake!!

2004-02-05 Thread Michael Pfeiffer
As far as I understood it, it isn't a mistake. Soundscape defines an area which influences the sound. This area in reality could be e.g. a room. I think the most accurate method to describe such a room is a Bounds-object, because it comes closest to the sumilated reality. And that is what soundscap

Re: [JAVA3D] This must be a mistake!!

2004-02-05 Thread Nikolai V. Chr.
Alessandro Borges wrote: what a .setScope() method should do ? Just like in light and fog - make it apply to only a certain branch of the scenegraph. E.g. I want different aural attributes when sitting inside the cockpit of a plane. But am I not child of that cockpit I want the soundscape of the

Re: [JAVA3D] This must be a mistake!!

2004-02-05 Thread Alessandro Borges
what a .setScope() method should do ? Alessandro --- "Nikolai V. Chr." <[EMAIL PROTECTED]> escreveu: > There is no setScope() method in Soundscape..is this > not a mistake?? > > I sure do need one there.. > > -- > Nikolai V. Christensen, Computer Engi

[JAVA3D] This must be a mistake!!

2004-02-05 Thread Nikolai V. Chr.
There is no setScope() method in Soundscape..is this not a mistake?? I sure do need one there.. -- Nikolai V. Christensen, Computer Engineer, Simulation and Training department IFAD, Forskerparken 10A, DK-5230 Odense M Denmark, EU Phone: +45 63 15 71 31