[JAVA3D] Picking

2004-02-07 Thread Seatizen
Hello. I don't know if this is right place to put my problem, but... I've got two Box objects on the screen. I click one of them (picking): ... sceneGraphPath = branchGroup.pickClosest(pickRay) ... How can i find out (using the sceneGraphPath object) which Box did i clicked? When i was using Colo

Re: [JAVA3D] java3d

2004-02-07 Thread Mark McKay
Tom Govaert wrote: Dear Sirs, I was wondering if someone could help me with this… Everywhere I look on the web I see things about how to program java3d. But what I need to know is, is how java3d works. (hardware, software..) How the highlevel API works with lowerlevel api directx. What the main

[JAVA3D] java3d

2004-02-07 Thread Tom Govaert
  Dear Sirs,   I was wondering if someone could help me with this…   Everywhere I look on the web I see things about how to program java3d. But what I need to know is, is how java3d works. (hardware, software..)  How the highlevel API works with lowerlevel api directx. What the main d

Re: [JAVA3D] Picking -- all or nothing?

2004-02-07 Thread John Wright
Rick, I agree, that is the way I've observed it as working. And I agree it seems absurd that we should have to make everything pickable. It would be a lot more user friendly if anything that we didn't care about was automaticallly assumed to be "miss" and didn't generate an error. Our "solution"

[JAVA3D] Picking -- all or nothing?

2004-02-07 Thread Rick Brownrigg
I'm getting the dreaded "javax.media.j3d.CapabilityNotSetException: Shape3D: no capability to allow intersect" exception. I know from experimentation why it is happening. But I'd like ask a broader question: why should this even happen at all? That is, I'd like to have some objects in the scene