Hello.
I don't know if this is right place to put my problem, but...
I've got two Box objects on the screen. I click one of them (picking):
...
sceneGraphPath = branchGroup.pickClosest(pickRay)
...
How can i find out (using the sceneGraphPath object) which Box did i
clicked?
When i was using Colo
Tom Govaert wrote:
Dear Sirs,
I was wondering if someone could help me with this…
Everywhere I look on the web I see things about how to program java3d.
But what I need to know is, is how java3d works. (hardware,
software..) How the highlevel API works with lowerlevel api directx.
What the main
Dear Sirs,
I was wondering if someone could help me with this…
Everywhere I look on the web I see things about how to
program java3d. But what I need to know is, is how java3d works. (hardware,
software..) How the highlevel API works with lowerlevel api directx. What the
main d
Rick,
I agree, that is the way I've observed it as working. And I agree it
seems absurd that we should have to make everything pickable. It would
be a lot more user friendly if anything that we didn't care about was
automaticallly assumed to be "miss" and didn't generate an error.
Our "solution"
I'm getting the dreaded "javax.media.j3d.CapabilityNotSetException:
Shape3D: no capability to allow intersect" exception. I know from
experimentation why it is happening.
But I'd like ask a broader question: why should this even happen at
all? That is, I'd like to have some objects in the scene