Maxim Tugai wrote:
sceneGraph.setBoundsAutoCompute(true);
BoundingBox graphBounds = new BoundingBox(sceneGraph.getBounds());
However, when I measuring the dimensions of graphBounds (using getLower()
and getUpper() methods), these dimensions are ALWAYS equal (width = height =
deep)!
Why? I know, tha
Hi, can anybody help me?
I want to get the dimensions of scenegraph (width, height, deep), so I use
such algorithm:
BranchGroup sceneGraph;
... making scenegraph...
sceneGraph.setBoundsAutoCompute(true);
BoundingBox graphBounds = new BoundingBox(sceneGraph.getBounds());
However, when I measur
I got the digest so:
Subject:
Re: Xj3D VRML Loader and animations control for games
From:
Laurent Letellier <[EMAIL PROTECTED]>
Date:
Mon, 3 May 2004 22:23:20 +0200
Thanks for that quick and simple answer. I could have kept searching a long time :)
Guess I'll keep searching hoping I don't end havin
The problem is that you have multiple jvm installed on your machine. Java3d
is installed only with one of them, specifically the one used by jbuilder.
It's obvious that when you're using the command line you're using a
different jvm which does not have java3d installed. Just make sure that your
env
Which dll files? Right now, I'm including in
my project all of the Java 3D jar files that are in the following directory:
..\J2sdk1.4.2_01\jre\lib\ext. The jar files included
are:
dnsns.jar
j3daduio.jar
j3dcore.jar
j3dutils.jar
ldaspec.jar
localedata.jar
sunjce_provider.jar
vecmath.jar
Hi Ben,
Could you tell me how to spare the user the manual installation of java3D? I
would be most grateful since this has virtually stopped my current project.
Thanks in advance,
Lars
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Ben Logan
Put
the vertices in one of the standardSet container classes like TreeSet. These
follow the definition of a mathematical set and have no double elements. You can
find the definition at java.sun.com search for "class
set".
Lars
-Original
Message-From: Discussion list for Java
Check where the Java3D *.dll files are
located.
You probably have them in the wrong
place.
Z
- Original Message -
From:
Naomi
Greenberg
To: [EMAIL PROTECTED]
Sent: Tuesday, May 04, 2004 8:57 AM
Subject: [JAVA3D]
java.lang.UnsatisfiedLinkError
I get the
I get the following error message after creating
and then running my jar file:
"Exception in thread "main"
java.lang.UnsatisfiedLinkError: no J3D in java.library.path..."
I need some help as to what may be causing
this.
Thanks.
===
A.
1. create a BufferedImage
2. obtain a Graphics object from it
3. draw what you want to draw
2a. (alternative to 2 & 3, directly manipulate bits in the BufferedImage
4. create a Texture from 1.
5. set the texture coordinates of the facet (quad)
6. set the texture 4. in the Attributes of the geom
Ok, problem solved, turns out I was still using old dlls from a previous
installation. Guess it requires the exact dlls that match the current
build. Anyway it works now
>-Original Message-
>From: Ben Logan [mailto:[EMAIL PROTECTED]
>Sent: 04 May 2004 11:11
>To: [EMAIL PROTECTED]
>Subjec
Hi
Quick question - I used to deploy my applications with the Java3D dlls
so that the user didn't require any more installation over than the
standard RTE. Aside from packagaing the required J3D classes with the
JAR and then sitting them along side the 3 dlls what am I forgetting -
because it no lo
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