Re: [JAVA3D] picking the table

2004-06-01 Thread Bassam
  I just want to add more details. The table was done by 3ds Max program and saved as 3ds format. I ,then, loaded it using John's Wright loader and add it to a transform group. I set the group's  setPickable(true);   The ball is a transform group which has sphere as child .using PickSegment

[JAVA3D] picking the table

2004-06-01 Thread Bassam
I have a ball on a billliard table each is add to different transform group. The problem is that I am trying to make the ball to pick downwards to check if it is on the table or pocketed. However ,after picking scenegraphpath is null, even though the ball is above the table. I am using Picks

Re: [JAVA3D] Workaround for J3DTimer bug?

2004-06-01 Thread Kevin Rushforth
We still hope to get this out before JavaOne (which starts on June 28). -- Kevin On Fri, 2004-05-28 at 15:54, Paul Brown wrote: > Hi Paul > Do you have a target date for delivery of Java3D to Java.net? > I'm sure the answer to that question is "yes". > > Are you willing to tell us when that is?

Re: [JAVA3D] About classloading error(sun.awt.DrawingSurface)

2004-06-01 Thread Kevin Rushforth
Java 3D 1.3.1 should not attempt to use DrawingSurfaceInfo when running on JDK 1.4 or later (DrawingSurfaceInfo was removed in JDK 1.4). Are you sure you are running Java 3D 1.3.1? Based on the stack trace, it looks like you may be running an older (1.2.x) version of Java 3D. -- Kevin On Tue, 2

[JAVA3D] surface clipping in java3d

2004-06-01 Thread y_z_jiang
Hai all, Suppose I generated a surface in java3d (using the class QuadArray), on the xy coordinate plane, the surface area is with a field which can be represented as F(x,y) (e.g. |x|<=10,|y|<=10 or x*x+y*y<=10). now i want to show only a subfield of the surface.e.g, i only want to show the suf

Re: [JAVA3D] java3d and EAI

2004-06-01 Thread Alan Hudson
Franck Calzada wrote: Hi, Yes, I'm aware of the VM issue (found out this week end... and was disappointed) But I found something on sourceforge this morning: FreeWRL VRML/X3D browser FreeWRL is an Open Source, cross platform VRML2 and X3D compliant browser

[JAVA3D] About classloading error(sun.awt.DrawingSurface)

2004-06-01 Thread BRUGAT Didier
Hello java3d users, I have confronted with above error message. This was result of running an application which run correctly with jdk1.4. I suppose that my JDK has no class DrawingSurface or my java3D version (1.3.1) is not up to date ... === java -version === java version "1.5.0-beta" Java(TM)

Re: [JAVA3D] java3d and EAI

2004-06-01 Thread Franck Calzada
Hi, Yes, I'm aware of the VM issue (found out this week end... and was disappointed) But I found something on sourceforge this morning: FreeWRL VRML/X3D browser FreeWRL is an Open Source, cross platform VRML2 and X3D compliant browser, with script and EAI

Re: [JAVA3D] java3d and EAI

2004-06-01 Thread Jeremy Pitten
Are you aware that most of the existing commercial EAI implementations are still dependent on the old MS JVM and won't work with the Sun JVM? The MS JVM dependency introduces additional problems, so not only do you have to consider which vrml plugin the client is using (because each plugin and EAI

Re: [JAVA3D] java3d and EAI

2004-06-01 Thread Franck Calzada
Thanks a lot Jonathan, I'll check it out. I'm surprised that a technology didn't emerge to handle this kind of needs. My goal is to create a virtual mall using VRML and Weblogic Application server I wanted to use VRML because of number of VRML browser that already exist. I don't want to develope

Re: [JAVA3D] Invitation

2004-06-01 Thread Nikolai V. Chr.
Andy Gcm wrote: Hey, come join my friends network! Andy Did you just spam us Andy? Do not spam our mailing-list please!! -- Nikolai V. Christensen, Computer Engineer, Simulation and Training department IFAD, Forskerparken 10A, DK-5230 Odense M Denmar

[JAVA3D] Invitation

2004-06-01 Thread Andy Gcm
Title: Untitled Document Hey, come join my friends network! Andy Andy Gcm === To unsubscribe, send email

Re: [JAVA3D] Computer Graphics project list

2004-06-01 Thread Lars van Gemerden
Depending on what they are studying: 1) a simple physics engine (whith realistic demands) 2) "better" algorithms to intersect or unite 3D closed forms (send me a copy) 3) let the students propose projects 4) first person shooter as a group project (world design, animation design, level design, sto