on to everyone to use the
code in the code as attached here as you see fit. I do not take any
responsibility for its correctness or fitness for any purpose. (I think
it's fine, but no lawsuits for me, thank you.)
Feel free to put the code on j3d.org if you like.
Bo
I got a request from, er, a complete stranger to forward this. I can only
assume that he means to the Java3D group, so here it is.
Original Message Follows
From: "LumenShroom" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Subject: Re: RE GARble-solution
Date: Fri, 17 Nov 2000 01:49:54 -00
I'm posting this for a friend. Please cc [EMAIL PROTECTED] on any
replies.
Thanks.
Hardware :
p3 733
Matrox G400
256 MB RAM
Win98 and win2k are run on the same hardware in both tests. 16 bit color
depth for all tests. 1024x768 resolution. Mouse shadows disabled for
win2k. I've upgraded the
Intente ir a http://world.altavista.com y a http://www.j3d.org/tutorials que
entra como el URL.
En general, si usted desea traducir una paginación a partir de un lenguaje a
otro (o apenas traducir el texto), intento world.altavista.com
Espero que la ayuda.
Original Message Follows
From:
Don't run the JRE installation, just copy it onto the target machine. Also
put in a batch file that runs the "java.exe" you copied in for the JVM.
Here are step-by-step instructions:
1) Create a new directory somewhere on your PC.
2) Create a new directory \JRE
3) Copy all of the contents of
Sorry, I hadn't actually read any of the code ;) Some of the folks on the
list have been posting things that implied that they thought that orbiting
could be implemented with a simple rotation, and I was letting people know
of a situation that could give that appearance.
I'm sorry that I added t
Eric Reiss:
I have modified your code. I hope the attached files don't get confused
since they have the same names.
I believe what you wanted was the Orbit behavior, not the rotate.
You seem a little confused about the difference.
If you attach a rotate to an object, it will rotate. If you att
Not recommended to multi-thread a Swing application!?! Maybe you're
thinking about changing Swing components in threads other than the
event-loop thread. You shouldn't do this, see the paragraph below
describing how to handle that situation. You definitely can (and for many
applications, certai
Just to be clear (I hate to keep adding to this thread, but here I go): I
am running an ATI Rage 128 chip on a Win98 system in 16 bit mode (with
hardware acceleration), and the demo works properly (purple text) on my
system. Of course, I am on Win98 instead of NT.
Bobby
Original Message F
On the other hand, it looks purple on my Rage 128. The ATI Rage 128 drivers
seem fine. I've never gotten hardware acceleration to work at all with Rage
Pro, but I don't really care since I have one that works now ;)
Bobby
Original Message Follows
From: John Wright <[EMAIL PROTECTED]>
Su
I'm going to throw in a dissenting vote here - I use an ATI Rage 128 card
and it runs fine. I haven't tried DirectX on it, but OpenGL performs really
well. Unfortunately, there does seem to be some dissension on this. I've
seen other folks who I'm sure know what they're talking about (such as J
I've worked on Win98 and Win95, and my experiences with ATI have been
different. For the ATI Rage Pro, like you, I had no hardware acceleration
(as you said _very_ slow). However, with the Rage 128, I've had excellent
hardware acceleration on windowed OpenGL, and certainly no errors in
rendering
points do I get? Hope this helps. ;)
-Lee
J. Lee Dixon
Software Engineer
SAIC - Celebration, FL
[EMAIL PROTECTED]
-Original Message-
From: Bobby Martin [mailto:[EMAIL PROTECTED]]
Sent: Thursday, August 17, 2000 11:55 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Terrible frame rates
I put
I put up some questions here a couple of weeks ago about terrible frame
rates I'm getting. Many people seem to have hardware acceleration up and
going with no problems. Since this demo has failed to run at acceptable
speeds on so many different PCs, I'd like to get someone who's sure that
they h
I did a quick calculation on it, and what you want to do to fix normals
after flipping the x coordinate's sign is to flip the sign of the y and z
part of the normal, but not the x part of the normal.
If the normal before flipping the x coord sign on your geometry is:
(1,2,3)
then the normal after
I'm working on a proof of concept for a video game I'm writing, and I'd like
to be sure that Java3D can do the job. My difficulty is in getting a system
set up that does hardware acceleration, so I can see what performance is
like on such a system.
I've read in one of the faqs on j3d.org that mo
To quickly test to see if it is the normals, try altering the appearance for
your pyramid like this:
Appearance ap = ...
PolygonAttributes pa = new PolygonAttributes();
pa.setCullFace(PolygonAttributes.CULL_NONE);
ap.setPolygonAttributes(pa);
If the polygon now sh
e result. In case of the axis this is
>probably the value to be set. You can
>to this by calling transform3D.set(new Vector3d()). (I
>haven't tried it out, so no it
>might not work !)
>
>Niklas
Actually, if you want to preserve your existing
class file to viewable source when
I drop it no the EMACS window.
Thanks again
Bobby Martin
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmai
lable? If
so, where can I find it, please?
Also, is there a web site showing the archives for this list? Again, if so,
where?
Thanks,
Bobby Martin
Terence said:
Hello all,
Where can I find documents for the com.utilities??
Thanks Te
20 matches
Mail list logo